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Charles_2011

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Messages by Charles_2011

    

Re: Capcom vs SNK - W2D - W.I.P.

 December 03, 2023, 04:04:52 AM View in topic context
 Posted by Charles_2011  in Capcom vs SNK - W2D - W.I.P. (Started by Charles_2011 March 31, 2023, 03:19:49 AM
 Board: Projects

Hello kamui 2.0

Quote
Charles 2011 are you coding the chars ?

Not really, I just made some editions, no more than that.
    

Re: Capcom vs SNK - W2D - W.I.P.

 November 30, 2023, 11:35:25 PM View in topic context
 Posted by Charles_2011  in Capcom vs SNK - W2D - W.I.P. (Started by Charles_2011 March 31, 2023, 03:19:49 AM
 Board: Projects

Yes, there are some details that could be fix, I hope Chuchoryu make an update.
    

Re: Capcom vs SNK - W2D - W.I.P.

 November 30, 2023, 01:19:09 AM View in topic context
 Posted by Charles_2011  in Capcom vs SNK - W2D - W.I.P. (Started by Charles_2011 March 31, 2023, 03:19:49 AM
 Board: Projects

Hello again.

I found this animation in my archives but I don´t know who the author is. Could you help me, please?



Maybe I´ll use this animation.
    

Re: Help making screenpack use OpenGL

 November 29, 2023, 03:28:13 AM View in topic context
 Posted by Charles_2011  in Help making screenpack use OpenGL (Started by WoopWooper November 29, 2023, 02:41:34 AM
 Board: M.U.G.E.N Configuration Help

Hello.

Did you try this?

;-------------------------------------------------------
[Video]
 ;Screen rendering mode.
 ;OpenGL - Experimental OpenGL renderer (recommended)
 ;System - default SDL rendering mode (e.g. windib in Windows)
 ;DirectX - DirectX 5 renderer
 ;System and DirectX modes do not support advanced features
 ;such as RGB sprites and window resizing.
RenderMode = OpenGL

You can find this option in Mugen.cfg inside Data folder.
    

Re: Capcom vs SNK - W2D - W.I.P.

 November 28, 2023, 12:41:45 AM View in topic context
 Posted by Charles_2011  in Capcom vs SNK - W2D - W.I.P. (Started by Charles_2011 March 31, 2023, 03:19:49 AM
 Board: Projects

Hello kamui 2.0.

Quote
it would be amazing if we had final vega with cape

Is there a CVS2 Vega with cape? Or is a wish?
    

Re: Capcom vs SNK - W2D - W.I.P.

 November 27, 2023, 09:40:25 PM View in topic context
 Posted by Charles_2011  in Capcom vs SNK - W2D - W.I.P. (Started by Charles_2011 March 31, 2023, 03:19:49 AM
 Board: Projects

Hello.

A new variation is coming: Vega.



It is a variation of the animation made by Chuchoryu:



I made some changes on the face and the cap.
    

Re: X-Men Children of the Atom: What do you like and what would you improve?

 November 13, 2023, 02:19:09 AM View in topic context
 Posted by Charles_2011  in X-Men Children of the Atom: What do you like and what would you improve? (Started by TrinitroRoy November 12, 2023, 01:02:07 AM
 Board: Fighting Games

Hello.

Well, would be nice if the complete roster is from the begining and not hidden. Akuma is already in the game, what about Vega (dictator) with SF2 sprites? What about Ex versions of some characters like Wolverine in MVC2?

Well, these are my suggestions or ideas.
    

Re: What fighting game feature do you wish Mugen also had?

 November 08, 2023, 03:24:33 AM View in topic context
 Posted by Charles_2011  in What fighting game feature do you wish Mugen also had? (Started by JasonThePhoenix November 06, 2023, 03:39:25 AM
 Board: Fighting Games

Hello.

During the tournament sometimes we decide to have random stages, the problem is that sometimes we fight in the same stage twice or even more. Would be nice to have the random option but without the stages that already appeared.
    

Re: Capcom vs SNK - W2D - W.I.P.

 October 17, 2023, 11:10:32 PM View in topic context
 Posted by Charles_2011  in Capcom vs SNK - W2D - W.I.P. (Started by Charles_2011 March 31, 2023, 03:19:49 AM
 Board: Projects

Quote
hello, how u doing ? hope you're ok
Thank you, I hope you are ok too.

Quote
please, no ratio version, I hated the original game, 3x3 is the real thing, no damn 2x2 and 1x1 broken chars
About this: This project is based on Mugen not Ikemen, Ikemen has the ratio option, right? About the numbers of players as always you can edited as your wish: 1x1, 2x2, 3x3 and 4x4:


    

Re: Palette/Sff Issue

 October 17, 2023, 11:03:01 PM View in topic context
 Posted by Charles_2011  in Palette/Sff Issue (Started by Charles_2011 September 26, 2023, 08:35:48 PM
 Board: M.U.G.E.N Configuration Help

Hello Odb718 and PlasmoidThunder.
 
First of all thank you for your comments and sorry for the delay in responding. Recently I changed the VGA port and used the motherboard and I think that problem is related with this:

[Video]
 ;Screen rendering mode.
 ;OpenGL - Experimental OpenGL renderer (recommended)
 ;System - default SDL rendering mode (e.g. windib in Windows)
 ;DirectX - DirectX 5 renderer
 ;System and DirectX modes do not support advanced features
 ;such as RGB sprites and window resizing.
RenderMode = OpenGL

The graphic card use OpenGL, the motherboard doesn´t. Is the only change that I made before the problem start.
    

Re: Capcom vs SNK - W2D - W.I.P.

 September 28, 2023, 03:02:19 PM View in topic context
 Posted by Charles_2011  in Capcom vs SNK - W2D - W.I.P. (Started by Charles_2011 March 31, 2023, 03:19:49 AM
 Board: Projects

Hello.

Thank you Odb718, more ways to express the idea.
    

Re: Capcom vs SNK - W2D - W.I.P.

 September 28, 2023, 04:14:53 AM View in topic context
 Posted by Charles_2011  in Capcom vs SNK - W2D - W.I.P. (Started by Charles_2011 March 31, 2023, 03:19:49 AM
 Board: Projects

Hello DW.

Quote
The way life is handled in Turns mode is like that for a reason. It (attempts to)balances the fights.
You´re right, that´s why this is an optional tournament, the classic way to play the game is still there, "Tournament A":



I think that could be really interesting to see an Arcade mode with 3 rounds like Tekken or Fighting Ex layer and about Turns mode I really insteresting to see the comebacks that could be posible for have full life available in every round, even if you have 1 character againts 4 you´ll still have a chance to make a comeback, I´m not saying that this is not posible in the classic way to play the game, but could be a different challenge.
    

Re: Capcom vs SNK - W2D - W.I.P.

 September 28, 2023, 02:17:14 AM View in topic context
 Posted by Charles_2011  in Capcom vs SNK - W2D - W.I.P. (Started by Charles_2011 March 31, 2023, 03:19:49 AM
 Board: Projects

Hello ArtistofLegacy.

Thank you for your help, I´m already changed the text. About the rule number 1 there is a change in the numbers of rounds:

[round]
match.wins=3

But this will be an extra tournament, the classic one with the classic gameplay is still available.

Here the intro for this new mode on Tournament B:
https://streamable.com/ilxmgy

Thank you again for your help my friend.
    

Re: Capcom vs SNK - W2D - W.I.P.

 September 27, 2023, 02:36:55 PM View in topic context
 Posted by Charles_2011  in Capcom vs SNK - W2D - W.I.P. (Started by Charles_2011 March 31, 2023, 03:19:49 AM
 Board: Projects

Hello.

I´m working on my project and now is available a new mode, but I want your help, please.

Are these sentences ok?



"Full live" or "Full life", what about the first rule? I´ll be grateful.
    

Palette/Sff Issue

 September 26, 2023, 08:35:48 PM View in topic context
 Posted by Charles_2011  in Palette/Sff Issue (Started by Charles_2011 September 26, 2023, 08:35:48 PM
 Board: M.U.G.E.N Configuration Help

Hello.

I´ve been seen this message lately:



But it happens sometimes and with different characters, the directions in the def archive are ok., could you help me, please? Any idea what is happening?
    

Re: HELP WITH STAGE

 September 25, 2023, 12:47:12 AM View in topic context
 Posted by Charles_2011  in HELP WITH STAGE (Started by oscar123 September 25, 2023, 12:29:15 AM
 Board: M.U.G.E.N Configuration Help

Hello oscar123.

Are you talking about the floor? Or this happen with all the sprites?
    

Re: Improve/Fix Full life code (Turns mode)

 September 24, 2023, 09:55:03 AM View in topic context
 Posted by Charles_2011  in Improve/Fix Full life code (Turns mode) (Started by Charles_2011 September 21, 2023, 03:00:16 AM
 Board: M.U.G.E.N Configuration Help

Hello again.

First of all, thank you to all of you, thank you for share your knowledge. Finally is working properly. I added this code at the end of the CMD:

[State -1, Full Life]
type = lifeset
trigger1 = roundstate = 0
trigger1 = teammode = turns
value = lifemax

I tested with more characters that have intros between and worked fine.

Thank you again for your help colleagues.
    

Re: Improve/Fix Full life code (Turns mode)

 September 22, 2023, 01:25:27 PM View in topic context
 Posted by Charles_2011  in Improve/Fix Full life code (Turns mode) (Started by Charles_2011 September 21, 2023, 03:00:16 AM
 Board: M.U.G.E.N Configuration Help

Hello Manson Rees.

Thank you for the answer. I tested your recommendation but it doesn´t fix the problem, works fine against a character without intro, like the example that I shared before, but when is an intro the problem is still there, I used these combinations:

First attempt:

[Statedef 5900]
type = S

;====================================================;
;===========; FULL LIFE - TURN MODE - T2 ;===========;
;====================================================;

[State -2, Full Life]
type = lifeset
trigger1 = 1
;trigger1 = roundstate = 0
;trigger1 = teammode = turns
value = lifemax

;====================================================;

[State 5900, 2] ;Intro
type = ChangeState
trigger1 = roundno = 1
value = 190

;================================================;

Second attempt:

[Statedef 5900]
type = S

[State 5900, 2] ;Intro
type = ChangeState
trigger1 = roundno = 1
value = 190

;====================================================;
;===========; FULL LIFE - TURN MODE - T2 ;===========;
;====================================================;

[State -2, Full Life]
type = lifeset
trigger1 = 1
;trigger1 = roundstate = 0
;trigger1 = teammode = turns
value = lifemax

;====================================================;

I use these codes in the common of every character.
    

Re: Improve/Fix Full life code (Turns mode)

 September 21, 2023, 11:02:30 AM View in topic context
 Posted by Charles_2011  in Improve/Fix Full life code (Turns mode) (Started by Charles_2011 September 21, 2023, 03:00:16 AM
 Board: M.U.G.E.N Configuration Help

Hello DS.

First of all, thank you for the answer.

I tested your recommendation but it doesn´t work. I tried this too, just in case but it didn´t work either:

;---------------------------------------------------------------------------
; Initialize (at the start of the round)
[Statedef 5900]
type = S

;====================================================;
;===========; FULL LIFE - TURN MODE - T2 ;===========;
;====================================================;

;[State -2, Full Life]
[State 5900, 1]
type = lifeset
trigger1 = roundstate = 0
trigger1 = teammode = turns
value = lifemax

;====================================================;

[State 5900, 2] ;Intro
type = ChangeState
trigger1 = roundno = 1
value = 190
    

Improve/Fix Full life code (Turns mode)

 September 21, 2023, 03:00:16 AM View in topic context
 Posted by Charles_2011  in Improve/Fix Full life code (Turns mode) (Started by Charles_2011 September 21, 2023, 03:00:16 AM
 Board: M.U.G.E.N Configuration Help

Hello.

Some months ago I received help to implement a code to have a Full life in every round on Turns mode and works fine, here:

https://streamable.com/9cknt7

But, there is an issue when there is an intro between characters, here:

https://streamable.com/mzsizo

Here you have the code that I pasted on the Statedef 5900:

;---------------------------------------------------------------------------
; Initialize (at the start of the round)
[Statedef 5900]
type = S

[State 5900, 2] ;Intro
type = ChangeState
trigger1 = roundno = 1
value = 190

;====================================================;
;===========; FULL LIFE - TURN MODE - T2 ;===========;
;====================================================;


[State -2, Full Life]
type = lifeset
trigger1 = roundstate = 0
trigger1 = teammode = turns
value = lifemax


;====================================================;

Maybe a solution could be to erase the intros between characters only on Turns mode, another solution could be to improve the code. I´m already tried so many things and I didn´t make it. Could you help me with this, please?