Regarding Blackheart best one we got currently for mugen is Cyanide's version. Regarding Jin i guess the best in terms of something closer to MVC i'd recommend Yamori's version. If you dont mind some custom gameplay i'd highly recommend Ahuron's version. For Makoto try Yamori's. Your best option for Hugo and Gill are GM.
Just a long overdue update for Cubeman here. ---1/07/2021--- -Hell's Hexhadron damaged greatly -All default grabs now operate closer to their original source -Cubeman now makes a fall sound when knocked down -Dashing Medium now wallsplats -Poweradd for most moves altered around to be more fair for Cubeman
Howdy, Howdy just sticking out a quick update here. ---01/07/2021--- -Lighter Frame has been changed to operate as a projectile -Grabs have been altered to match that of how they operate in the source better -Recovery moves now have a proper effect and sound when done
Stickin out a new update for some quick fixes. ---1/7/2020--- -Added source accurate wall splat to Dashing Heavy -The grab version of the Bloody Ferris Wheel no longer gives you power -Throw and torturebomb grabs now push you away from p2 at the end of it just like in source -Prisman now makes a fall sound when knocked over
Re: Requesting Streets of Rage Stages for WinMugen
Yeah I mostly did it that way because it was coded sort of similar in source. Guess i kind of blinded the fact it could be countered lol. Thank ya ill be sure to update.
Well for one would start by actually DMing the fella who made the video since it states he edited himself and most conversions of this stage normally dont have the actual source game intro for it last time I checked.
Quick fix updates. Thanks again Alex. ---11/16/2020--- -Super Psychogun's hit effect is no longer misaligned on p2's position -Angled Psychogun's beam alignment has been adjusted to look more correct -The heavy air versiono f the psychogun has also been adjusted to look correct -P2 no longer gets KO'ed pre-maturely during the 3-hit combo super. -ChangeAnim in the wallbounce state has been altered to be its proper version. -P2's pos for the end of their grab states has been altered to be a better value.
New update. ---11/15/2020--- -Added source accurate wall splat to Dashing Heavy -The grab version of the Bloody Ferris Wheel no longer gives you power -Throw and torturebomb grabs now push you away from p2 at the end of it just like in source
[Download] Cobra: https://www.mediafire.com/file/atruxfuo0jm2b3x/Cobra.zip/file [Note] Something ive had on the back burner for awhile hopefully you'll folks enjoy a good deal. I tried to make sure I could get as much of his little extra source bits in as I could (special intro states, lose poses, etc.).
[Download] Hero M: https://www.mediafire.com/file/02g3gngqmk75b7o/Hero_M.rar/file Hideabu: https://www.mediafire.com/file/5nqlwaks967419m/Hideabu.zip/file [Note] Just had these guys sitting on the back burner for awhile I meant to release earlier this year but didn't get around to. I figured it'd be a nice little thing to throw out there for the folks that like my live-action characters since ive been getting a lot better with my coding. I do got plans to hopefully make a good few more of these later on again along with some well needed update to some of my other characters.
Ferchogtx's Spiderman is probably the most ideal one if you just want a good normal one. I suppose also ZVitor's was okay if iirc if you want something more custom. Regarding Super try out SeanAlty's version.
Heyo, not quite sure if this actually would go here or in rips but basically im wondering if anybody here would be interested in making a couple of Virtua Fighter 2 characters using some rips form Knuckle Fighter. The author ripped out their 3d models and made them to sprites. So we got Akira Yuki, Sarah Bryant and Pai-Chan. Im curious if anybody was interested in the rips of these and such if they wanted to a genuine and serious conversion of them?
Hmm thats a bit of a toughie to do. I would say if yer fine with working with it take a look into some of the decent Castlevania conversions we got from Raigugiraru
Re: Cobra space adventure by Brucewayne74 thanks to werewood
Yeah not a lot of people made Cobra because of the sheer fact they dont have the source game to reference lol. Ive been working on my own currently for the past few months I will say that ya missing a lot on yers. He wasnt missing crouching or Arial moves at all form the source its literally just 3 moves all around for both. Also your holograms should do damage at all if you wanna make that accurate. They're there for mindgames.
Re: Does this thing exist?/who is the author?/etc. thread.