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Messages by tizerist

    

Re: Character of the YEAR 2019

 February 10, 2020, 12:50:20 PM View in topic context
avatar  Posted by tizerist  in  Character of the YEAR 2019 (Started by Jmorphman February 01, 2020, 06:24:44 AM
 Board: Contributions of the Month

I can’t claim to have tried them all but I was impressed by PeppaPig so l vote for her
    

Re: Character not landing....

 February 09, 2020, 04:09:39 PM View in topic context
avatar  Posted by tizerist  in Character not landing.... (Started by tizerist May 27, 2019, 09:49:23 PM
 Board: M.U.G.E.N Development Help

That worked! Thank you ever so much :)
    

Re: Character not landing....

 February 05, 2020, 08:00:44 PM View in topic context
avatar  Posted by tizerist  in Character not landing.... (Started by tizerist May 27, 2019, 09:49:23 PM
 Board: M.U.G.E.N Development Help

Hello. Its happened again. This time when Dudley hits Wesker.
https://imgur.com/JPjmhjB
https://imgur.com/OTkN9dM
Only Dudley has a state 442. The first chunk of his text pertaining to 442 looks like this:

;Jump Light Punch
; CNS difficulty: easy
[Statedef 442]
type    = A
movetype= H
physics = N
juggle  =0; 2
poweradd= 5
ctrl = 0
sprpriority = 2
velset=-1,ifelse(enemy,var(59)=5,4,-4)
poweradd= 59
ctrl = 0
sprpriority = -2
[State 0, VelAdd]
type = VelAdd
trigger1 =1
y = ifelse(enemy,var(59)=5,.67,.54)
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 =anim!=5070 && time=0
value = 5070
;elem = 1
;ignorehitpause =
;persistent =

As you can see, his physics is already set to N. What else can I change to stop this happening?
    

Re: Character glitching after certain move

 February 04, 2020, 06:18:34 PM View in topic context
avatar  Posted by tizerist  in Character glitching after certain move (Started by tizerist January 23, 2020, 01:29:50 PM
 Board: M.U.G.E.N Development Help

Ok thanks, I’ve elected to make the move null so that it isn’t performed. Too much time wasted on this.
Appreciate the advice anyway
    

Re: Character glitching after certain move

 February 02, 2020, 06:23:37 PM View in topic context
avatar  Posted by tizerist  in Character glitching after certain move (Started by tizerist January 23, 2020, 01:29:50 PM
 Board: M.U.G.E.N Development Help

Thats the only mention of it there, that I can see.
    

Re: Character glitching after certain move

 February 01, 2020, 04:12:46 PM View in topic context
avatar  Posted by tizerist  in Character glitching after certain move (Started by tizerist January 23, 2020, 01:29:50 PM
 Board: M.U.G.E.N Development Help

I can see this bit:

[Command]
name = "FF"
command = F, F
time = 12

But theres no other indication there
    

Re: Character glitching after certain move

 January 31, 2020, 02:18:43 PM View in topic context
avatar  Posted by tizerist  in Character glitching after certain move (Started by tizerist January 23, 2020, 01:29:50 PM
 Board: M.U.G.E.N Development Help

Ok thanks. When the move happens it says action id 100 in debug mode for ken, and one time it said state no3211, another time 3212. Could it be those?
    

Re: Character glitching after certain move

 January 29, 2020, 04:57:07 PM View in topic context
avatar  Posted by tizerist  in Character glitching after certain move (Started by tizerist January 23, 2020, 01:29:50 PM
 Board: M.U.G.E.N Development Help

Hi. Well, doing a crtl+F and searching for run produces no results in the air. I've trawled through the entire document and theres nothing (that I can see) which points to that.
    

Re: Character glitching after certain move

 January 29, 2020, 02:04:56 PM View in topic context
avatar  Posted by tizerist  in Character glitching after certain move (Started by tizerist January 23, 2020, 01:29:50 PM
 Board: M.U.G.E.N Development Help

Hmm ok.
In kens air file there is the following:
[Begin Action 100]
-1,0, 0,0, 0,
In garfields cns there is:
 Run
[Statedef 100]
type = S
movetype = I
physics = S
velset = 0, 0
anim = 100
ctrl = 0
sprpriority = 1

[State 100, Assert]
type = assertspecial
trigger1 = 1
flag = nowalk
flag2 = noautoturn

[State 100, Vel]
type = velset
trigger1 = anim = 100
x = const(velocity.run.fwd.x)+var(10); * ifElse(var(1) > 1, 1.152, 1)

[State 100, steps]
type = playsnd
trigger1 = animelemtime(3) = 0
trigger2 = animelemtime(6) = 0
value = 100,0

[State 100, Jump]
type = changestate
trigger1 = !AILevel && command = "holdup"
value = 40

[State 100, End]
type = changestate
trigger1 = command != "holdfwd"
trigger1 = !AILevel
trigger2 = AILevel
trigger2 = frontedgebodydist <= 10 && p2statetype != L || p2bodydist x <= 50
value = 101
ctrl = 1

What I would be editing here I really have no idea...?
    

Re: Character glitching after certain move

 January 28, 2020, 08:08:42 PM View in topic context
avatar  Posted by tizerist  in Character glitching after certain move (Started by tizerist January 23, 2020, 01:29:50 PM
 Board: M.U.G.E.N Development Help

I see. Do you know what I should be looking to edit? Thanks.
    

Re: Character glitching after certain move

 January 26, 2020, 09:44:38 AM View in topic context
avatar  Posted by tizerist  in Character glitching after certain move (Started by tizerist January 23, 2020, 01:29:50 PM
 Board: M.U.G.E.N Development Help

Not really sure what to do at this point.
    

Re: Character glitching after certain move

 January 24, 2020, 10:05:19 PM View in topic context
avatar  Posted by tizerist  in Character glitching after certain move (Started by tizerist January 23, 2020, 01:29:50 PM
 Board: M.U.G.E.N Development Help

So change state 100 in the cmd?
    

Re: Character glitching after certain move

 January 24, 2020, 03:37:02 AM View in topic context
avatar  Posted by tizerist  in Character glitching after certain move (Started by tizerist January 23, 2020, 01:29:50 PM
 Board: M.U.G.E.N Development Help

Yes you’re right, it’s supposed to be a run animation.
Any idea how to get around this? Cheers
    

Character glitching after certain move

 January 23, 2020, 01:29:50 PM View in topic context
avatar  Posted by tizerist  in Character glitching after certain move (Started by tizerist January 23, 2020, 01:29:50 PM
 Board: M.U.G.E.N Development Help

Hi, I downloaded a new Garfield character and put him in watch mode against SSF2THD Ken Masters. Whenever Garfield pulls off a particular move against Ken, Ken disappears and Garfield starts twitching left and right, meaning I have to exit the fight.
https://imgur.com/IxAS135
Can anyone help me narrow this down in order to eliminate it? I would be so grateful.
    

Re: Twiggi Bunny by Kazecat

 November 24, 2019, 02:01:56 PM View in topic context
avatar  Posted by tizerist  in Twiggi Bunny by Kazecat (Started by Kazecat July 11, 2019, 11:48:35 PM
 Board: Your Releases, 1.0+

These characters are really good. Kudos!
Is there any point in having both Jumbo and Jumba? I feel like Jumbo is kinda redundant next to his sister..
Well done and thanks!
    

Changing jump heights

 July 05, 2019, 11:19:09 PM View in topic context
avatar  Posted by tizerist  in Changing jump heights (Started by tizerist July 05, 2019, 11:19:09 PM
 Board: M.U.G.E.N Development Help

Hey. I'm trying to make my characters stop jumping at unrealistic jump heights. I've succesfully modified the jump.neu number to give them more of a hop than a jump, and I've also changed airjump.num to 0. But there is another setting somewhere that I cannot work out, as there is still some high jumping going on occasionally. Does anyone know what this might be?
    

Re: Character not landing....

 June 30, 2019, 06:49:30 PM View in topic context
avatar  Posted by tizerist  in Character not landing.... (Started by tizerist May 27, 2019, 09:49:23 PM
 Board: M.U.G.E.N Development Help

yaccel for tenma (the floater) is .33
    

Re: Character not landing....

 June 15, 2019, 10:51:45 PM View in topic context
avatar  Posted by tizerist  in Character not landing.... (Started by tizerist May 27, 2019, 09:49:23 PM
 Board: M.U.G.E.N Development Help

Wow, that worked! Thank you! What the hell did I just change?
    

Re: Character not landing....

 June 15, 2019, 05:27:50 PM View in topic context
avatar  Posted by tizerist  in Character not landing.... (Started by tizerist May 27, 2019, 09:49:23 PM
 Board: M.U.G.E.N Development Help

The only other bit of text that contains 822 is this section of the .cns:
Spoiler, click to toggle visibilty
and in the .air file:
Spoiler, click to toggle visibilty

PICTURE (tenma has floated up off screen after the glitch)
https://imgur.com/ZLZayUW
    

Re: Character not landing....

 June 08, 2019, 01:35:53 PM View in topic context
avatar  Posted by tizerist  in Character not landing.... (Started by tizerist May 27, 2019, 09:49:23 PM
 Board: M.U.G.E.N Development Help

Ah ok.
Spoiler, click to toggle visibilty