Nice to hear, always loved your work so I'm glad to see another project with your own spin on it. While I know you said you don't have any plans for an air version yet, I think something like a once per combo air dash attack/grab may be a good idea if the whole idea is to continue the combos slightly more. Idk if this is meant to take some elements from your Tekken styled Akuma but maybe even just a simple floor smash to allow for some OTG stuff might be an option. Either way great trailer so far, and I wish you all the best on this!
I remember the old version had some effects that seemed off, I don't know if that was just due to some layering of the multihitting supers, I'll have to give him a look, always happy to see more fixes
That's awesome, I hope further support for expanded rosters are a possibulity for a future update, I always loved this screenpack but I always ran out of visible space. Thanks for the conversion though, looks great!
Re: Otanix Battle Ultimate Edition [1161+ CHARACTERS][Anime Mugen Full Game]
I know normally when you use the uno tag system, you can also use the program to use the tag patcher on the mugen exe itself, which will create a separate file called MugenAI, which if you use that before launching the game, it can auto-disable the AI for P1, P2, both, or none
Re: Climax Sacrifice (Edited for IKEMEN) Screenpack Update (2/4/22)
with the ratio support added, do plan on adding the ratio icons to the lifebar in a future update? finally tried it out, it's a good edit, always liked this screenpack before
Re: Climax Sacrifice (Edited for IKEMEN) Screenpack Update (2/4/22)
Just curious will any of his modes have the Hadou Shoryuken? the only time I've seen it in game was UMVC3 when he was in, and I think it would be a nice addition to one of the modes, be it as a EX or super move of some kind.
Re: Climax Sacrifice (Edited for IKEMEN) Screenpack Update (2/3/22)
This game is pretty fun, I was going to ask though, if this game uses the Uno Tag system and why not just include the launcher that comes with that, so it automatically overrides the AI's through that instead of the manual control. So far I'm enjoying it quite a bit.
Re: Diek Stiekem's stuff - current w.i.p.: Ivylicious!
If you do end up doing Demitri, it does also open up the door for someone to later also do Dee a bit more easily in this style which would be a huge timesaver for either yourself or future creators who take up the reigns.
I am curious, would you be spriting in all those fire effects or just leave it as a separate thing like here where it seems to just be an effect behind? [source: DieGolosO on DeviantArt]
I would probably vote Demitri, but I'm not sure how much would be completely redone since there was Dampir's version which could be used as a base from years back, I don't know if they updated it or if there was anything in particular that needed to be made. However I assume you would want it more based on his taller and unique looking sprites from SVC specifically. Otherwise I would go with Tabasa, or ideally Firebrand to have more non-humanoid sprites in this style, which would pair nicely with the Mars People you made I think.