
Board: M.U.G.E.N Development Help
Double redirects would make this easier... although if we position the helper based on a variable in the root and ignore simul its not awful awful. You could place the helper anywhere and use the variable as their position. The players can then use a bit of math based on pos x = enemynear(0),var(1) to detect a pillars position. More to it thatn that but having a common variable and helper id will make things a little simpler.
Thanks for the tip, I'll try to be a bit more practical with variables. But simul is not gonna be a thing in our game, maybe tag. Especially if we finally get to port over to Ikemen GO. So no worries there.
I think this would be the other half of it.
https://mugenguild.com/forum/topics/target-friction-cancel-and-cornerpush--189411.0.html
You could just use that, and trigger it when the helper's distance is in the correct spot. Right?
That still involves cancelling out the default cornerpush values and setting them to 0. Okay, so there is no direct way to call upon the value from the hitdef. A shame, but I can get on it. Most important thing is now I know.
Thank you both!