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Nep Heart

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Messages by Nep Heart

    

Re: MUGEN Video thread

 May 31, 2020, 09:55:36 PM View in topic context
 Posted by Nep Heart  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

 I find it ironic how an EoH joke character functions like an MvC proper than most MvC characters in MUGEN.
    

Re: Reimu Hakurei WIP

 May 31, 2020, 03:47:09 AM View in topic context
 Posted by Nep Heart  in Reimu Hakurei WIP (Started by Nep Heart May 23, 2020, 10:29:21 AM
 Board: Projects

    

Re: MUGEN Video thread

 May 30, 2020, 12:24:20 AM View in topic context
 Posted by Nep Heart  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

    

Re: Kano Kirishima + Lilith WIP

 May 30, 2020, 12:23:42 AM View in topic context
 Posted by Nep Heart  in Kano Kirishima + Lilith WIP (Started by Nep Heart April 15, 2020, 08:42:57 AM
 Board: Projects

    

Re: Reimu Hakurei WIP

 May 24, 2020, 03:57:18 AM View in topic context
 Posted by Nep Heart  in Reimu Hakurei WIP (Started by Nep Heart May 23, 2020, 10:29:21 AM
 Board: Projects

After you finished with Reimu, do you have any plans on making Marisa?

 Probably, but definitely not soon especially since I have considered other characters that I really want to do when I get back into doing WIPs. Maybe eventually.

SHEESH!!! I guess we can never have enough Reimus :P

but you do you

 Never enough. :P

 But trust me, I'll make this one stand out as I have with the rest of my characters. They all tend to be gimmicky enough to pull that off, that's for sure.
    

Re: Nep MUGEN Thread: Kano Kirishima released, all other characters updated

 May 24, 2020, 03:37:11 AM View in topic context
 Posted by Nep Heart  in  Nep MUGEN Thread: Kano Kirishima released, all other characters updated  (Started by Nep Heart July 22, 2019, 05:05:51 AM
 Board: Your Releases, 1.0+

 Uploaded a quick hotfix for Neptune since she had a few minor stuff to address.

Neptune:

- Further corrected some sprite and animation errors.
    

Re: Post Fan Art Thread

 May 23, 2020, 11:13:22 AM View in topic context
 Posted by Nep Heart  in Post Fan Art Thread (Started by 1Ultima December 12, 2011, 08:22:44 PM
 Board: All That's Left

    

Reimu Hakurei WIP

 May 23, 2020, 10:29:21 AM View in topic context
 Posted by Nep Heart  in Reimu Hakurei WIP (Started by Nep Heart May 23, 2020, 10:29:21 AM
 Board: Projects

Spoiler, click to toggle visibilty

https://twitter.com/Neppu_Heart/status/1262226571290689537

 Another 2ho by me and one of the main characters herself, I plan to make Reimu lean towards a hybrid of zoner/rushdown whose Unique Ability involves the Hakurei Barrier (to which I still have yet to implement). With something that versatile and effective, she'll compensate by having relatively below average damage output compared to what is standard for Generation 1.

 For the record, this will be exactly the last WIP in line I'll be doing for a while as I'll go on break, making periodic updates while working on my attempt in an all Nep Heart compilation with the ambition of taking them for eventual online play.

    

Re: MUGEN Video thread

 May 23, 2020, 10:00:31 AM View in topic context
 Posted by Nep Heart  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

    

Re: Nep Heart Gen 1 Depository

 May 23, 2020, 09:59:52 AM View in topic context
 Posted by Nep Heart  in Nep Heart Gen 1 Depository (Started by Nep Heart February 17, 2019, 07:38:43 AM
 Board: Creator's Vault

 Kano added to the collection.

 I really do need to do one of these for my Gen 2 stuff sooner or later.
    

Re: Nep MUGEN Thread: Kano Kirishima released, all other characters updated

 May 23, 2020, 09:44:17 AM View in topic context
 Posted by Nep Heart  in  Nep MUGEN Thread: Kano Kirishima released, all other characters updated  (Started by Nep Heart July 22, 2019, 05:05:51 AM
 Board: Your Releases, 1.0+

Spoiler, click to toggle visibilty

https://www.dailymotion.com/video/x7u2ymp

 Kano makes a magical wish into MUGEN. Probably my first fully dedicated character release who very much plays on the defensive side and is rather high execution, so, she may not be as easy to bring out her potential as my previous Generation 1 characters, but she's got a lot of tools at her disposal thanks to the unique Aria mechanic. This is also the return of an EFZ character as I haven't made one in nearly a year.

 Enjoy!

https://1drv.ms/u/s!AvDqTmHZ37DikzVuaMP1JX9sMvzi?e=TNQtuU



All Generation 1 characters:

- Updated method of all project reflectors with how they handle sound channel nullification.
- Wallbounce FX updated with custom FX.
- Corrected error in perfect FX.

All Generation 2 characters:

- Corrected bug in attack landing lag sometimes cancelling early.

All Eternal Fighter Zero characters:

- Added Gold Mode.

Nayuki Minase:

- Decreased damage for all normals and a few specials/supers.
- Increased landing lag for aerial specials.

Akari Ichijou:

- Corrected bug in portal projectile redirection velocity.
- Corrected cinematic detector to cover more scenarios.
- Tweaked AI.

Neptune:

- Corrected bug in which Elemental Status effect would reappear and loop even after a round is finished.
- Corrected a few sprite issues.
- Tweaked damage and guardstun for all normals and elemental projectile specials.
- Cross Combination now does increased damage when Elemental Status weakness conditions are present.
- Tweaked AI.
    

Re: Problem with adding Damage Dampening w/ on-hit canceling system

 May 21, 2020, 01:25:46 AM View in topic context
 Posted by Nep Heart  in Problem with adding Damage Dampening w/ on-hit canceling system (Started by manydeath May 19, 2020, 03:34:38 AM
 Board: M.U.G.E.N Development Help

 enemy,gethitvar(hitcount) is what's used to determine the number of hits your combo has reached, so, if it's really based on hitcount in a combo, then var(20) would be that.
    

Re: Kano Kirishima + Lilith WIP

 May 18, 2020, 08:32:30 AM View in topic context
 Posted by Nep Heart  in Kano Kirishima + Lilith WIP (Started by Nep Heart April 15, 2020, 08:42:57 AM
 Board: Projects

https://www.dailymotion.com/video/x7tz2nw

You can say this is a fairly extensive showcase of Safety Wall. Trust me, it was absolutely necessary given who my opponents were, but it does show itself to be a fairly powerful defense when used correctly.
    

Re: MUGEN Video thread

 May 18, 2020, 08:31:12 AM View in topic context
 Posted by Nep Heart  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

    

Re: Touhou: Gensokyo Reloaded Version 3.0.0 Released (05/17/20)

 May 17, 2020, 11:51:47 PM View in topic context
 Posted by Nep Heart  in Touhou: Gensokyo Reloaded Version 3.0.0 Released (05/17/20) (Started by Ricepigeon May 17, 2020, 09:54:48 PM
 Board: Touhou: Gensokyo Reloaded

 I'm probably one of the newest among the testing team, but it was definitely fun and gratifying to help out. Now to binge on the actual release ,because that's totally not what I did with the test builds already. I'm happy that the rest of the public will enjoy this.
 
 I anticipate Incident Zero's development phase, which I'm also willing to help out in.
    

Re: P1 bind to a helper

 May 17, 2020, 07:58:18 AM View in topic context
 Posted by Nep Heart  in P1 bind to a helper (Started by sergeus May 17, 2020, 12:55:14 AM
 Board: M.U.G.E.N Development Help

type = posset
triggerall = numhelper(****)
trigger1 = -insert condition here-
x = helper(****),pos x
y = helper(****),pos y

 This is pretty much a common hack to emulating bindtohelper. You can also add to or subtract from (i.e.: helper(****),pos x-100 will always have you 100 pixels away from that helper's backside since what side the helper is facing is factored in) the helper's pos to adjust how many pixels your character will be next to or away from the helper in question as well.
    

Re: M.U.G.E.N Screenshots V3

 May 17, 2020, 05:14:33 AM View in topic context
 Posted by Nep Heart  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion

 I assume this new burst icon is only for your Mario Bros characters. If so, do you plan to update everyone else's burst icons to reflect their own series?
    

Re: KOF Sakura, Neowave Geese beta. All of my characters reuploaded.

 May 15, 2020, 11:14:02 AM View in topic context
 Posted by Nep Heart  in KOF Sakura, Neowave Geese beta. All of my characters reuploaded. (Started by Vans May 15, 2020, 07:46:36 AM
 Board: Your Releases, 1.0+

 I'm very excited to try out the updated version of Tiny Buffering since I use it in all my creations and, despite being the simplified version, works incredibly well. I've ever done a 360 with so much ease for example. Also excited to try out the update on Hotaru as well.
    

Re: Is it possible to "unbind" helpers?

 May 12, 2020, 11:59:58 PM View in topic context
 Posted by Nep Heart  in Is it possible to "unbind" helpers? (Started by XxJRushxX May 12, 2020, 11:53:36 PM
 Board: M.U.G.E.N Development Help

 First off, what does the binding code look like? I assume it's a bindtoroot but it could also be a posset. You can try setting a variable in either one where it will bind when the value is 1 and unbind when the value is 0 (obviously, you will need to define the conditions in which 1 and 0 occur).
    

Re: Realra's Palette Thread (Requests Closed)

 May 12, 2020, 03:35:47 AM View in topic context
 Posted by Nep Heart  in Realra's Palette Thread (Requests Closed) (Started by Realra October 21, 2019, 07:50:21 PM
 Board: Edits & Addons 1.0+

 Don't stress yourself out too much, my friend. I probably threw in such a huge demand earlier that I can understand your perspective atm, so, I would suggest slowing down so that you're not burned out too soon.