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Charles_2011

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Messages by Charles_2011

    

Re: CvS Roster Discussion

 November 29, 2022, 11:01:49 PM View in topic context
 Posted by Charles_2011  in CvS Roster Discussion (Started by RagingRowen November 29, 2022, 10:27:30 PM
 Board: M.U.G.E.N Discussion

Hello.

Here you have my suggestion:

Karin vs Robert - Both are wealthy

If you don´t have a problem to repeat Robert twice, could be a good option.
    

Re: Keep visible the lifebar

 November 17, 2022, 02:48:04 PM View in topic context
 Posted by Charles_2011  in Keep visible the lifebar (Started by Charles_2011 November 15, 2022, 09:49:30 PM
 Board: M.U.G.E.N Configuration Help

Hello Tiger-Boy.

Thank you for the answer, I erased every state that contains the text "nobardisplay" but it didn´t work. Thank you for the link that you provide me, I´ll check it.

Quote
Your stages are awesome.
And thank you for this, too.
    

Keep visible the lifebar

 November 15, 2022, 09:49:30 PM View in topic context
 Posted by Charles_2011  in Keep visible the lifebar (Started by Charles_2011 November 15, 2022, 09:49:30 PM
 Board: M.U.G.E.N Configuration Help

Hello.

As you know the lifebar ADD004 disappear at the end of the fight and at the begining of the next round, is there a way to keep it always visible?

    

Re: Cammy Delta Red 2022 UPDATE

 November 13, 2022, 08:45:51 PM View in topic context
 Posted by Charles_2011  in Cammy Delta Red 2022 UPDATE (Started by Tiger-Boy February 09, 2022, 03:33:04 AM
 Board: Projects

Tiger-Boy, congratulations, It is a really nice intro, I like it a lot.
    

Re: Remove Tag and Ratio

 November 09, 2022, 12:25:28 PM View in topic context
 Posted by Charles_2011  in Remove Tag and Ratio (Started by NikoPalad67140 November 03, 2022, 11:04:30 AM
 Board: M.U.G.E.N Development Help

Thank you Foobs, I don´t have experience on Ikemen, thank you for tell where to search. Colleague NikoPalad67140, search in the System.def of your Ikemen and erase these or add a ";":

teammenu.itemname.single = Single ;Ikemen feature
teammenu.itemname.tag = ;Tag       ;Ikemen feature
teammenu.itemname.simul = ;Simul   ;Ikemen feature
teammenu.itemname.turns = Turns   ;Ikemen feature
teammenu.itemname.ratio = ;Ratio   ;Ikemen feature

    

Re: Remove Tag and Ratio

 November 08, 2022, 08:45:43 PM View in topic context
 Posted by Charles_2011  in Remove Tag and Ratio (Started by NikoPalad67140 November 03, 2022, 11:04:30 AM
 Board: M.U.G.E.N Development Help

Hello.

I have the same question, is it posible?
    

Re: cvs2 with groove bar video tutorial complete version

 November 05, 2022, 03:57:35 AM View in topic context
 Posted by Charles_2011  in cvs2 with groove bar video tutorial complete version (Started by kamui 2.0 November 04, 2022, 10:24:28 PM
 Board: M.U.G.E.N Discussion

    

Disappear Powerbar at the end of the round

 October 28, 2022, 10:49:22 AM View in topic context
 Posted by Charles_2011  in Disappear Powerbar at the end of the round  (Started by Charles_2011 October 28, 2022, 10:49:22 AM
 Board: M.U.G.E.N Configuration Help

Hello.

As you can see at the end of the round the powerbar and the Groove Point are still in the screen:



How can I made them disappear? Something similar to the effect that it comes with the ADD004 patch.

Do I have to change something here?:

Spoiler, click to toggle visibilty

Could you help me please?
    

Re: Stages: Great China Wall & Oriental Harbour w/ alts

 October 25, 2022, 03:12:14 AM View in topic context
 Posted by Charles_2011  in Stages: Great China Wall & Oriental Harbour w/ alts (Started by Rabano October 24, 2022, 09:31:44 PM
 Board: Your Releases, 1.0+

Congratulations, Rabano, the stages looks really good, really nice work, I hope that you continue sharing more stages like these ones.
    

Re: Mugen-Hook - Variations config

 October 24, 2022, 03:00:41 PM View in topic context
 Posted by Charles_2011  in Mugen-Hook - Variations config (Started by Charles_2011 October 21, 2022, 04:34:25 AM
 Board: M.U.G.E.N Configuration Help

Thank you Nintendo DS. That´s exactly that I was looking for: How to get character IDs and It worked.

Thank you so much.
    

Re: Rugal2019 Ver.2 / Zangief2019 Ver.2 / Factory2019-Update

 October 24, 2022, 02:56:04 PM View in topic context
 Posted by Charles_2011  in Rugal2019 Ver.2 / Zangief2019 Ver.2 / Factory2019-Update (Started by Charles_2011 October 03, 2022, 07:38:10 AM
 Board: Your Releases, 1.0+

Thank you aznpikachu215, I really want to make a good work, I´m still on it.
    

Mugen-Hook - Variations config

 October 21, 2022, 04:34:25 AM View in topic context
 Posted by Charles_2011  in Mugen-Hook - Variations config (Started by Charles_2011 October 21, 2022, 04:34:25 AM
 Board: M.U.G.E.N Configuration Help

Hello.

Recently I´ve testing Mugen-Hook, but I don´t understand how to configure "variantions", could you explain me this, please?

This is the example by default:

Spoiler, click to toggle visibilty

Could you be more specific, please?
    

Mugen Exe - Edit

 October 19, 2022, 02:59:36 AM View in topic context
 Posted by Charles_2011  in Mugen Exe - Edit (Started by Charles_2011 October 19, 2022, 02:59:36 AM
 Board: M.U.G.E.N Configuration Help

Hello.

I´m interesting on edit an Exe of Mugen 1.1. Here you have two examples

KOF Wing 2022:


KOF Memorial Level 2:


I´m interested on the last one, I want to have only "Single" and "Turns". Could you help me, please?

    

Re: FFS_Ryo2019 / Ruins2019-Factory2019 Ver.2 - Update

 October 18, 2022, 05:50:07 PM View in topic context
 Posted by Charles_2011  in FFS_Ryo2019 / Ruins2019-Factory2019 Ver.2 - Update (Started by Charles_2011 October 16, 2022, 09:11:29 AM
 Board: Your Releases, 1.0+

Thank you Vegaz_Parrelli, I´m glad you like it.
    

Re: FFS_Ryo2019 / Ruins2019-Factory2019 Ver.2 - Update

 October 17, 2022, 08:10:16 PM View in topic context
 Posted by Charles_2011  in FFS_Ryo2019 / Ruins2019-Factory2019 Ver.2 - Update (Started by Charles_2011 October 16, 2022, 09:11:29 AM
 Board: Your Releases, 1.0+

Quote
About Ryo's stage!
Great job!
Thank you Momotaro!

Quote
I really like the composition of the ruins stage. I think it could've perfectly lived without the parallax, though, as that just pixelates the floor a lot.
Thank you for your words POTS, about the floor, indeed, there are floors that offer some kind of movemente without using parallax, the original stage of FFSRyo stage is an example of that, but I really like the parallax effect.

Quote
wonderful!
Thank you, BahamianKing242! Enjoy it!

Quote
Loved the Ryo Stage. Downloading now, keep doing this awesome work man.
Thank you so much for your words, JuniT!
    

FFS_Ryo2019 / Ruins2019-Factory2019 Ver.2 - Update

 October 16, 2022, 09:11:29 AM View in topic context
 Posted by Charles_2011  in FFS_Ryo2019 / Ruins2019-Factory2019 Ver.2 - Update (Started by Charles_2011 October 16, 2022, 09:11:29 AM
 Board: Your Releases, 1.0+

Hello colleagues.

Here you have a new stage:

I took material of these authors:
* Juan Carlos
* Inmortal
* Mazemerald
* Namu ami
* Dabutu
* xWagnerPlaguesx
* CIRIO
* Misamu
* FRYO 2005
* There was another author too, but I didn´t find any name on the def. file.

* If I forgot to mention an author, please, let me know.

Metadata:
Parallax: Yes
Animations: Yes
Super Jump: Yes
Zoom: Yes
Music: Yes


Pictures:

Version "A":









Version "B":









;==============================;

Stages Update

;==============================;


Ruins2019:

What is new or different?
* Changes in delta
* Changes in Zoom delta
* A new sprite added
* The idea is still the same


Pictures:









Factory2019 Ver.2:

What is new or different?
* Changes in delta
* Changes in Zoom delta
* New sprites added
* The idea is still the same


Pictures:









Link:
https://1drv.ms/u/s!AhMnWf3J-0MkaXGBy3IYbqYxmQ4?e=41n1Pe

I hope you like the new stage and the updates.
Enjoy!
    

Re: FFS_Ryo2019 - W.I.P.

 October 15, 2022, 03:08:44 AM View in topic context
 Posted by Charles_2011  in FFS_Ryo2019 - W.I.P. (Started by Charles_2011 October 14, 2022, 05:44:12 PM
 Board: Projects

Hello NotAGoodName.

Thank you for your words, I´m glad you like. I had in mind this stage long time ago, a couple ideas, finally I could it made it. The stage has more details already, you´ll see it and have it soon.
    

FFS_Ryo2019 - W.I.P.

 October 14, 2022, 05:44:12 PM View in topic context
 Posted by Charles_2011  in FFS_Ryo2019 - W.I.P. (Started by Charles_2011 October 14, 2022, 05:44:12 PM
 Board: Projects

Hello colleagues.

Right now I´m working on this stage:



    

Re: Rugal2019 Ver.2 / Zangief2019 Ver.2 / Factory2019-Update

 October 12, 2022, 01:05:03 AM View in topic context
 Posted by Charles_2011  in Rugal2019 Ver.2 / Zangief2019 Ver.2 / Factory2019-Update (Started by Charles_2011 October 03, 2022, 07:38:10 AM
 Board: Your Releases, 1.0+

Quote
no problem man!  use your stages in my game!

I´m glad to know that my friend, I hope to play your game some day.
    

Re: Rugal2019 Ver.2 / Zangief2019 Ver.2 / Factory2019-Update

 October 10, 2022, 08:47:54 AM View in topic context
 Posted by Charles_2011  in Rugal2019 Ver.2 / Zangief2019 Ver.2 / Factory2019-Update (Started by Charles_2011 October 03, 2022, 07:38:10 AM
 Board: Your Releases, 1.0+

I'm flattered, Akito, I´m very happy to collaborate in some way in your projects. And MatreroG, thank you so much for your words, too.