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Re: Blazblue Battle Coliseum (Arcade & Versus Mode)

 July 15, 2024, 11:46:25 pm View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade & Versus Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

You need to use portraitscale in all characters that doesn't have scale x and y = 1 in their .cns This is only in low res characters. To use portraitscale well you need to divide 1 with the .cns scale, for example, if the scale of the char it's x=0.5 and y=0.5 portraitscale = 2,2

Blazblue, Under Night in-Birth and P4 Arena use the same scales, then the rest but you need to calculate one and the other of the same game use equal.
    

Re: Blazblue Battle Coliseum (Arcade & Versus Mode)

 July 14, 2024, 11:31:41 pm View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade & Versus Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

The templates that I include are Stage and Small portraits. You can take any 9000,1 image like a template for character's artwork. For small portraits I upload all small faces that the screenpack have and then you can modify it, but I have included almost all the characters that appear in the Arcade version. This week I will upload the file ok? See you soon.
    

Re: Blazblue Battle Coliseum (Arcade Mode)

 July 14, 2024, 11:49:38 am View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade & Versus Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

Here I leave you the two-player version of the Blazblue Battle Coliseum screenpack. There are important improvements compared to the previous version (Arcade). This version has also been updated with all the improvements. Inside the compressed you will find the folders with the files that you must copy or replace. I have also added portraits for your stages and finally I have uploaded another file with all the corrected select portraits since in this version the portrait 9000.1 is used for both modes and the 9000.2 is only for the versus mode and the 9000.3 for arcade mode. You will find a file (Readme) with the new code that you must add to the .air file of each character. I guess you won't have any problems doing it, here are the links, I hope you like it!








I put here and in the first post the link for the screenpack:
https://mega.nz/file/J8FjFAJY#_JDPiopYe6NKc8Ub15i4W3E8ddexkl4aLdcSrnem2w0


And here you can download in a pack all select character portraits for this updated version:
https://mega.nz/file/59EBwapa#oUtVfYfoLbqS-fh7UrLqbQ1AkqC-vy9ml1MmZYmpKgs

Now all the portraits that appear have Arcade and Versus mode art. Now the only change that remains it's add versus and winner character names, I hope I can do it soon.
Well I continue with King of Fighters XII soon.
    

Re: Blazblue Battle Coliseum (Arcade Mode)

 July 09, 2024, 07:06:18 pm View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade & Versus Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

Thank you very much! I think everything is good now but I test a little more to see if something is wrong.
In this new version, including the Arcade mode I create an intro for the select screen with layerno=1 so the problem with the first flyer, you need to wait 2 seconds to see it is fixed. I include a rank font not an image so depending the mode you can see rank. And some changes in the animations of versus and winner.
But you need a little of work changing portraits...
See you durning this week for the final release.
    

Re: Blazblue Battle Coliseum (Arcade Mode)

 July 07, 2024, 08:06:13 pm View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade & Versus Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

Hello everyone, here I leave you the progress of the 2-player version of the screenpack. I have already added the selectable games and I have converted the select portraits so that you can easily play both versions.
I need to try it for a couple of days to see if everything goes correctly.
See you soon!

    

Re: Blazblue Battle Coliseum (Arcade Mode)

 June 25, 2024, 12:34:49 am View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade & Versus Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

Blazblue Battle Coliseum Verus Mode in progress!








P1 and P2 portraits works fine with it respective screenpack. You only need to change the 9000,1 portrait for play both versions. See you soon!
    

Re: Blazblue Cross Tag Battle

 June 23, 2024, 10:18:03 am View in topic context
 Posted by GaziraAgain  in Blazblue Cross Tag Battle (Started by GaziraAgain June 08, 2024, 10:50:38 am
 Board: IKEMEN Releases

    

Re: Help with Big Portraits

 June 22, 2024, 11:09:57 am View in topic context
 Posted by GaziraAgain  in Help with Big Portraits (Started by GaziraAgain June 21, 2024, 12:04:40 am
 Board: Ikemen General Discussion and Help

I try to separate the names into pX.name.font and doesn't work. I suppose that since the big portraits code is prior to the selectbg definitions it is not possible. I think I will have to sacrifice the lighting to be able to create the portraits...
    

Help with Big Portraits

 June 21, 2024, 12:04:40 am View in topic context
 Posted by GaziraAgain  in Help with Big Portraits (Started by GaziraAgain June 21, 2024, 12:04:40 am
 Board: Ikemen General Discussion and Help

I need to separate portraits in 2 parts, first (9030) is the atwork of the character and the second (9032) the small portraits + name fonts. In the select Bg I used a image with layerno = 1 which should go above 9030 and below 9032. I have tried with layerno = 1 and 2 in the 9032 animation but it does not appear correctly. Is it possible to make this layer look above everything?



Here the code that I use:

;Big portraits
p1.face.anim = 9032
p1.face.offset = -1,0
p1.face.layerno = 1
p1.face.facing = 1
p1.face.window = 0,720, 640,720
p1.face2.anim = 9030
p1.face2.offset = -1,0
p1.face2.facing = 1
p1.face2.window = 0,720, 1280,720

p2.face.anim = 9032
p2.face.offset = -1,0
p2.face.layerno = 1
p2.face.facing = 1
p2.face.window = 0,720, 640,720
p2.face2.anim = 9030
p2.face2.offset = 1289,0
p2.face2.facing = -1
p2.face2.window = 0,720, 1280,720

Thank you very much.
    

Re: Blazblue Battle Coliseum (Arcade Mode)

 June 20, 2024, 07:37:00 pm View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade & Versus Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

Here I leave you a pack with the adapted versus portraits. In these cases you will find 2 portraits since the angle of player 1 is different from that of player 2. The first continues at 9000.10 and the second must go at 9000.15. Now you just have to rewrite this code in the .air file (you can also find it in the file you download).
Spoiler, click to toggle visibilty

You will see that some portraits continue to be a little cut off, that is because there is only one pX.window and this is configured for the second portrait. If another portrait is added and it can be configured, it will look good, we will have to wait.





This pack contains versus portraits for:

Blazblue
Lambda-11
Makoto
Susano'o
Iron Tager
Taokaka

Blazblue Cross Tag Battle
Blake
Neo Politan
Ruby
Yang

Under Night In-Birth
Waldstein

Melty Blood Type Lumina
Saber

Dengeki Bunko Fighting Climax
Akira

Guilty Gear Xrd
Jam
Potemkin
Sol

https://mega.nz/file/888wyLiC#h395_atEJhbcPdpr4Vfy9LT2fOZMc4-2g-J6mEvpOT0

Now little update with Katalina and Belial from Grandblue Fantasy Versus:

Katalina

Spoiler, click to toggle visibilty
https://mega.nz/file/Y8NRTL5D#9T50DqPdc3hDzrPzAp_3ywIQN3O-S7A0Gd1hdaVZw4c

Belial

Spoiler, click to toggle visibilty
https://mega.nz/file/l4dhFT4b#tPnzb_AWvKB8jyn9zlnuFM8yHT4Dn0ZhUSr--O-j3kU


See you soon with portraits and extras for King Of Fighters XII characters.
    

Re: Blazblue Battle Coliseum (Arcade Mode)

 June 17, 2024, 11:17:57 pm View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade & Versus Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

One more, from Blazblue Central Fiction, Izayoi:

Spoiler, click to toggle visibilty

https://mega.nz/file/d1s1VJbL#6R2AIcFDNRgFLYRjGd0iNrCksGKblR8-kefHwOr4BjY

I have created a special template for the versus portraits that were badly cut due to their size, now they look much better! There are few to coordinate so I will release them all in one pack and how to install them, it is very easy.



Regarding the versus version, it is already working, but not entirely well... I have separated the portrait into two images, in the first the illustration of the char and in the second the small portrait and the name, this should go above the effect of light but I can't, not even using layerno = 1 or 2, would anyone know how to do it?



Here the code that I use:
Spoiler, click to toggle visibilty

In this way and only by changing the second portrait it would be possible to create both modes very easily.
    

Re: Blazblue Cross Tag Battle

 June 17, 2024, 06:56:45 pm View in topic context
 Posted by GaziraAgain  in Blazblue Cross Tag Battle (Started by GaziraAgain June 08, 2024, 10:50:38 am
 Board: IKEMEN Releases

Distortion BG and other elements are in the gofx files, you can play with your lifebars but you need to replace this 2 files, then copy the code to characters and will work.

Hey SionEnjoyer I'm glad you got it!
    

Re: Blazblue Battle Coliseum (Arcade Mode)

 June 16, 2024, 06:46:52 pm View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade & Versus Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

More Dengeki Bunko Fighting Climax portraits and extras, let's start with:

Kirino

Spoiler, click to toggle visibilty
https://mega.nz/file/AtExjKbT#XGBwJcFOjPff9UdPhMRWdw6PgGO1doI0-uVnTmaEHsc

Kuroko

Spoiler, click to toggle visibilty
https://mega.nz/file/5tNiwLSL#Z2Icb9z-era1LsC2pGR9PbQFRl7UpH-xd9lDIuniKzU

Yuuki

Spoiler, click to toggle visibilty
https://mega.nz/file/8oEE1AAB#0CLv09xB3wlpOvOBNKKdqMyMqdBxIgpM8StSYr39Z1c

Taiga

Spoiler, click to toggle visibilty
https://mega.nz/file/xkdhRD6Y#l2YtHtXa6QBSkFq6qwfhfw7mlUq50H9hGvLg2q2rB1c

Tatsuya

Spoiler, click to toggle visibilty
https://mega.nz/file/E9lCnTDI#NDRSLcVoWAR6M0B9J554-ve2OwH4VYe4aPqYKR-yXiA

Miyuki

Spoiler, click to toggle visibilty
https://mega.nz/file/FoczhTJZ#zIfRP1NDb77GbSGr6ieIw27u1ParuTGWb9TovChd1y0

I start to work with the Versus mode of the screnpack, see you soon!
    

Re: Blazblue Cross Tag Battle

 June 15, 2024, 12:56:48 am View in topic context
 Posted by GaziraAgain  in Blazblue Cross Tag Battle (Started by GaziraAgain June 08, 2024, 10:50:38 am
 Board: IKEMEN Releases

I can't upload the files because are not made by me. But it's something easy I think. For the Distortion you only need to look the 3 parts that the code have and look into the original code, then replace it. This parts are:

;Distortion BG
[Statedef 8985]

then...

;Distortion Effect
[Statedef 7000]

And finally...

;Distortion BG End
[Statedef 8986]


    

Re: Blazblue Cross Tag Battle

 June 14, 2024, 09:14:51 pm View in topic context
 Posted by GaziraAgain  in Blazblue Cross Tag Battle (Started by GaziraAgain June 08, 2024, 10:50:38 am
 Board: IKEMEN Releases

So for Persona 4 characters we leave the Statedef 8020 alone right?

Bingo! I find in a few characters that have a statedef named Aura in it's helpers distortion code, you need to leave too. But maybe the 90% works with the standard code.


what do i do to add the lifebar portraits both the big and small one? which 9000, ?

EDIT figured it out, now how do i add the distortion portrait? testing this out with resentone saber.

Lifebar portraits are in 9000,31 (Main) and 9000,32 (Small). Distortion portrait go in 9000,12. You need to copy7paste the animation in the .air file and the Distortion Bg and Hyper Finish Bg code in the Helpers file of every char. You need to delete the char's code and copy the new one.

Time for 16 Guilty Gear portraits with Xrd artwork:







https://mega.nz/file/MpURFS6A#H76zb32wEOPgmr2g3HfPsCOFjOJDzqX4hzsem74AQa0

There will be nice do the Nitroplus Blasterz portraits but I can't extract them from the game, I can but grayscale images... Like Eternal Flame, if somebody can rip them and send it to me then I do the ports. Next Belial and Katalina from Granblue Fantasy Versus.
    

Re: Blazblue Cross Tag Battle

 June 13, 2024, 08:47:43 pm View in topic context
 Posted by GaziraAgain  in Blazblue Cross Tag Battle (Started by GaziraAgain June 08, 2024, 10:50:38 am
 Board: IKEMEN Releases

Your Distrotion portraits looks really nice now!

Today I upload 12 Million Arthur Arcana Blood portraits, need to do Eternal Flame but I loose the image and it's not in the Eiton rips... if somebody have the .png image please send it to me.




https://mega.nz/file/9htVARYA#_0YGOVL1bD5qXxMv1dMdsr6BTR4H-u5bxVtXi96SIXA


Coming soon with Guilty Gear Xrd Distrotion portraits.
    

Re: Blazblue Cross Tag Battle

 June 12, 2024, 08:36:55 pm View in topic context
 Posted by GaziraAgain  in Blazblue Cross Tag Battle (Started by GaziraAgain June 08, 2024, 10:50:38 am
 Board: IKEMEN Releases

Hey so i was trying to make a lifebar portrait but when i boot it up and see that the character portrait is not up there can you give a example of this

Are you sure to put the portraits in 9000,31 (main) and 9000,32 group? I test the portraits and record the video and works well. Tell me something.

And here 20 Distortion portraits for all characters from Dengeki Bunko Fighting Climax:




https://mega.nz/file/9gUySJ6Y#MKMLU_y2nMev_opYxaTT0ce8i97pqf7iyog96adAt08

And here you can find Tails Distortion portrait:

https://mega.nz/file/YpsVUb4J#FHLWzwC0lu9fKUbxwLMaI0yB5Gmi96jnRzyayUx0qqc

Next Million Arthur Arcana Blood, see you soon!
    

Re: Nitroplus Blasterz: Heroines Infinite Duel Stage Collection

 June 11, 2024, 11:29:59 pm View in topic context
 Posted by GaziraAgain  in Nitroplus Blasterz: Heroines Infinite Duel Stage Collection (Started by Eiton June 09, 2024, 11:20:16 am
 Board: IKEMEN Releases

Amazing stages! I really like all of them, thank you very much!
    

Re: Blazblue Cross Tag Battle

 June 11, 2024, 11:15:47 pm View in topic context
 Posted by GaziraAgain  in Blazblue Cross Tag Battle (Started by GaziraAgain June 08, 2024, 10:50:38 am
 Board: IKEMEN Releases

Is there portraits for Tails (Resentone), perchance?

I don't have it, but I do it one for the next time ok?

oh ok ok thanks for the tip ig
"idk about the black and white layer i just use pc ibis ._."

I don't know, I always work with photoshop, with this it's very easy to do.

Now I give you 21 Distortion portraits for the game Melty Blood type Lumina, I think there are all characters.






https://mega.nz/file/QwVWVAoC#XLvGOHlzJImJb2wKnY6Nki7VFngRdAJNLp2CTSrPvtA

Next Dengeki Bunko Fighting Climax, see you soon!
    

Re: Blazblue Cross Tag Battle

 June 10, 2024, 09:51:34 pm View in topic context
 Posted by GaziraAgain  in Blazblue Cross Tag Battle (Started by GaziraAgain June 08, 2024, 10:50:38 am
 Board: IKEMEN Releases

Thank you very much for the portraits but they are not well done. You need to create 3 layers, the first is the normal one, you create a second and move it 10 pixels down and 15 to the left, clean it and create another layer. The last one goes with a white/black effect and 75% transparency, the second with stroke/inside and 95% opacity. Try this way to see how it goes.



I bring you Distortion portraits for the chars that have come out but are not in the original game, in this first pack you will find:

Blazblue

Bang
Bullet
Hibiki
Kokonoe
Taokaka
Terumi

Persona 4 Arena

Margaret
Minazuki
Yukari

Under Night In-Birth

Byakuya
Eltnum
Enkidu
Nanase
Phonon
Wagner







https://mega.nz/file/Zl9HHB4J#BDxoeIE2Ch7ik6-PaPjyIZ-XtT09Ttim-8RFsywWd5I

I have been adding the code to dozens of chars and I have found in a few that some small changes need to be made, such as in some of the P4A game that have their own statedef or chars like Taokaka or Mika Returna that change at the beginning:

;Distortion BG
[Statedef 8985]
physics  = N
ctrl     = 0
Anim = 7199

and you need to leave this part:

[State 1200, 6]
type = explod
trigger1 = !time
anim = 7199
id = 7100
postype = left
pos = -10, 120
facing = 1
sprpriority = -2000
bindtime = -1
ownpal = 0
ignorehitpause = 1
persistent = 0
scale=150,.1
pausemovetime = 9999
supermovetime = 9999

If anyone has a problem patching chars, let them say the char in question and the author and I will upload the helpers.cns file, ok? See you soon!