Posted by Jmorphman in The Resident Evil Megathread! JILL SANDWICHES INSIDE! (Started by GOH August 04, 2011, 04:36:53 PM
The focus on action is natural and expected, but the general lack of puzzles and exploration throws the pacing off a lot: OG RE3 similarly was very action heavy, but it still had a decent amount of exploration and puzzles to break up that action. Ideally, the RE3 remake would've expanded on its very linear nature and made the game world more open, like RE2make. I honestly thought that was gonna be their approach because of the demo, which had an area with several different paths and shortcuts you could open up, much like the RPD in RE2make. Unfortunately, that was basically one of two areas in the whole game like that.The rest are pretty much just traveling through linear corridors, with barely any puzzle sections. This aspect of the game is definitely the area that feels the most rushed; surely Capcom could've let this spend another year or two in the oven or something. I think that's where the feeling that the game is so short is coming from: most people's play times seem to be roughly equivalent to normal first play times for RE2make, but because there's hardly any breaks in the action for puzzles or exploration, it "feels" much shorter.
Extremely short. And some of the iconic areas, such as the church, Watch Tower and etc...where. WHERE?? I mean, inside there, the cemetery, the GRAVE DIGGER.I'd say it's about 50/50 on whether the new areas and content is better than the old ones. It feels like there's the same amount of content/areas as in the original, but there's been a lot that's been swapped out for something new. And it's not like the old stuff was all great! The park and cemetery always felt boring and not particularly well done, and the Grave Digger boss fight is easily one of the worst boss fights in classic Resident Evil (I think only the giant bat fight from 0 is worse).
Underground? OK. Nice add. The changes in the Electricity area are ok too(kinda creepy how it turned like a nest for the brain bitches...and making them a mix between them and the spiders). Laboratory is like "ok, this is a lab". Hospital was SO short compared to the original...the water plant...
On the other hand, there's some areas that fall kind of flat, like the new endgame area that's literally named "[name of the lab from RE2make] 2". I wouldn't say the Dead Factory from OG RE3 was a great area, but it at least had a slightly different tone and texture from the squeaky clean lab from RE2, and I felt like they could've expanded on Umbrella's secret waste disposal facility, that had been so inundated with bio-hazardous material to dispose that it had clogged everything up and "overflowed" into the facility itself.
Also the hospital is way, way, way longer than the original, where it was like 4 rooms? It's one of the biggest single areas in the REmake now! It's now actually feels like a real hospital, there's both good explanation and set up as to why there's a cure for the T-Virus in it, and they even have a really cool explanation as to why the Hunter Betas are running around the hospital. Its easily the best improved area in the game.
A huge disappointment indeed.Ah man, I fucking loved Jill in this game, she was both faithful to the original while also feeling more believable in her reactions. Instead of just instantly trusting the UBCS, she remains (rightly) wary of them for a while, until they prove their bona fides. And the way she becomes more and more frustrated by Nemesis is really great.
Very short, final form of Nemesis is meh, i didn't like Jill's personality in this remake at all and the lack of creatures in some areas is such a mess.
Oh well Capcom, haste makes waste. It's very clear that this game was rushed.
Also "bitch can't even swim" is one of the all time, best RE lines of all time, IMO.
I'm kind of ok with his Final form, but his second form was to much "T-Virus Xenomorph" for my taste, if you know what I mean.I wasn't a huge fan of either of his two later forms; the second is fine I guess, but you have to fight it twice and that's no fun. He was really missing that intermediate form where he's lost his coat and all the tentacles are exposed; that should've been the clock tower fight, and the 4 legged one towards the end. As for the third, it just doesn't feel like it belongs to Nemesis, and it lacked the same feeling the original final form had, where most of its limbs, including its head, had been dissolved in its acid bath. The parasite was taking over more and more control, and the Tyrant body had basically just become a bloated husk.