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Messages by orochi_kyo

    

Re: Does this site has any rule against Youtube and social media links.

 January 18, 2021, 03:58:43 am View in topic context
avatar  Posted by orochi_kyo  in Does this site has any rule against Youtube and social media links. (Started by orochi_kyo January 18, 2021, 02:03:27 am
 Board: Feedback

Is threatening me of doing the same thing that this guy did part of your mod powers?

Just wonder what if this was about one of the known guys. They use their websites but someday maybe they could post a Twitter, Facebook or even Youtube



Nope, it's part of my me powers


So you are just threatening me of stalking my posts, linking directly to my work, just because the site allows you to be a mean and leecher.

Good, way to go.
    

Re: Does this site has any rule against Youtube and social media links.

 January 18, 2021, 03:56:13 am View in topic context
avatar  Posted by orochi_kyo  in Does this site has any rule against Youtube and social media links. (Started by orochi_kyo January 18, 2021, 02:03:27 am
 Board: Feedback

Are you asking if it's okay for you to only post the download on your social media/youtube or are you saying that someone shouldn't be allowed to post the download in your same thread?

If you're just wanting to sharing a video, maybe use the video thread.

It is simple I don't have a website and I use my YT channel to distribute my content, I kill two birds with one rock, people can see what I'm offering before download and further instructions are added to the description so I don't have to copy-paste instructions all over the forums and sites.
    

Re: Does this site has any rule against Youtube and social media links.

 January 18, 2021, 03:52:35 am View in topic context
avatar  Posted by orochi_kyo  in Does this site has any rule against Youtube and social media links. (Started by orochi_kyo January 18, 2021, 02:03:27 am
 Board: Feedback

Nope, and we also don't have any rule about someone posting the link of their own accord

Congratulations for garnering my attention,  next time it might be me



Is threatening me of doing the same thing that this guy did part of your mod powers?

Just wonder what if this was about one of the known guys. They use their websites but someday maybe they could post a Twitter, Facebook or even Youtube.

It won't be next time, I promise.

    

Re: Does this site has any rule against Youtube and social media links.

 January 18, 2021, 02:14:34 am View in topic context
avatar  Posted by orochi_kyo  in Does this site has any rule against Youtube and social media links. (Started by orochi_kyo January 18, 2021, 02:03:27 am
 Board: Feedback

I just wanna say I really don't appreciate you saying I'm stalking you.

I literally have only messaged you once -- I bumped into your thread, saw no link, and kindly posted it in a reply for you.

I don't even know who you are and I think you're blowing this way out of proportion.

I agree to disagree, I posted twice, you reposted the direct link twice. Now I would like to have an opinion from an admin or a mod to proceed according to the policies of the forum.
    

Does this site has any rule against Youtube and social media links.

 January 18, 2021, 02:03:27 am View in topic context
avatar  Posted by orochi_kyo  in Does this site has any rule against Youtube and social media links. (Started by orochi_kyo January 18, 2021, 02:03:27 am
 Board: Feedback

I'm being developing small things for Ikemen Go for a year and a half, two Mugen to Ikemen Go ports and some small coding for TAG, stage intros, and Arcade coop(before it was made official).

I always shared all my stuff with others with no problem, the only thing I would like is to post those links to my work on social media and my youtube channel.

Still, for some reason, I'm being stalked by this guy who insists on putting the direct link on the posts I made in this forum because he has the personal opinion that this practice is "fishy" and it is forcing those poor people who are interested in my work to "forcing view" my video. He is not admin, mod, etc.

I just checked the rules and I can't see anything about links in other sites, social media or Youtube(any other video service provider), so I want to see if any mod or admin can answer if there is any specific policy against Mugen/Ikemen creators who use Youtube to promote and distribute their content.

If not, well I already made a report, if yes, well, then MugenGuild is not suitable for me and I have to move.

This is Youtube I'm talking about, not adfly or any other source of links to get revenue, my channel is very small and followed by just 120 persons, so not Youtube partner program and if there are any ads on my videos is part of the new Youtube policy of monetizing the platform all they want.

For the record, I have zero problems on Ikemen Discord and other forums, people there respect how creators want to distribute their content.

Thank you in advance.
    

Re: Ikemen GO

 January 02, 2021, 07:02:27 pm View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Hey quick question, has anyone here (besides me) tried to get IKEMEN GO running on a Raspberry Pi 4?  (Or any Raspberry Pi at all for that matter?)

I've been trying to get the game to compile and run on one for quite a while to no avail (you can read my escapades over on the RetroPie forums: https://retropie.org.uk/forum/topic/28055/i-k-e-m-e-n-go-on-raspberry-pi-4), and I've already mentioned it once in the Discord for IKEMEN GO, but wanted to re-ask here since I imagine this thread is where most people go for updates/info on IKEMEN GO-related stuff.  I know it's a rather niche-within-a-niche thing, but I'm curious (and mildly desperate) to see if anyone else has had any success.

I guess it runs if you install Ubuntu. The engine is still not popular, so maybe you are the first one trying this. 
Better chances for someone who knows retropie, retroarch or lakka.

So far Android port is on hold because issues with the sound driver.
    

Re: Ikemen GO

 December 26, 2020, 05:41:08 am View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases


Believe that is the thing that I wanna do and I see that lots of things that have Add004 are implemented in this new beta release in the actual state of Ikemen Go I can't create multi-layer animations for rounds, fight, ko, etc. For this reason I need to install my Add004 lifebar. I know the steps but for some reason the common1.cns it's not showed, for this reason I asked. I wanna start to test chars and more things, for this reason can someone help me? I have tried for hours to be able to do it but since this the forum no? Thank you very much!

Use attachedchar, you can attach a char to your stages and use it for lifebars. Much better than messing with Add004 and its common1.cns.zss

I have done attachedchar lifebars before but I dropped it cause I'm not interested in tag anymore.


So here we go again.

Would It be a capable with ikemen's scope of coding to have the option to have a party system of a sorts. If you were to do survival would it be possible to have character after beating them to have a scene like a continue screen but with you or them asking to join your cause and if you are doing a tag or turns survival they'd join you. the next fight they'd have half health and they'd work from there. this is granted you were doing solo survival and not co-op.

Check the wiki https://github.com/K4thos/Ikemen_GO/wiki and go to arcadepaths, you can launch custom fight scenarios with new launchfight function.

Since what you want is too custom do not expect this to be easily done on CNS, you need LUA.



    

Re: Ikemen GO

 December 15, 2020, 07:05:59 pm View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

And finally I convert my Blazblue screenpack to Ikemen Go. I really like the engine, works perfect with all the animations and lots of .png images. I use the animated portraits for select screen and works good too. The tittle screen it's much better than in mugen because the submenus. Now I start to work with the continuebg and it seems that works good. I really want to finish it to start playing, what a thrill!

Pretty cool!!
    

Re: Ikemen GO

 December 06, 2020, 05:14:39 pm View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases


Also, been playing around with the tests releases. That link should be on the main page somewhere; I can't find it and didn't even know that existed until you posted it orochi_kyo. Also, I too think forum should be used instead of Discord.


It is because there were so many new features that hasn't been tested. I guess they didn't want to give the impression that it was a stable release, it was quite bugged but they ironed most of the things by the time I posted the link here. I guess once a stable release is done the main page will get updated.
    

Re: KoF XV

 December 03, 2020, 07:46:01 pm View in topic context
avatar  Posted by orochi_kyo  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 pm
 Board: Fighting Games

Kof just became about Quantity over quality some years ago.

The only good thing SNK can do now is adding rollback netcode to KOF XIII.
    

Re: Ikemen GO

 December 03, 2020, 06:51:30 am View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

These are the new sctrls and triggers introduced in  0.96 test build.

https://github.com/K4thos/Ikemen_GO/wiki/State-controllers/#new_dialogue
To create dialogues, comes with SNK vs Capcom Chaos default setting.

https://github.com/K4thos/Ikemen_GO/wiki/Miscellaneous-Info/#arcs
Arcade paths are a new LUA module that allows you to create custom story mode.

https://github.com/K4thos/Ikemen_GO/wiki/Miscellaneous-Info/#attract
Attract is for those who want to convert their Ikemen Go game or build to an arcade game with coins and everything, third world arcade owners are very happy, now they can have their KOF/MARVEL/DRAGONBALL games with fullscreen movements to take money from kids. XD

https://github.com/K4thos/Ikemen_GO/wiki/Lifebar-features/#new_score
Yeah, score screen, show the best scores in Arcade mode.

Indialogue
A trigger that detects if the players are in the middle of a dialogue.
https://github.com/K4thos/Ikemen_GO/wiki/Triggers/#new_indialogue

Movelist
Introduced in 0.95 but just in the case you missed it.
Shows command list in the pause menu.
https://github.com/K4thos/Ikemen_GO/wiki/Character-features#def_files_movelist

Lifebar action
https://github.com/K4thos/Ikemen_GO/wiki/State-controllers#new_lifebaraction
Now you can sincronize sprites,anims, and sounds with lifebar data, like time, power, life, etc.

2vs2 or 4vs CPU.
Ikemen GO now supports up to 4 players, you can configure controls or sticks on the options menu or the Pause menu.
Or a keyboard, 4 players in a keyboard!!!

More info here
https://github.com/K4thos/Ikemen_GO/wiki
    

Re: Ikemen GO

 December 03, 2020, 06:24:33 am View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

We need a section that has links to compatible screen packs.

I’m trying to make the move from 1.1 to Ikemen Go but I’m having trouble finding all options for what screenpacks exist for it... still don’t quite understand everything. Or can I use my regular Mugen screen packs? I’m trying to use Noz Warzone or Legacy. I saw a Warzone conversion but I saw it’s for an older Ikemen or will it work for Go too?

You can use your old Mugen screenpacks, a lot has been worked for retro compatibility, still don't expect 100/100.
The only thing is you'll need to add the new features to the system.def and the fight.def.
In this parent thread, I see some screenpacks compatible with Ikemen Go.


Btw It is kinda sad to see this thread lacking updates.
Discord server is hot right now with the test of many new features, including dialogues, story paths, LUA modules, but everything is in beta right now. So if you want to test the new features, visit this link and download the latest test build.

https://ci.appveyor.com/project/Windblade-GR01/ikemen-go-test-environment/build/artifacts

I recommend you to keep your custom "Mugen" in the latest stable release and use this build just if you want to test and help devs in reporting bugs.

I don't like Discord, a closed environment where everything get lost, forums are way better IMO.
    

Re: Ikemen GO

 July 20, 2020, 09:44:07 pm View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Seeing the Appveyor build is outdated by 2 months, how safe would it be to use updated files from the Githubs?

Well, my answer came kinda late since the new version is out, but I don't think to update from the Github is a good idea. Pretty much of the code is WIP and if you run into a bug, how can you report a bug on a feature that is not "officially" out.

I only compile from Github when devs ask for testing features in the discord channel.  Appveyor releases are safer. When devs feel the code is ready for use it got pushed into the appveyor, which we maybe can consider as the main branch.

Now if you are talking about taking files from the github and using it with the appveyor "official" release, not a good idea, I dont think you cant even launch the engine without crashing to desktop.
    

Re: Ikemen GO

 July 06, 2020, 11:49:16 pm View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

As far as the extra modes will there ever be a side scroller beat em up mode like TEKKEN FORCE.

I always recommend (and somehow Im getting some hate in the Discord for that)  to check the Wiki, because if you check it youll see some tools that could be useful for making more advanced stuff. For now, nohardcodedkeys is not in the wiki or the main build but will be added soon(I hope so) this blocks the ability of the AI or the player to access hardcoded commands like jump, crouch, walk or back, so you can redirect these commands to your custom state and make them walk upward or downward and here you go, you already have the basis of a 2.5D beat them up.
But making a whole mode for this looks silly since OPENBOR is already there and it suits all the needs of this genre. But still possible in ikemen Go once more people start to learn how to use the new tools.

https://github.com/K4thos/Ikemen_GO/wiki
    

Re: Ikemen GO bug reports and know bugs

 July 03, 2020, 12:15:59 am View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 pm
 Board: IKEMEN Releases

    

Re: Ikemen GO

 July 03, 2020, 12:13:42 am View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Spoiler, click to toggle visibilty
That is not necessary to open a mugen screenpack, mugen screenpacks should work without doing that, it will only not show Ikemen Go features or options in the Options menu.
What you describe is if someone wants to use Ikemen Go Features in a Mugen screenpack, which is pretty much recommendable since the intention of moving from Mugen to Ikemen GO is using all the features.
Now if OP is talking of Ikemen vanilla, yes, you have to port the screenpack.

The best option is to check Ikemen Go log file. Also, test a clean install to confirm if the PC can run Ikemen Go.
Really? In previous versions, screenpacks and lifebars would crash IKEMEN if I tried to use them directly without any messages. So I just gave up after a few tries.

In most cases adding [Victory Screen] parameters makes many old screenpacks work for me, obviously without Ikemen Go features. So in this case if you know of a screenpack that doesn't run even after victory screen is added report it, it could be a bug or an undocumented Mugen featured not ported to Ikemen Go. I already reported the lack of these parameters makes Ikemen Go to crash to desktop.
Just curious does the Legacy SP by NoZ run on Ikemen GO ?

It runs, but since Legacy uses images for the menus, adapting it to the new features could be troublesome.
    

Re: Ikemen GO

 June 17, 2020, 07:02:05 pm View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

I tried to use the AX2 screenpack with my IKEMEN, and when I try to run it, it just does not open, can someone help me?
The solution is simple, you have to import the screenpack:

That is not necessary to open a mugen screenpack, mugen screenpacks should work without doing that, it will only not show Ikemen Go features or options in the Options menu.
What you describe is if someone wants to use Ikemen Go Features in a Mugen screenpack, which is pretty much recommendable since the intention of moving from Mugen to Ikemen GO is using all the features.
Now if OP is talking of Ikemen vanilla, yes, you have to port the screenpack.

The best option is to check Ikemen Go log file. Also, test a clean install to confirm if the PC can run Ikemen Go.

Ikemen Go will not open no matter what I do, I even ran it on compatibility mode, and it still won't launch whatsoever. no error message or nothing!!

Make this kind of report as if you were reporting bugs for a commercial game. Put your system hardware,(CPU,GPU,RAM) then your OS.(for example windows 7 SP1).

Ikemen Go needs a GPU that supports OPENGL 2.0,  default windows drivers for GPUs are not updated and you should install the official driver from the vendor website.
    

Re: Ikemen GO

 March 24, 2020, 07:59:43 pm View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Greetings, people of MFG. I used to have an account here with my main email but have long lost it, and did not interact at all with you either. Anyway, I long wanted to try out this fancy reverse-engineering of the engine, as I like the consistency and features it seems to possess. I am used to the screenpack LEGACY (the one with normal, character-provided portraits) and I remember seeing screenpacks of similar quality for this engine -- I also remember being able to, in place of portraits, setting the characters' idle animation. Do you have any quick suggestions for quality screenpacks, and the documentation for the aforementioned alternative to traditional portraits? I am also wondering if the special, stage-bound boss introduction trick found in Mr. Ansatsuken's Akuma is still working with this (it is not vital, of course).
And lastly, is there anything remotely similar to VSelect? I am ready to be confined to editing text, but a graphical editor would be a nice addition.
Reverse-engineering? Ok.  I didnt know you can call a new piece of software made from the scratch in a new coding language "reverse-engineering".

In words of one of the main devs  Ikemen Go is still pretty much in alpha-beta stage for having a stable release. So with new changes coming almost every month most people doesnt care yet of making tools that will not work the next month because the changes.
In this case since select.def is subject of changes, a tool like V select would have no sense until stable release. Select.def has passed by many changes, including having multiple characters in one slot, boss.

For the documentation, download a clean copy of the last version in the appveyor, the default screenpack are full documented about the new features you can use with a few examples, check system.def, fight.def and select.def.

For the new commands and their parameters visit K4thos wiki.
https://github.com/K4thos/Ikemen_GO/wiki
Incomplete and lacks of examples for now.
    

Re: [960x720]PJ MUGEN Version 2.8 IKEMEN GO Edition

 March 22, 2020, 10:01:04 pm View in topic context
avatar  Posted by orochi_kyo  in [960x720]PJ MUGEN Version 2.8 IKEMEN GO Edition (Updated 3/6/2022) (Started by PeeJay Bonobo March 22, 2020, 09:58:21 pm
 Board: IKEMEN Releases

Excellent!!! Nice release.
    

Re: Ikemen GO bug reports and know bugs

 March 21, 2020, 07:43:04 pm View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 pm
 Board: IKEMEN Releases