If per chance you don't happen to get the time to fix the bugs, would you give us permission (so long as we give credit) to patch them out in your stead?
For one: I'm **immensely** surprised and happy that the Black Heart characters of yore have gotten their polished up version from the full-game converted into regular MUGEN 1.0/1.1 for *two* on the other hand: Speaking of that polished I've noticed a coding error when it comes to Peketo's fatal attack, it works fine on characters that use the proper anim for the decapitation, but *doesn't* on a character that has no such anim as shown in the following clips (turned on Debug mode just in case) https://streamable.com/vclgom https://streamable.com/4vbsdg
Hope this can be rectified without issue -8i98oy
P.S: To Borghi himself, I'm wishing you the best of luck on the development of your new survival horror game!
Its nice to see a M.U.G.E.N creator of yore still around the bend here and there, since older characters are getting updated for the new generation, I was wondering Ilusionista, and this is the biggest "if" of all time, but would you ever consider an fresh re-creation of Shin Kazuma someday in the future? (as in the edit of Kazuma from Galaxy Fight with all the fatalities, the overarching edginess and the usage of the phrase: "All your base are belong to us")
(50 bucks say's I'm quite literally the only person in the entire Guild thats still around other than Ilusion themselves who knows what character I'm talking about.)
That's understandable, the swishes do add that distinct flair for Strider after all, do you think theres other characters like Strider outside the usual high-res characters (P4 Arena, Blazblue, Guilty Gear, ect) that you may consider converting into the OHMSBY playstyle someday? (ik theres an actual name for the playstyle but idk the actual name X_X)
Already a big fan of Ohmsby's creations and seeing a character like Strider get the same sort of gameplay style ever tickles my fancy since they're some of my favorites to play You think a color separation patch could be plausible for em? :0c
>I recently return to M.U.G.E.N >So does one of my favorite MUGEN youtubers ProjectLG >I come back here after passing the time with some emulated FF:Disiddia 012 (and waiting for the site to come back srs I was wondering what happened ngl) >Find out the absolute O.G, father of Rare Akuma himself Phantom.Of.The.Server returns
I feel it in the air gents, the next M.U.G.E.N Renaissance is upon is
Either that or I'm just being overly dramatic, but holy hell in a handbasket welcome back, king
Re: [GR style] Ten characters updated (08/17/20),Five characters updated (08/10/20)
I know I haven't used this acc for basically anything in the past.... I don't even know how many years, but I gotta' say that it's pretty admirable that you're still giving updates to your many Touhou characters to this very day. If I may ask, are you perhaps attempting to go for entirely source accurate versions of them hence the vast amount of said updates? (unless im wrong of course)
happy late birthday mugen despite your own creator pretty much going awol for the rest of time we're still here to keep you around
shoutout to BoggyTheWorm for creating the following video which i discovered by accident (via looking at lego super smash brothers videos on youtube long long ago) https://www.youtube.com/watch?v=Bc6PVBBz4ZU
So for example, im working on a sprite edit for Moryia from Last Blade 2, character portrait is changed in colors (hair and cape are black but inner clothing is a slight shade of blue) and i had made a set of palletes to use once in-game, .def file set up, i head into game, but when choosing a pallete, they don't seem to work. The portrait works fine but the palletes are overwritten by the current pallete saved in the ssf file, any advice?
Well we can strike this shit, reverse it and close the case now, apparently what i FAILED TO NOTICE BELOW THE SAME WIN STATE IM EDITING was an anim state for the SAME SPRITE i was trying to edit, and the PalFX controller is the one that actually changes the color here.
But if i somehow have your attention by chance, here's another predicament: So in another win state, i'd like for the music to cut out entirely, but at a certain time. (For example, first two PlaySnd states go off, but on the THIRD state the music will cut out until the next round starts.)
I've fidgeted around with the AssertSpecial nomusic trigger, but i can't seem to get it to work right, any advice?
For ex; im changing a sprite used in Troubleman, Part 2's win poses. (where he remarks that he happens to be getting sleepy before turning to stone.) I'm working on an edit that changes this winpose from turning to stone to ice, with some added sound effects for some comedic effect. After some extracurricular state editing i changed the monochrome PalFX of TMP2 to a color which matched ice pretty well, but the problem comes when the anim where he falls down and shatters into pieces comes in, if i try to recolor the stone by increasing the hue and giving it a blue shade to represent ice through its pallete, then saving it as a different sff file to test it, the color comes out fine but there's a strange side effect, any time i try to choose another character pallete it always seems to be the default pallete of the character than the pallete assigned to the respective key, i really don't have a clue what this is about, but i'm sure that someone out there has dealt with this problem and knows a solution.
Re: Capcom vs. Snk: Mugen Edition by Akito-Sama and OldGamer
alright now its time for part 2 of the dillema, now that my screenpack is all nice and dandy, i edited the colors of the select screen with a new pallete, but every time i seem to have it transparent, it always goes back to a pitch black background.
So i went and added 6 new slots at the bottom of the roster, the right side works fine but the left seemingly just resists to have slots in its place. I've fidgeted around with both rows and columns, character select and it seems i've seemingly tried about everything i could.
https://i.imgur.com/2SEmBBi.png ^in case you need extra context^ if anybody's a mugen veteran or screenpack creator, yall let me know