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Re: [OHMSBY Thread]: Thief Arthur Updated (3/8/21) 7 Characters Updated (3/7/21)

 March 08, 2021, 07:19:16 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Thief Arthur Updated (3/8/21) 7 Characters Updated (3/7/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Good stuff, though I notice that her "Catch and Barrage" super seems to vary in effectiveness depending on the character.

Most times it works normally, but sometimes a few characters seem to fall out halfway through (Dunno if it's cause of Arthur or the characters i'm using), I also tested it out with Jesuszilla's POTS style Felicia and all the daggers just grazed passed her without hitting.

Fixed.

Quote
Thief Arthur
-Fixed an error where Catch and Barrage Daggers whiff on certain characters



I have a little feedback is that Thief Arthur can perform dashes on her 2nd jump.

That's how it works in the source. Thief Arthur has access to a second air dash that can be used after either double jumping or air dashing from the first jump.

Your Lambda-11 will have a different moveset than Nu-13?

Yes.
    

Re: [OHMSBY Thread]: Thief Arthur Released + 7 Characters Updated 3/07/21)

 March 07, 2021, 09:49:52 PM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Thief Arthur Updated (3/8/21) 7 Characters Updated (3/7/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Thief Arthur has been released.

This makes the second MA:AB character that I worked on, that is on unless you count Iori as an MA:AB character.



Spoiler: More Screenshots (click to see content)

Get Thief Arthur here:
https://drive.google.com/file/d/1QbtJXWhBHwRS80v-vJhzc_cwAwFk_-tY/view?usp=sharing

7 other Characters have also been updated:
Quote
Shantae
-Hitsparks emitted from storm puff are now positioned according to the opponent's Y position
-Changed layering of shockwave on Opponent after being hit by jC
Isaac
-Changed the layering of the wall bounce effect for Brimstone and Devil's Advent
Bisclavret
-Changed the effects that play during the first and second wall bounces after hitting the opponent with Strong Hammer
-Fixed an error where Bisclavret was still controllable during the first frame of the astral heat winpose
Kuroko
-Fixed an error where the envshake plays more than once after hitting the opponent with 5C or jC
-Fixed an error where Kuroko was still controllable during the first frame of the astral heat winpose
Wagner, Heart and Nanase
-Fixed an error where the character was still controllable during the first frame of the astral heat winpose

Spoiler: And my next character is... (click to see content)

Have fun.



Hello~ By any chance you can update Misaka Mikoto's sprites?

This will need to be done in a later update, going through each and every sprite to fix up some coloring is going to take quite some time.

    

Re: MUGEN Video thread

 March 05, 2021, 06:11:24 AM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Here's Thief Arthur.

    

Re: MUGEN Video thread

 February 28, 2021, 08:27:52 PM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

    

Re: [OHMSBY Thread]: Hyde Updated (02/16/21) 7 Characters Updated (2/28/21)

 February 28, 2021, 07:56:01 PM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Thief Arthur Updated (3/8/21) 7 Characters Updated (3/7/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

7 Characters have been updated with some adjustments to their reversals.

Quote
Iori and Nanase
-Effects for reversal moves are now bound to the character's horizontal position
-Cornerpush and Trajectory adjustments for reversal moves
Yang, Mika,  Kokonoe, Yu, and Susano'o
-Cornerpush and Trajectory adjustments for reversal moves



i was kind of wondering why Mai's 5C overhead is different from what it is in Cross Tag.

It's mostly due to an issue with MUGEN's playerpush. If there is a blue hitbox present, but not covering the character's width, then the opponent will start to jitter when they push them, which can also lead to them phasing through the character sometimes. In Mai's original 5C, the blue hitbox is above the width, which causes the aforementioned issue.

Since we already got guard cancel, I think It would be cool if we could have the reject system applied too. This cancel is pretty self-explainatory: simply pushing the enemy away without hurting them. I think somehow this could be useful in some cases in combat.

I think having access to both Dead Angle Attack and Reject Guard at once would be a bit much, but having a config option that lets you choose between the two could work.



    

Re: [OHMSBY Thread]: Hyde Updated (02/16/21)

 February 17, 2021, 04:38:29 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Thief Arthur Updated (3/8/21) 7 Characters Updated (3/7/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Also, little feedback. And yes, tested with the updated version.
- If Hyde finishes the opponent with Pale Bringer Arose, he can moves during his winpose.
Kinda the same problem he had before with his Astral Heat.

Fixed. Go ahead and redownload him.

Quote
Hyde
-Fixed an error where Hyde could move during his win pose after KO'ing the opponent with Pale Bringer.

    

Re: [OHMSBY Thread]: Hyde Updated (02/14/21)

 February 15, 2021, 12:48:05 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Thief Arthur Updated (3/8/21) 7 Characters Updated (3/7/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Good stuff, but I noticed that Hyde can perform his astral heat twice in a match. Also noticed that even after you finish the opponent with the astral heat, you can still move around and press buttons, cancelling out his victory animation.

Got it fixed:

Quote
Hyde
-Fixed a couple of errors where the astral can be used more than once in a match and where Hyde could move during his astral heat winpose



I think that the websta version had the camera movement when doing that attack (the astral heat) I don't know how he did it but it would be a good detail that would look very good

That requires the use of the "zoom" state controller, which only works in Mugen 1.1. I want Hyde to be compatible with both 1.0 and 1.1 just like the rest of my characters.

    

Re: [OHMSBY Thread]: Hyde Released (02/14/21)

 February 14, 2021, 10:34:18 PM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Thief Arthur Updated (3/8/21) 7 Characters Updated (3/7/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

    

Re: MUGEN Video thread

 February 12, 2021, 05:45:44 AM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

No, this is my own project.
    

Re: MUGEN Video thread

 February 12, 2021, 12:06:43 AM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Here's Hyde:
    

Re: [OHMSBY Thread]: Charlotte Updated (01/26/21) 3 Characters Updated (02/03/21)

 February 12, 2021, 12:05:49 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Thief Arthur Updated (3/8/21) 7 Characters Updated (3/7/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

It helps the Burst system, as well as the helper that allows bursting during custom states, determine which of the opponent's attacks and projectiles are supers, which are not supposed to be burst-able.
    

Re: MUGEN Video thread

 February 06, 2021, 10:08:38 PM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

    

Re: [OHMSBY Thread]: Charlotte Updated (01/26/21) 3 Characters Updated (02/03/21)

 February 06, 2021, 10:06:06 PM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Thief Arthur Updated (3/8/21) 7 Characters Updated (3/7/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Daemon Bride.

Aquapazza and Daemonbride.

There's also Sengoku Basara X and Fist of The North Star.

I think you guys misunderstood the question that I was answering:

thought it would ok to ask since everyone is talking about it. But what other fighting games have you played aside from the ones you made already?

Those games you have listed are not games that I have played.
    

Re: [OHMSBY Thread]: Charlotte Updated (01/26/21) 3 Characters Updated (02/03/21)

 February 05, 2021, 06:48:26 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Thief Arthur Updated (3/8/21) 7 Characters Updated (3/7/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Quote
thought it would ok to ask since everyone is talking about it. But what other fighting games have you played aside from the ones you made already?

Off the top of my head, as far as games using Hi-res sprites goes:

Arcana Heart 3 LoveMax Six Stars, Vanguard Princess, Koihime Enbu RyoRaiRai, The King of Fighters XIII, Street Fighter II Turbo HD Remix, Chaos Code, E's Laf, and Skull Girls.

There might be one or two that I'm forgetting.
    

Re: [OHMSBY Thread]: Charlotte Updated (01/26/21) 3 Characters Updated (02/03/21)

 February 04, 2021, 06:35:03 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Thief Arthur Updated (3/8/21) 7 Characters Updated (3/7/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Update time.

Quote
Adachi
-Fixed an error where Maziodyne would sometimes not disappear when using a distortion drive
Ruby and Yang
-General adjustments to hurtboxes



I probably could have suggested it sooner, but Vanguard Princess has hi-res sprites that can be drawn from and, as freeware, it should be easy to obtain. Big caveat is that the game has a far more traditional gameplay style betraying it's very anime aesthetics, so, it end up playing something closer to Street Fighter, but with assists.

That actually is game that I have played before even though it has been a while, so a character from that game is a possibility.

1. Why do you always stick with high-res sprites?
2. Will you do a Touhou character?

1. Personal Preference
2. Maybe
    

Re: [OHMSBY Thread]: Charlotte Updated (01/26/21) Yang Updated (01/31/21)

 February 02, 2021, 06:31:06 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Thief Arthur Updated (3/8/21) 7 Characters Updated (3/7/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+


These kind of hitboxes are actually the norm in Anime Fighters such as Guilty Gear and Blazblue, where there's much more emphasis on offense. In fact, some of these games even penalize you for not going on the offensive. My characters have been designed with this kind of gameplay style in mind and are meant to be on par with other characters from these kinds of games, which is why the hitboxes are like this.

Although, I actually have been thinking about toning down the grabs across all my characters.


Not after Hyde, but probably later.


I've always stuck with using hi-res sprites for my characters, and as far as I am aware, there are not any hi-res sprites of Jojo characters unfortunately.

Outside of the characters from DBFC and Nitroplus Blasterz, there aren't really any other anime characters with hi-res sprites available that come to mind. AnToR_M has made some nice looking sprites, but none of the characters they sprited are from a series that I'm familiar with. If someone were to make some hi-res sprites of Guts from Berserk, then I would definitely work on him.
    

Re: [OHMSBY Thread]: Charlotte Updated (01/26/21) Yang Updated (01/31/21)

 February 01, 2021, 05:02:06 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Thief Arthur Updated (3/8/21) 7 Characters Updated (3/7/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Yang has been updated.

Quote
Yang
-Yang is now required to be in control in order for her semblance to activate, Preventing it from activating before round start
-Burning Ember's armor now activates later in the move
-Adjusted Hitboxes for Burning Embers
-Ultra Burst Aura now dissapears whenever Yang is in a custom state
    

Re: [OHMSBY Thread]: Charlotte Updated (01/26/21) Isaac Quick Update (01/30/21)

 January 30, 2021, 05:51:13 PM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Thief Arthur Updated (3/8/21) 7 Characters Updated (3/7/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Ah whoops. You're correct, I enabled that to make it easier for testing out the color change of the flies' pop effect, but it looks like I forgot to switch that back.

It's fixed now.
    

Re: [OHMSBY Thread]: Charlotte Updated (01/26/21) Isaac Quick Update (01/30/21)

 January 30, 2021, 10:30:25 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Thief Arthur Updated (3/8/21) 7 Characters Updated (3/7/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

The objects, including the flies, change colors exclusively during mirror matches as player 2 to avoid confusion as to what belongs to who. Against anyone who isn't himself, the objects' colors remain the same, even as player 2. Both versions of Brimstone were not supposed to change color though, they're always supposed to be red.

Anyway, fixed.

Quote
Isaac
-Devil's Advent form now matches the color of either P1 or P2's devil color scheme
-Fixed some errors involving the color changes during mirror matches
    

Re: [OHMSBY Thread]: Charlotte Updated (01/26/21) 8 Chars Quick Update (01/28/21)

 January 29, 2021, 07:38:16 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Thief Arthur Updated (3/8/21) 7 Characters Updated (3/7/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

It was working just fine when I tested the throw before saving my changes, something must've happened.

Anyway, it's fixed.

Quote
Gordeau
-Fixed bugged Throw
Mika
-Changed the attribute flags on certain moves