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TheDragon

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Messages by TheDragon

    

How to find Super Motions in CMD File of a char?

 May 10, 2021, 11:34:53 PM View in topic context
 Posted by TheDragon  in How to find Super Motions in CMD File of a char?  (Started by TheDragon May 10, 2021, 11:34:53 PM
 Board: M.U.G.E.N Development Help

Hello MUGEN colleagues , how are you? Anyway I have a question, it turns out that I downloaded a character, but one of his hypers is done with such buttons, So I wanted to change it to controls that I find more comfortable to use.

Then I was going to change the controls to enjoy the character, but when I wanted to change (if I know that to change the controller a hyper is looking for the Super Motions section) I did not find the Super Motions in the CMD, which was done wrong because I can not change the controller, and try to search through Fighter Factory in the CMD "Super Motions" but nothing related to changing controls appeared to me.

I don't know if I explain myself well, anyway, if anyone could help me with this problem, I'd appreciate it firsthand. Thank you very much. Best regards.
    

Re: A character's resurrection problem in battle.

 April 06, 2021, 12:22:11 AM View in topic context
 Posted by TheDragon  in A character's resurrection problem in battle.  (Started by TheDragon March 23, 2021, 06:21:55 AM
 Board: M.U.G.E.N Development Help

The code is that:

[States 831, Dead]
type = ChangeState
trigger1 = life = 0
value = 5150
ctrl = 0

Thank you
    

A character's resurrection problem in battle.

 March 23, 2021, 06:21:55 AM View in topic context
 Posted by TheDragon  in A character's resurrection problem in battle.  (Started by TheDragon March 23, 2021, 06:21:55 AM
 Board: M.U.G.E.N Development Help

Hello MUGEN companions, as they meet, anyway I have again a problem, this time it is with a character, and it is that I should resurrect every one who beats him and has the maximum level, the problem only happens when it is by turns of characters or in a survival. What happens is that when he is defeated he is not resurrected he just lays on the floor and the K.O. ad doesn't come out, he just stays on the ground, and unless time runs out the fight runs out.

But this doesn't happen in Single mode, in Single mode if resurrected, but it doesn't happen in turn-and-survival mode. What's that about? How can I get him resurrected in turn-based and survival mode? Anyway, I really appreciate your someone helping me. Best regards
    

Re: WarMachine

 March 16, 2021, 07:06:19 AM View in topic context
 Posted by TheDragon  in WarMachine (Started by BurningSoul February 18, 2021, 02:09:19 PM
 Board: Projects

So been working on 087-B's edit of Logansam Warmachine
and I could use some people who wanna beta test,here's some screens,he  isnt meant to be pots style,I just like the fx and dont have any other good ones
https://streamable.com/n6qpcr
https://streamable.com/7r4whf
[youtube]https://www.youtube.com/watch?v=wsUaZt_hMeY[/youtube]
almost all of his gun,missile,bomb moves have been either recoded or heavily adjusted
https://1drv.ms/u/s!AispdDQgkFaanzSy9HFjFOG3_AE6?e=HxoCua
here's the link to test

Hi friend, I've tried the War Machine beta, and let me tell you that this excellent how you go and you've changed the effects, but to give you observations at level 3 hyper, which is done B+Y forward, stays the FX of the special, that is the Blue FX and when you hit the enemies moves to the blow and stays in the whole fight after doing the hyper. Otherwise I think it's excellent, you're doing great, oh, by the way, I don't know if you were planning on putting the PotS-style Hyper Portrait of Level 3, I know it's not meant to be PotS style, but if you manage to put the Portrait it would look great, anyway, this is still how amazing your Beta is. Best regards and I look forward to your future updates :D
    

Re: How to install PotS Style hyper portrait to a char

 March 11, 2021, 02:06:15 AM View in topic context
 Posted by TheDragon  in How to install PotS Style hyper portrait to a char (Started by TheDragon March 05, 2021, 07:52:21 AM
 Board: M.U.G.E.N Development Help

The hyper port is a helper that you spawn at the beginning of your super move. Look at existing PotS chars, copy and paste the code, change the hyper port sprite to your own, and it's done.

I tried what you told me, but it still doesn't work, when I do the hyper level 3, the hyper portrait doesn't appear, it didn't work.

Someone to help me please, I'd really appreciate it. :/
    

Re: How to install PotS Style hyper portrait to a char

 March 07, 2021, 09:59:55 PM View in topic context
 Posted by TheDragon  in How to install PotS Style hyper portrait to a char (Started by TheDragon March 05, 2021, 07:52:21 AM
 Board: M.U.G.E.N Development Help

Can someone help me with this, please?
    

Re: How to install PotS Style hyper portrait to a char

 March 05, 2021, 07:56:38 AM View in topic context
 Posted by TheDragon  in How to install PotS Style hyper portrait to a char (Started by TheDragon March 05, 2021, 07:52:21 AM
 Board: M.U.G.E.N Development Help

Hahaha, it's just that the C came out, but I tried to delete this post but you couldn't :/, just ignore it
    

How to install PotS Style hyper portrait to a char

 March 05, 2021, 07:52:21 AM View in topic context
 Posted by TheDragon  in How to install PotS Style hyper portrait to a char (Started by TheDragon March 05, 2021, 07:52:21 AM
 Board: M.U.G.E.N Development Help

Hello MUGEN colleagues, So I have once again a question, and it's how I install the hyper portrait that appears in the 3-level special in a PotS-style char.

I'm trying to install the hyper portrait to the 3-level special to a Char that I'm editing, but I don't know how it's done

If anyone could help me with this, also in telling me what codes to create or edit to appear in all 3 level specials, please.

I don't know if I understand

Anyway, I hope someone could help me, and if so, I'd really appreciate it, a greeting :D
    

Re: Help to fix a char's SFF problem

 March 05, 2021, 07:38:58 AM View in topic context
 Posted by TheDragon  in Help to fix a char's SFF problem (Started by TheDragon March 03, 2021, 08:53:34 PM
 Board: M.U.G.E.N Development Help

Yes, thank you it helped me to change the sff to 1.0 and there were not many mistakes, thanks for the help, once again, greetings
    

Re: Help to fix a char's SFF problem

 March 04, 2021, 09:39:54 PM View in topic context
 Posted by TheDragon  in Help to fix a char's SFF problem (Started by TheDragon March 03, 2021, 08:53:34 PM
 Board: M.U.G.E.N Development Help

Yes, I'm using MUGEN 1.0, and I wanted to use a Char for 1.1, but I get that error message, you know how I can adapt that character to 1.0?
    

Help to fix a char's SFF problem

 March 03, 2021, 08:53:34 PM View in topic context
 Posted by TheDragon  in Help to fix a char's SFF problem (Started by TheDragon March 03, 2021, 08:53:34 PM
 Board: M.U.G.E.N Development Help

Hi muGEN colleagues, I need your help to help me solve a problem related to a char

The situation is that I download a char for MUGEN 1.0, but at the time of selecting it I get a message due to the SFF error.

It should be mentioned that when I enter the character selection screen, I do not see the icon, only the name, but when I choose it I get this.


Someone to help me figure out this mistake, or I can tell you how to fix it, please. So I can finally play with him. I'd really appreciate it. Greetings. :)
    

Re: Remove the background of a hyper from a char

 February 25, 2021, 08:15:27 AM View in topic context
 Posted by TheDragon  in Remove the background of a hyper from a char (Started by TheDragon February 24, 2021, 07:03:52 AM
 Board: M.U.G.E.N Development Help

Thank you very much

I'll try, a greeting
    

Remove the background of a hyper from a char

 February 24, 2021, 07:03:52 AM View in topic context
 Posted by TheDragon  in Remove the background of a hyper from a char (Started by TheDragon February 24, 2021, 07:03:52 AM
 Board: M.U.G.E.N Development Help

Hi MUGEN companions, lately I've been trying to remove the background of a special in Char from MUGEN, example: a character makes a special, but in the background when he makes the special appears the background of a Hyper MvC, and I want to remove it so that when the character does the hyper does not appear the hyper background, and only the glow is seen when he does the hyper , I don't know if I understand myself. If anyone can help me in telling me how I can remove the background of a hyper in a char.

I would be grateful :)
Please don't ignore me