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NNinja1255

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Messages by NNinja1255

    

Re: Config State for a character

 August 19, 2018, 07:13:30 pm View in topic context
avatar  Posted by NNinja1255  in Config State for a character (Started by NNinja1255 August 19, 2018, 03:18:05 am
 Board: M.U.G.E.N Development Help

Thanks for the help. It's working now.
    

Re: Config State for a character

 August 19, 2018, 03:21:42 am View in topic context
avatar  Posted by NNinja1255  in Config State for a character (Started by NNinja1255 August 19, 2018, 03:18:05 am
 Board: M.U.G.E.N Development Help

If you are wondering, I am planning to have the varset like dark donald:

Code:
[State -2, <Something here>]
Trigger1 = RoundState <= 1
trigger2 = roundsexisted = 0
v = <blah>
value = <0 for false, 1 for true>

(Triggers might not be accurate to what the Dark Donald code actually is since I tried to remember what it was)
    

Config State for a character

 August 19, 2018, 03:18:05 am View in topic context
avatar  Posted by NNinja1255  in Config State for a character (Started by NNinja1255 August 19, 2018, 03:18:05 am
 Board: M.U.G.E.N Development Help

So I am trying to make a Config State file that the players can modify the values of the variables, for example, to enable or disable something with the character (kinda like with Dark Donald with the OPTION.txt file), but I'm having a bit of trouble. Any ideas? Suggestions?
    

Immune to F1 and being Removed from existence from Cheapies

 June 15, 2018, 01:44:28 am View in topic context
avatar  Posted by NNinja1255  in Immune to F1 and being Removed from existence from Cheapies (Started by NNinja1255 June 15, 2018, 01:44:28 am
 Board: M.U.G.E.N Development Help

So I'm working on turning a normal cheap character into a cheapie, and I want it to be immune to an F1 and being removed from existence from a cheapie, such as Dark Donald. To explain what happens, Dark Donald does his "wtf" attack, my character doesn't get F1ed and removed from existence by it, but when I attack, the NotHitBy gets overrided from what I think is from Dark Donald changing my character's HitBy and then he's dead. Removed from existence. I want it so that he doesn't get hit by this at all. Any help?

So far, what I have is a State in Statedef -3 that has NotHitBy at SCA at all times and a State in Statedef -2 that creates a helper for a Fake Hitbox.