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AlexSin

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Messages by AlexSin

    

Re: I would like some help on how to get unbanned from SpriteClub

 July 11, 2024, 10:16:50 pm View in topic context
 Posted by AlexSin  in I would like some help on how to get unbanned from SpriteClub (Started by gohkenytp March 20, 2024, 04:29:00 pm
 Board: Off-Topic Help

    

Re: CvS Nakoruru Color Separation RELEASED

 June 23, 2024, 03:00:22 pm View in topic context
 Posted by AlexSin  in CvS Nakoruru Color Separation RELEASED (Started by Scramble June 19, 2024, 03:38:43 pm
 Board: Resource Releases

    

Re: Some sprite and potrait i've made

 June 21, 2024, 12:50:50 am View in topic context
 Posted by AlexSin  in Some sprite and potrait i've made (Started by Harleyan June 17, 2024, 09:13:55 pm
 Board: Graphics

    

Re: What?

 June 17, 2024, 07:42:11 pm View in topic context
 Posted by AlexSin  in What? (Started by Harleyan June 17, 2024, 06:45:18 pm
 Board: Introductions and Guides

well someone message to me in this site, so i'll be more posting about this philia as i guest, i can't use necrophilia or pedophilia, of course i can, but
i swear to god i think necrophilia is not thing, IT'S A BAD thing, uhhh good

You were reported for

NECROBUMP

which in this forum is considered as

posting (bumping) in old, dead topics

without adding something of value. So there's no weird stuff happening and you misread what was said.

Posting in old topics without actually being helpful gives the topic exposure that could've gone to the new topics.

I hope this clears any doubts you may have.

Post responsibly and try to be coherent and make sense.
    

Re: MvCish Ryu Released (1.1)

 June 16, 2024, 11:48:25 am View in topic context
 Posted by AlexSin  in MvCish Ryu Released (1.1) (Started by vyn June 15, 2024, 08:43:18 pm
 Board: Your Releases, 1.0+

Tested mainly in Mugen 1.1.

Bugs:
- Ken can be hit from the Shinku Hadouken lvl 2 and not recover, becoming a Ryu and making you not use the assist;
- no time over pose for the loser
- calling the assist while being hit... intentional?
- aura charge: press "c" (that's okay) then you can hold "c" and "y" (???) then let go of "c" and hold just "y" (that's not okay): this is leftover code from your other Ryus :mlol:
- (Mugen 1.0) superpauses cause debug messages to appear because the expressions aren't truncated to integer, plus the super portrait becomes black after a while. Same thing for the Ken assist (b+c).

Notes:
- assist "b+c" (Shoryu Reppa) + Ryu's Shin Shoryuken in the corner: heavy damage.
- This character could have used more variety for the palettes.

I'll add more when I find some stuff to write.
    

Re: Shin Butouden stages: Buu's House, City Stage

 June 02, 2024, 05:18:56 pm View in topic context
 Posted by AlexSin  in Shin Butouden stages: Buu's House, City Stage (Started by AlexSin June 02, 2024, 03:27:47 pm
 Board: Your Releases, 1.0+

nice stages.
Thanks! :thumbsup:


The problem with Buu's stage is that I can't rip the rest on the right since Yabause (emulator) saves it wrong, looping a portion of what's already there, but SSF (another emulator) can show it better.
Now you could say "but then you can rip it with SSF", the thing is, like I mentioned, the game uses parallax or its equivalent so, even with screenshots I would rip something distorted instead of the original image. SSF doesn't show VDP1 and VDP2 like Yabause does, sadly it can just disable them in-game.
    

Shin Butouden stages: Buu's House, City Stage

 June 02, 2024, 03:27:47 pm View in topic context
 Posted by AlexSin  in Shin Butouden stages: Buu's House, City Stage (Started by AlexSin June 02, 2024, 03:27:47 pm
 Board: Your Releases, 1.0+

I coded two stages from DBZ Shin Butouden for the Sega Saturn.

City Stage:

Link: https://www.mediafire.com/file/b0ugvdkrf8mdiqi/CityStage.rar/file

Buu's House:

Link: https://www.mediafire.com/file/2t0s1fmst6flmr3/BuuHouse.rar/file

Superjump compatible.
No music included, you'll have to choose it yourself.

Notes:
- Buu's House stage should be much, much larger but I can't rip the BG correctly.
- I made some icons for IKEMEN in the .sff, but don't bother, they're probably in the wrong size.
- There are some comments in the .def file if you want to read them. I used parallax which is what the game uses too, so I tried to emulate that effect.
- Forgot to mention, these are just one side of the stages, the first one when you start the fight: I think it's enough.

Have fun!
    

Re: How much it cost to commission someone to edit a MVC character into CVS style?

 May 17, 2024, 10:58:59 pm View in topic context
 Posted by AlexSin  in How much it cost to commission someone to edit a MVC character into CVS style? (Started by YukitoHirai680 May 11, 2024, 10:54:36 pm
 Board: Graphics

Jill and Hayato don't have CvS sprites though, but if you feel they look fine with the other characters, then :thumbsup:
for the screenpack question, yes, either that or Mugen Configuration Help. Read the description of the two sub-categories and you should be able to know which one to use. I would suggest the latter.
    

Re: a question...

 May 17, 2024, 10:56:44 pm View in topic context
 Posted by AlexSin  in a question... (Started by ComboAssassin20 May 14, 2024, 05:42:04 pm
 Board: All That's Left

... then he could ask him in a PM?
    

Re: How much it cost to commission someone to edit a MVC character into CVS style?

 May 14, 2024, 12:39:25 pm View in topic context
 Posted by AlexSin  in How much it cost to commission someone to edit a MVC character into CVS style? (Started by YukitoHirai680 May 11, 2024, 10:54:36 pm
 Board: Graphics

Why is this topic in Graphics section if it's a request of stuff to be made and/or about coding?
[...]
Please, talk to an admin, so this topic can go to the correct section.

I'm a moderator here, I told you in the report it's okay if it stays here because he's asking for informations and he's not requesting stuff to be made. So it stays here. End of story.

My apologies, I'm a newer member of this site, so I'm still trying to familiarize myself with it.

I posted this in graphics because I remember reading that if I wanted to commission for a character then this section would be the place. At this point, I honestly don't know where else to post this and I don't think I can personally talk to an admin because I haven't met the 10 post minimum yet.
You asked things properly. Only the coding stuff would need to be posted elsewhere, but since you asked about sprites too, it's fine.


Thank you AlexSin

I found cvs char for Hayato and Jill and they work fine. If it is important to mention, none of the characters in my CVS have grooves; I'm not looking to do the groove system.

I do have a couple of questions.

The only issue I have with both chars is that they are smaller than they should (most other characters in my CVS are bigger than those two). In terms of getting them resized so they could be the same size as the other characters, would the Graphics section be the right place to ask to get both chars resized?

Lastly, as for MVC Leon, his moveset is fine but I just don't want him to have the MVC high jump where he jumps so high in the air and does combos (like other MVC characters). In terms of editing out the very high jump, would the Graphics be the right place to ask someone or would somewhere else be better?
Well, CvS has grooves so I guessed you would want those, but lately people associate CvS with PotS style or styles inspired by it, so I should have thought of that.
Right now you're asking for coding, the graphics section isn't for coding, so you would need to ask those in here: https://mugenguild.com/forum/m-u-g-e-n-development-help.315

Now, let's keep this topic only for sprite related questions.
    

Re: How much it cost to commission someone to edit a MVC character into CVS style?

 May 12, 2024, 07:22:50 pm View in topic context
 Posted by AlexSin  in How much it cost to commission someone to edit a MVC character into CVS style? (Started by YukitoHirai680 May 11, 2024, 10:54:36 pm
 Board: Graphics

Let's see...
I saw your post in the bounty thread too, but keep in mind this is the Graphics section (just sprites, pictures, etc.).

I don't know how much people charge for character coding, but I do know Warusaki7 made a Hayato character in CvS style (with grooves and all). I bet there's a Jill Valentine character with CvS gameplay too, maybe Warusaki made her too. No Leon Kennedy I recall now, unfortunately.

As for sprites, yeah, you asked the right place, given people respond here... but lately less people have been inclined to convert entire spritesets from one style to another, so you'll have to make do with what's available.
    

Re: Weird AIR

 March 28, 2024, 10:01:49 pm View in topic context
 Posted by AlexSin  in Weird AIR (Started by YugaCurry March 28, 2024, 08:04:25 pm
 Board: M.U.G.E.N Configuration Help

65536-6359=59177

that's the number you're trying to find.

Fighter Factory acts up when trying to display sprites with a number higher than half of 65536.
    

Re: I would like some help on how to get unbanned from SpriteClub

 March 20, 2024, 11:07:47 pm View in topic context
 Posted by AlexSin  in I would like some help on how to get unbanned from SpriteClub (Started by gohkenytp March 20, 2024, 04:29:00 pm
 Board: Off-Topic Help

What good does it do to you to get there anyway? It's not like the end of the world.

The actual reason why I got banned from SpriteClub is because I harassed Arxos and the moderators of SpriteClub over a cheap character named "Shadow Alia", and then I got banned!

They don't want you there. End of story.
How to get better? Don't pester people into doing things you want. You can request once, twice is already too much. Then drop it.
    

Re: Sprite i draw and edit

 March 15, 2024, 10:09:14 pm View in topic context
 Posted by AlexSin  in Sprite i draw and edit (Started by alongcaca May 02, 2023, 05:55:09 am
 Board: Graphics

If you intended these to be useful, sadly they're not. They're weirdly resized, this is probably a problem of the image hosting you're using.

Same thing with the Ken spritesheet.
    

Re: Re: [Theme Thread] CVS Sprite thread

 March 13, 2024, 08:10:01 pm View in topic context
 Posted by AlexSin  in Demongorne's sprites (Started by demongorne July 20, 2022, 06:57:49 pm
 Board: Graphics

I do know, i just trying some ring different, i Need to semplify sprites as much as can to create sff files.

Demongorne, non ci siamo capiti a quanto pare. O provi a fare sprite stile CvS o posti nel tuo topic (che ho fatto apposta per casi come questo). Te l'ho già detto ancora un'altra volta. Adesso muoverò i tuoi post (e quelli degli altri)

Demongorne, it seems you didn't understand what I told you in the past. Either you try to sprite in CvS style, or you post these 'not-CvS' sprites in your topic (that I made exactly for this reason). I told you this, remember? Now I'll move your posts, together with the others'.

Done, merged everyone's posts in the correct topic.
    

Re: KarmaCharmeleon's WIP thread: Akira

 March 10, 2024, 12:26:01 pm View in topic context
 Posted by AlexSin  in KarmaCharmeleon's WIP thread: Ash (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

    

Re: [Playtest Build] Unfinished Character!

 March 03, 2024, 05:47:50 pm View in topic context
 Posted by AlexSin  in [Playtest Build] Unfinished Character! (Started by JasonThePhoenix February 06, 2024, 12:13:36 am
 Board: Projects

Why is there talk for a frame data page if the character is unfinished? I think the focus should be on more important things, like how to fix infinites and stuff...
speaking of, after you used Burst (which doesn't make the enemy fall down), if you get cornered and get hit by a x,x (wait a bit) x,x etc. combo you can be defeated by an infinite.
Also yes, damage output is too high. And velocities are inconsistent, walking speed is too high and the jumps are too slow.
    

Re: The MUGEN Docs Master Thread

 February 26, 2024, 07:36:44 pm View in topic context
 Posted by AlexSin  in The MUGEN Docs Master Thread (Started by JustNoPoint September 08, 2015, 05:51:36 pm
 Board: MUGEN Class

    

Re: My sprites, edits and animations

 February 26, 2024, 07:24:24 pm View in topic context
 Posted by AlexSin  in My sprites, edits and animations (Started by Guillotine August 15, 2019, 03:17:17 pm
 Board: Graphics

Spoiler, click to toggle visibilty

For the last point you answered, I felt like that "moving around" the animations was to make fun of what I said. It didn't feel like a mock up of what it could look in game. All of that movement for the body to remain relatively the same looked a bit odd.
That's why I didn't want to participate in pointless banter.

Like DeathScythe said, I interpreted "porting" as "translating" the same run animation (with some adaptations) to the other style, but still a run animation.
I get that marching/strolling can be a run animation, I'm not saying the run has to be a run, it can also be a dash animation or like MotorRoach said a roll animation. I don't particularly care. But since Guillotine said he was porting it to look like an SvC animation, I expected it to look more or less the same, with the hops.

I couldn't find a good gif like the one you posted, but you can clearly see he can run.
He never said (before) that he was inspired by it, but he said he was porting it... I'm just repeating myself. He said it in his last post, it's all good.

The "walking faster" I meant was the way the character was walking (the word "marching" was eluding me, so I just said "walking faster"), I meant how he moved the legs and landed his feet with each step.

As for "easy" fix, there's no easy fix, I don't think the anim needs fixing since it does its job, but some things I would point out would be that the legs should do longer strides (so the leg moves behind him) and/or the feet should look like they leave the ground. Right now he's marching / moving slightly laterally.

But in my opinion I wouldn't consider moving up and down the animation (the shake you added) a fix, since you can see the feet leave the ground. Sure, maybe if you look above the belt the body looks alright, but below that it doesn't feel natural.

I hope this clears what I meant.

Ehi everyone, thanks for the feedback.
For what is worth it, I didn't really reference properly and started working on this just by memory/idea( a mistake most likely).
At some point I realized it came out quite different and wasn't so happy, but felt it the result could have worked just fine on a character that has some comedic elements like EQ so I pushed in that direction rather than probably abandoning everything.
I suppose this expression "wanted to port his running animation to SVC" was really applicable to my initial feeling so I should have worded it differently.
Glad you didn't delete everything.
    

Re: Capcom Fighting All-Stars: Rise of the Code Holders (Slow WIP Thread)

 February 25, 2024, 05:04:49 pm View in topic context
 Posted by AlexSin  in Capcom Fighting All-Stars: Rise of the Code Holders (Slow WIP Thread) (Started by Steel Komodo February 18, 2024, 05:52:45 pm
 Board: Projects

If those hitspark effects are helpers, change the sprpriority.