
Board: Your Releases, 1.0+
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All EXA updated characters:
-Made the High Jump Input a little more lenient
-Fixed an error where the Burst Ready sound could play multiple times if the fighter were to somehow be KO'd before round start
-Other minor fixes
Character Specific:
Ragna:
-All non-special Soul Eater attacks now deal non-lethal chip damage.
Thief Arthur:
-The last hit on all versions of Whirlwind no longer steals life on block
-Twin/Quad Daggers now deal chip damage
Kirby:
-Updated list of Copy Ability Triggers
For some reason, changing the greater-than sign to a tilde symbol makes the command less strict and I have no clue why.
The tilde makes it to where the button can be held down for any amount of time for the command to work. Without using variables to set a maximum amount of time, not only would that be inaccurate to how super jumps work in Type Lumina and most other Arcsys games, but it would also allow for you to accidentally get a super jump when you only meant to do a regular jump from crouch. Also the Greater Than symbol needs to be there to ensure that downward diagonal inputs don't trigger the command, which is also accurate to how it works in the source.
And here's some additional feedback to the characters already updated with EXA if any:
Aside from the F1 thing, which has been fixed, All of those are as intended.
shouldn't it work the same as Ragna's Soul Eater upon block (I'm not sure if it works the same as I never played the source game)?
In MAAB, the life steal (Which is actually common among other wind element characters and not just Thief) only works on hit.
Hey OHMSBY, what inspired you to add the unique cutscenes and voicelines in your showcase trailers?
I just figured it'd be more interesting than just going "This guy is next".
Also have you thought of making another April Fool's character or any ideas for one?
I did start on one a while back, but never got around to finishing it. I don't want to say what it is in case I do decide to finish and releasee it.