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ryuhoshi490

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Messages by ryuhoshi490

    

Re: Porting Hi-Res sprites/ effects. Link/image below

 September 29, 2024, 02:02:10 pm View in topic context
 Posted by ryuhoshi490  in Porting Hi-Res sprites/ effects. Link/image below (Started by Plum August 20, 2024, 04:52:37 am
 Board: M.U.G.E.N Discussion

With Mugen 1.1 I use the power sprites as pngs. That way they can be transparent and in hi-res.
I don't index them because their colors are not supposed to change with the character palette.
    

Re: How do I add EX Flash?

 June 15, 2024, 12:20:00 am View in topic context
 Posted by ryuhoshi490  in How do I add EX Flash? (Started by daonlylonely June 12, 2024, 05:59:51 pm
 Board: M.U.G.E.N Development Help

with a BGPalFX you can get a full screen flash, or with AfterImage some shadows in the body.
there is a way to create an aura with  AfterImage. But you'll have to Google it because I don't remember what it is like.
    

Re: Shin Butouden stages: Buu's House, City Stage

 June 03, 2024, 03:44:12 pm View in topic context
 Posted by ryuhoshi490  in Shin Butouden stages: Buu's House, City Stage (Started by AlexSin June 02, 2024, 03:27:47 pm
 Board: Your Releases, 1.0+

hmm yes, parallax is a problem for ripping.
The only idea I have is to compose a single image in Photoshop and then use parallax in mugen, but the result will not be the same as the original game
    

Re: HITSOUND REPLACEMENT

 June 03, 2024, 01:57:00 am View in topic context
 Posted by ryuhoshi490  in HITSOUND REPLACEMENT (Started by himanshu June 02, 2024, 04:47:46 pm
 Board: M.U.G.E.N Development Help

If it is a sound that the char already has, just change the sound number.
but if it doesn't have it, then you have to insert it. In FF you go to sounds and click "load a new wav"
    

Re: Shin Butouden stages: Buu's House, City Stage

 June 02, 2024, 05:14:04 pm View in topic context
 Posted by ryuhoshi490  in Shin Butouden stages: Buu's House, City Stage (Started by AlexSin June 02, 2024, 03:27:47 pm
 Board: Your Releases, 1.0+

nice stages. What problem did you have to rip the stage?
Maybe you can capture a screenshot and from there with Photoshop take out what's missing
    

Re: Lugia Pokemon 1.1

 May 24, 2024, 10:54:55 pm View in topic context
 Posted by ryuhoshi490  in Lugia Pokemon 1.1 (Started by ryuhoshi490 May 22, 2024, 02:08:38 pm
 Board: Your Releases, 1.0+

thanks for the video.
Yes, the Desperation Move does not have a superpause and can only be dodged, but its intention is to cause confusion for the p2 to be able to move but not be able to hit Lugia, just like in the anime.
I try to balance it with the health and power requirements, although it can be dodged and in mugen many chars have teleport moves or similar. I thought that by asking for two bars of power I would avoid being spammed.
    

Re: Nyakko(Final Fantasy11) 05/24/2024

 May 24, 2024, 02:21:31 pm View in topic context
 Posted by ryuhoshi490  in Nyakko(Final Fantasy11)  (Started by robo119 May 24, 2024, 01:01:24 pm
 Board: Your Releases, 1.0+

It looks different. that's good
    

Re: Lugia Pokemon 1.1

 May 23, 2024, 02:05:11 pm View in topic context
 Posted by ryuhoshi490  in Lugia Pokemon 1.1 (Started by ryuhoshi490 May 22, 2024, 02:08:38 pm
 Board: Your Releases, 1.0+

Updated with Macaulyn97 and PlasmoidThunder suggestions
although I left two powers as they were because I feel they work better that way.
It is the same download link.
    

Re: Lugia Pokemon 1.1

 May 23, 2024, 12:31:38 am View in topic context
 Posted by ryuhoshi490  in Lugia Pokemon 1.1 (Started by ryuhoshi490 May 22, 2024, 02:08:38 pm
 Board: Your Releases, 1.0+

    

Lugia Pokemon 1.1

 May 22, 2024, 02:08:38 pm View in topic context
 Posted by ryuhoshi490  in Lugia Pokemon 1.1 (Started by ryuhoshi490 May 22, 2024, 02:08:38 pm
 Board: Your Releases, 1.0+

My first mugen char, so I used kung fu man as a base
move list and credits in the readme
the base sprites are from JoshR691 and I redid the arms and the head, and added more sprites
I appreciate any feedback but I'm new to making chars so I'll be late with updates.



https://www.mediafire.com/file/gwqgvqwfm1700n0/Lugia_C.rar/file
    

Re: Fight Club Mugen 3.0 SP

 May 05, 2024, 11:11:17 pm View in topic context
 Posted by ryuhoshi490  in Fight Club Mugen 3.0 SP (Started by Muttley Creations April 21, 2024, 12:08:51 am
 Board: Your Releases, 1.0+

looks great. very good life bars and general appearance
    

Re: Sunset Beach (1.1 Only/AIGS) by Vegaz

 April 13, 2024, 12:22:36 am View in topic context
 Posted by ryuhoshi490  in Sunset Beach (1.1 Only/AIGS) by Vegaz (Started by Vegaz_Parrelli April 12, 2024, 04:56:01 pm
 Board: Your Releases, 1.0+

very nice. good wave effect
    

Re: two hurttboxes colliding

 January 08, 2024, 01:33:22 pm View in topic context
 Posted by ryuhoshi490  in two hurttboxes colliding (Started by ryuhoshi490 January 08, 2024, 01:58:56 am
 Board: M.U.G.E.N Development Help

thanks NotAGoodName , I´ll try that

    

two hurttboxes colliding

 January 08, 2024, 01:58:56 am View in topic context
 Posted by ryuhoshi490  in two hurttboxes colliding (Started by ryuhoshi490 January 08, 2024, 01:58:56 am
 Board: M.U.G.E.N Development Help

Hi.
I'm trying to make a super where two characters attack at the same time flying across the screen and end up colliding in the middle of the screen.
I know how to make the main character fly and attack, but
¿should the another be a helper or an explod?
And how do I make them collide and stop in the middle of the screen?
I already know all the basics of making a character and I already know how to make attacks and supers, but I can't find a tutorial with something similar to this. thanks

    

Re: DBFZ Wasteland

 January 05, 2024, 12:41:00 am View in topic context
 Posted by ryuhoshi490  in DBFZ Wasteland (Started by jafar December 30, 2023, 09:03:50 am
 Board: Your Releases, 1.0+

thanks for all your stages jafar. awesome work
    

Re: Stages with AI-Generated

 November 09, 2023, 01:42:05 am View in topic context
 Posted by ryuhoshi490  in Stages with AI-Generated 1.1/1.0 (Started by Kamui_De_Los_Vientos November 02, 2023, 01:16:23 pm
 Board: Your Releases, 1.0+

nice stages
    

Re: Assorted AI-generated stages

 October 29, 2023, 11:47:06 pm View in topic context
 Posted by ryuhoshi490  in Assorted AI-generated stages (Started by PotS October 28, 2023, 11:38:12 am
 Board: Your Releases, 1.0+

the AI is going to put us out of work xD.
each of them have a good atmosphere
    

Re: Yomi-no-kuni 1.1 - AKUMA STAGE

 September 25, 2023, 01:26:27 am View in topic context
 Posted by ryuhoshi490  in Yomi-no-kuni 1.1 - AKUMA STAGE (Started by creativeprecursor September 23, 2023, 07:29:46 pm
 Board: Your Releases, 1.0+

great
    

Re: My old Characters From Kof XIII

 September 19, 2023, 05:10:24 pm View in topic context
 Posted by ryuhoshi490  in My old Characters From Kof XIII (Started by k6666orochi September 18, 2023, 12:02:05 am
 Board: Your Releases, 1.0+

thanks. the kof13 sprite art is cool
    

Re: Training Room SF6

 September 19, 2023, 05:06:09 pm View in topic context
 Posted by ryuhoshi490  in Training Room SF6 (Started by PotS September 17, 2023, 05:45:06 pm
 Board: Your Releases, 1.0+

nice. first sf6 i think?. thanks for sharing pots