
Board: M.U.G.E.N Configuration Help
Will you consider creating Dr. Peelgood as another standalone clone?It's not on my plans TBH, especially since Nanaman already has some Dr. Peelgood moves inside... but who knows, maybe I can make him in a future if I got the "just because" motivation or if the people asked him a lot, the time will tell
BTW... In your stage pack, the Bison stage... is in Street Master the stage for Ninja.I forgot to answer this, so here I go:
Will you make Kens borders transparent, like in the source game?
BTW... looks like Ken can do a air attack while falling after the air version of the Hurricane Kick (but not another air Hurricane Kick).
I was thinking to finish and release some of my ye-olde WIPs, various of them I never talked about and some are part of my WIP page in my site, that will be seen during these weeks, but I want to release a lot of stuff in this month, so I hope to do itAfter I said this, I was thinking in those old project I got stored in my PC... and I think I can show you here in waiting they convert into real projects someday...
So, there're 2 characters left to be revealed, it's nobody's secret those 2 are Jaehoon and Hokutomaru, I hope to make their trailers during these weeks. Also... some would reserve the game or would you expect the release day to get the game?? (or maybe not because of CR7)Forget what I say, this makes me think there's another new challenger (or it's Duck King or probably his pupil as a brand-new character)
I made this for my ClayFighter chars, but anyone who can add it to their chars is welcome to use it. I got various chars with this added to the SFF, but also there're chars from the first 2 ClayFighter games for SNES I added it by reusing other sprites. But the idea is the opponent has this anim in their AIR to make it work, and as I said there, if it's a CVS/KOF char, you can also make the 5305 anim by using some of cheap KO sprites, but in your case, if the SFF has an animal or a demon previously, you can modify the AIR to get the state work
5305 -> Pre-Claytality pose
A state based on what I did with Earthworm Jim and later with Blue Suede Goo, it's a simple anim you can add in your character to make him/her compatible with the pre-Claytality state (for normal chars, it goes to 5300/dizzy state BTW). Only 2 sprites getting down with time 5-6 and the last one on its knees with time -1, all of them with clsn2. If it's a KOF/CVS char, you can use part of the cheap KO sprites to make the anim, but always you can improvise as I did with BSG.
PS: It was originally the 5301 but it clashed with the dizzy sparks anim, so I changed to 5305 instead. But there're some exceptions like Kong's Pocket Fighter chars that have the dizzy sparks on 5305. If there're more chars to use 5305 as dizzy sparks, maybe change it to 5310.