Posted by SeanE
in Project Z.E.D - Demo 1.2 (Started by SeanE June 17, 2014, 06:04:46 pm
Board: Your Releases, 1.0+
Board: Your Releases, 1.0+
This picked my interest, so I decided to do a bit of testing.
Two characters don't work (at least on my side, might work for someone else, I dunno.)
Using TomoeKassatsu Izayoi GekkaBlade Rain against herself on the air makes her sink into the ground until the move ends.
That's all I can find for now.
Hmmm that's weird. I double checked my folder and managed to load up Inch and Jonathan with no issues.
As for the Tomoe Blade Rain glitch, I'll get that sorted. Thanks!
Nice to see that you're still working on this project. Here's a couple of things i've notice:
Stages- Screenleft and right need adjusting. The characters go too far off screen.
Jinzai
Throw - Seems inconsistent while in the corner. Some times it pushes you back some times it doesn't based on how close you are in the corner and how the throw pulls your opponent forward. You should also be able to throw an opponent during max stun state.
F+Hp - Hitbox needs adjusting(slightly wider) and it seems inconsistent with the ground bounce unless you put a limitation on it? I've only been able to do two.
Beastial Charge - Lv.2 changes Jinzai combo chain to link combos. Was that intentional?
The heavy version startup could be slightly faster. I understand its unblockable but it builds up way too slow.
Stages, Jinzai's Throw and F+HP hitbox stuff, noted! Thanks!
The ground bounce has a universal limitation of two per combo no matter which move is being performed. Jinzai has two moves that ground bounce: F+HP and Heavy Crushing Lion (Lv.2 and 3)
Beastial Charge Lv.2 changing his chain combos to links was intentional to make it harder to score huge damage from damage buff he gets.
Heavy Beastial Charge - Noted! Thanks!