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ArmorGon

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Messages by ArmorGon

    

Re: New stance for Infinite's Cloud

 February 06, 2014, 07:37:11 AM View in topic context
 Posted by ArmorGon  in New stance for Infinite's Cloud (Started by SuperGohanSunderland February 06, 2014, 04:49:37 AM
 Board: Sprite Projects

I believe they are talking of Cloud's right arm. (Artist's left)
    

Re: HI

 January 27, 2014, 10:03:08 PM View in topic context
 Posted by ArmorGon  in CMD help multi buttons at once (Started by pviorel January 25, 2014, 02:53:46 PM
 Board: M.U.G.E.N Configuration Help

You would have to do it manually.
    

Re: The Blood of champions :LOCKDOWN

 January 25, 2014, 01:40:13 AM View in topic context
 Posted by ArmorGon  in The Blood of champions : In development (Started by C.v.s The Abstract January 07, 2014, 05:04:27 AM
 Board: Projects

IMO You might need to make the fence a bit taller and perhaps bigger since the point of view would be from someone watching behind the fence.
    

Re: SfXTK Ryu Chorchoryu Edit

 January 24, 2014, 10:37:09 AM View in topic context
 Posted by ArmorGon  in SfXTK Ryu Chorchoryu Edit (Started by Kovak January 20, 2014, 08:06:12 AM
 Board: Projects

When he parries or advance guards he does.
    

Re: The Blood of champions :LOCKDOWN

 January 24, 2014, 07:28:49 AM View in topic context
 Posted by ArmorGon  in The Blood of champions : In development (Started by C.v.s The Abstract January 07, 2014, 05:04:27 AM
 Board: Projects

Are the characters going to be fighting on the grassy area?
    

Re: Guilty Gear Xrd, Arc Wars Mugen Edition (Version 1)

 January 23, 2014, 07:47:24 PM View in topic context
 Posted by ArmorGon  in Guilty Gear Xrd, Arc Wars Mugen Edition (Version 1) (Started by artboy2oo7 January 13, 2014, 04:40:27 PM
 Board: M.U.G.E.N Discussion

"Cyber victim" for telling you the difference of 'compilation' and 'full game'.......alright.
    

Re: Tekken 6 ScreenPack

 January 23, 2014, 08:08:05 AM View in topic context
 Posted by ArmorGon  in Tekken 6 ScreenPack (Started by AS1_ January 22, 2014, 04:03:45 AM
 Board: Your Releases, 1.0+

The red underline is coming from the font itself. The font already has an underline.
    

Re: The Blood of champions :LOCKDOWN

 January 22, 2014, 08:06:52 AM View in topic context
 Posted by ArmorGon  in The Blood of champions : In development (Started by C.v.s The Abstract January 07, 2014, 05:04:27 AM
 Board: Projects

That animation is looking pretty sweet.
    

Re: Tekken 6 ScreenPack

 January 22, 2014, 05:13:37 AM View in topic context
 Posted by ArmorGon  in Tekken 6 ScreenPack (Started by AS1_ January 22, 2014, 04:03:45 AM
 Board: Your Releases, 1.0+

Make sure to give proper credits then.
You should try deleting the sprite and re-importing it with the same index numbers.
Yes there is no animation in the background.
    

Re: Tekken 6 ScreenPack

 January 22, 2014, 04:50:54 AM View in topic context
 Posted by ArmorGon  in Tekken 6 ScreenPack (Started by AS1_ January 22, 2014, 04:03:45 AM
 Board: Your Releases, 1.0+

Did you use Kyokano's Tekken 3 screenpack as a base?

- I would rename the menu titles to the original because Online mode is not a good substitute for VS.
- There are no animation which makes it look very static.
- I would work on making the Tekken 6 lifebars as you are currently using T3's.
- The vs Screen looks pretty weird as it is static with no portraits.
- Red colorloss on the character select

Overall some animations, working on menus and lifebars, and renaming would help improve the screen pack. As it is now it looks like you just substituted some images and  that doesn't make it much of Tekken 6 screenpack.
    

Re: SNK Kazuya beta

 January 21, 2014, 06:01:03 AM View in topic context
 Posted by ArmorGon  in SNK Kazuya beta (Started by chuchoryu January 17, 2014, 12:25:46 AM
 Board: Your Releases, older Mugen

    

Re: Guilty Gear Xrd, Arc Wars Mugen Edition (Version 1)

 January 21, 2014, 02:32:33 AM View in topic context
 Posted by ArmorGon  in Guilty Gear Xrd, Arc Wars Mugen Edition (Version 1) (Started by artboy2oo7 January 13, 2014, 04:40:27 PM
 Board: M.U.G.E.N Discussion

I laugh at you internet warriors!

pray we don't have this conversation in person!
LOL. Good job there internet warrior. Pretty tough.

You do know that the only thing people were saying is your use of the word "full game" and not actually talking about you using other characters? Your free to use other characters and no one is telling you not to. The reason there is no option for compilation because that would fall under misc and you would have to say in your title that it's a compilation.

i think you guys should be careful, you don't know me, who i know, or what can happen! Be careful!
People aren't too worried but thanks for looking out for us.

One thing you won't be is original, so kill yourself and do society a favor,or keep talking!
So you releasing characters from other authors makes you original? That's good to know. I think I'll stick with option B after all I do like talking.


I don't understand why people get so defensive when people call their material a compilation. It is what it is. There is no other way of calling it . Unless you are adding edits to the characters to make them all play similar then it's just a screenpack with other people's characters which is the definition of a compilation
    

Re: Guilty Gear Xrd, Arc Wars Mugen Edition (Version 1)

 January 20, 2014, 10:15:32 PM View in topic context
 Posted by ArmorGon  in Guilty Gear Xrd, Arc Wars Mugen Edition (Version 1) (Started by artboy2oo7 January 13, 2014, 04:40:27 PM
 Board: M.U.G.E.N Discussion

Most people here don't do all their own characters for a game. I said that I take no credit for the characters and stuff.
Yea when they do that it's called a compilation.

If you call it a full game or compilation, it's just a term,
That's the thing; we're not calling it a full game you are the one who is doing so.

in the end it's still a full game if it has all the chars that is to be included
I don't think you understand the term you are calling it.

If you are using the term full game then get accustomed to meaning of it when releasing it, otherwise it's incorrect publicizing.
    

Re: SfXTK Ryu Chorchoryu Edit

 January 20, 2014, 09:14:29 AM View in topic context
 Posted by ArmorGon  in SfXTK Ryu Chorchoryu Edit (Started by Kovak January 20, 2014, 08:06:12 AM
 Board: Projects

-About the red gloves you could have done them through palettes instead of doing frame by frame
-The parrying = gaining life doesn't sound like a good mechanic at all because if you're low on health then all you'll do is parry every incoming attack to gain life back. See what I mean at 2:55?
-2:29 there is a large square sprite while he is being thrown?
-Ryu doesn't look like a juggling person? if it's based on SFxT then he should juggle a bit
-why does he remain yellow if he is hit out of an EX?
    

Re: Using 1.1s no-colourloss feature for portraits

 January 18, 2014, 11:17:25 PM View in topic context
 Posted by ArmorGon  in Using 1.1s no-colourloss feature for portraits (Started by Erroratu January 18, 2014, 01:12:50 AM
 Board: M.U.G.E.N Configuration Help

Well I assumed you save your portrait as a png.

1. Back up the original the original sff.
2. Import your port into FF. When you import your port it should give you a pop-up about the image not being indexed.
2. After it imports, you go to Sprites>Save As and the format pop-up should appear.
3. Choose mugen 1.1 and click ok.
4. Locate the old sff and overwrite it.

Did this work for you?
    

Re: Using 1.1s no-colourloss feature for portraits

 January 18, 2014, 10:56:19 PM View in topic context
 Posted by ArmorGon  in Using 1.1s no-colourloss feature for portraits (Started by Erroratu January 18, 2014, 01:12:50 AM
 Board: M.U.G.E.N Configuration Help

Are you using "save as" and then choosing the Mugen 1.1 option in FF?
    

Re: Tekken and Street Fighter 4 chars making

 January 18, 2014, 09:17:33 PM View in topic context
 Posted by ArmorGon  in Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more (Started by chuchoryu October 16, 2012, 02:32:35 AM
 Board: Projects

    

Re: NoZ's WarZoNe Custom Portrait Help

 January 17, 2014, 08:40:28 PM View in topic context
 Posted by ArmorGon  in NoZ's WarZoNe Custom Portrait Help (Started by robertman2 January 16, 2014, 10:31:52 PM
 Board: M.U.G.E.N Configuration Help

Open them in FF and find the index 9000,1 and change the sprite.
    

Re: Rezie Mugen select screen

 January 17, 2014, 08:39:59 PM View in topic context
 Posted by ArmorGon  in Rezie Mugen select screen (Started by vegetassj2345 January 17, 2014, 08:37:33 PM
 Board: M.U.G.E.N Configuration Help

Make sure you are not changing the local coords and set fullscreen to 1.
    

Re: India SSF2HD

 January 17, 2014, 08:19:02 PM View in topic context
 Posted by ArmorGon  in India SSF2HD (Started by Helder Santos January 17, 2014, 12:01:21 PM
 Board: Edits & Addons 1.0+

The filter made the light blue-green portion of the painting look really bad. The curtains also look like they have color loss and lots of pixelation. I would recommend only filter certain portions because some looked better in the original.