Posted by 64-bit-chu
in Ascend Heaven 1.1 Mugen SP 1280x720 Beta HD (Started by Veolf October 13, 2015, 03:48:53 am
Board: Your Releases, 1.0+
Board: Your Releases, 1.0+
Oh, so it's YOU working on that game. I've heard of that- it actually looks really interesting. Your sprites are nice, btw.Yep! My buddy Ryon is too, but not at this time. It was an idea that came to him and I kind of brought it to life with him. Thanks! I can't take credit for them though. A great spriter named JoshR on DeviantArt made them. I actually will be spriting some extra motions if need be. Maybe even some custom Pokemon.
I'd try to make at least one character first before trying any grand ideas.
I had the exact same ideas as you, but i fucked up- it takes a really long time to make one thing and by then you end up learning so much more that you're ashamed of your previous releases as soon as you get to work on the next guy
(I was going to call it Samurott Shodown)
Hold on there 64-bit-chu... That response was to me. I know Laharl well and he was just joking around. He said that because I'm making a Pokemon full game that has no story. That's why he said what he did, to mess with me. You said that games without stories are not full, which kind of offended me, so I replied to you, but he was just joking. That's where the comment came from.
Well... sorry about that then. It's not my goal to offend people- So it was just Laharl being Laharl? Again, sorry If I don't know this stuff; I'm rather new here. >.< It's just that after my experiences of humiliation on other sites I'm usually "on guard." And I didn't mean what I said that way, I just meant that I was aiming for a game I could add a story to because a lot of other Pokemon fighting games don't have them; I thought it would be a neat touch. I worded what I said WAY wrong in the OP. Perhaps I should edit it?
But anyways, now you've got me interested- what kind of Pokemon fighting game are you working on?
No worries. It's all good, man. . I just wanted to clear the air of that. It's perfectly fine the way you reacted. You couldn't have known without being here for a while and knowing both me and him. It's understandable. Yeah, the original was kind of mean-spirited because it feels like all the work and effort put in to a game (even though it has no story) is deemed as inadequate or pointless due to the lack of a story. It's okay though. Your idea is good and you should follow through with it. Start small and work your way up. Usually, not a lot of people show interest until there's something to show like a video preview or demo of some kind.Spoiler, click to toggle visibilty
Hold on there 64-bit-chu... That response was to me. I know Laharl well and he was just joking around. He said that because I'm making a Pokemon full game that has no story. That's why he said what he did, to mess with me. You said that games without stories are not full, which kind of offended me, so I replied to you, but he was just joking. That's where the comment came from.
You're kidding right?
Something tells me you're too young to be here.
all the pokemon got drunk and started Kung-fu Fighting The fucking end. There's your story now its a full game.
I need to see the picture it's not showing up
Welcome to MFG 64, be sure to check out some tutorials when you do start creating. Look forward to seeing you around!
Welcome to MFG!
I think your first creation should be a serious effort, even if the result isn't amazing. That way, you can make an awesome joke character later
Make his mouth smaller for creepier effect.
I like the sprite in the screenshot. I'n excited to see more of them!
Probably NOT to come (unless heavily requested):
-Hitboxes That is, the CLSNs that tell it where to get hit. XD
?? Why??
Depends what kind of rotation you want.
Do you want Angle rotation? If so, use AngleDraw, and AngleAdd.
If it's particle Rotation, you could use Float Variables to determine the position. I think one of my MegaMan characters has a charged mega buster with particle rotations. Just need to rotate which way the variables are added/subtracted and just position the particles/helper being rotated using the variables being changed.