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rgveda99

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Messages by rgveda99

    

Re: Sailor Sprites

 July 02, 2022, 02:44:16 AM View in topic context
 Posted by rgveda99  in Sailor Sprites (Started by rgveda99 December 20, 2012, 03:45:20 PM
 Board: Graphics

    

Re: Is Infinite Combos bad game design?

 June 30, 2022, 02:29:03 AM View in topic context
 Posted by rgveda99  in Is Infinite Combos bad game design? (Started by D. HoChoy June 29, 2022, 03:24:23 AM
 Board: Fighting Games

Yes. It's bad gameplay design. Doesn't mean it's not entertaining. It does get boring seeing TOD combos 50 times but its up to some players to find strategies against them.
    

Re: Sailor Sprites

 June 29, 2022, 04:37:28 AM View in topic context
 Posted by rgveda99  in Sailor Sprites (Started by rgveda99 December 20, 2012, 03:45:20 PM
 Board: Graphics

Was working on Sailor Jupiter but Shinmrgrill wanted this badly for Openbor for her spawning animation. Thankfully the old S game had this for her intro.



 :lol: My artwork around the face is so different from the original.  :hyo:

I'll most likely edit the original especially the eyebrows.
    

Re: Sailor Sprites

 June 18, 2022, 11:32:32 AM View in topic context
 Posted by rgveda99  in Sailor Sprites (Started by rgveda99 December 20, 2012, 03:45:20 PM
 Board: Graphics

Getting there. Calling it a day. I don't want to exhaust myself like last time. I'll work on the skirt tomorrow.

This was so worth it though. Originally planned Lt. Kurosawa for base but I ended up with Natsume from Ninja Masters.

I was actually done with this frame last year but it's like a standing frame and I have to be the in between animator and everything has to be perfect.  :knife:





I'm really glad about these news!
My wish is these custom edits to finally get into actual gameplay!! (But you already know that)

Oh they definitely will. I just don't know which one's will make it.  :hyo:

    

Re: Sailor Sprites

 June 17, 2022, 01:02:18 PM View in topic context
 Posted by rgveda99  in Sailor Sprites (Started by rgveda99 December 20, 2012, 03:45:20 PM
 Board: Graphics

I haven't touched this in a year. Since I now have a new mugen coder I need to finish Sailor Jupiter. Got 3 projects now with Ikemen, Mugen and Openbor with Openbor close to being release.

Gonna pour my heart and soul into this.

    

Re: Sailor Sprites

 June 15, 2022, 07:14:51 AM View in topic context
 Posted by rgveda99  in Sailor Sprites (Started by rgveda99 December 20, 2012, 03:45:20 PM
 Board: Graphics

2 new secret characters (well not so secret anymore  :catgoi:).

Hoping to see the new enemy characters make it to the game which are Chagarma by Luis Chamat and Jamanen by me.  :beatnik:



    

Re: Street Fighter 6 (PS4/PS5) (2023 Release)

 June 03, 2022, 11:52:07 AM View in topic context
 Posted by rgveda99  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

    

Re: Sailor Sprites

 May 26, 2022, 05:15:12 AM View in topic context
 Posted by rgveda99  in Sailor Sprites (Started by rgveda99 December 20, 2012, 03:45:20 PM
 Board: Graphics

Slash attacks in action.  :hyo:

    

Re: Sailor Sprites

 May 09, 2022, 01:46:02 PM View in topic context
 Posted by rgveda99  in Sailor Sprites (Started by rgveda99 December 20, 2012, 03:45:20 PM
 Board: Graphics

Intro before the battle.



Gonna make a new stance one fit for a fighting game.
    

Re: Marvel Cinematic Universe: THE END (until the next movie comes out)

 May 04, 2022, 10:06:35 PM View in topic context
 Posted by rgveda99  in Marvel Cinematic Universe: THE END (until the next movie comes out) (Started by Iced July 15, 2012, 03:54:44 AM
 Board: Entertainment

Question:
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
    

Re: Marvel Cinematic Universe: THE END (until the next movie comes out)

 May 04, 2022, 03:10:01 PM View in topic context
 Posted by rgveda99  in Marvel Cinematic Universe: THE END (until the next movie comes out) (Started by Iced July 15, 2012, 03:54:44 AM
 Board: Entertainment

Just watched Dr. Strange Multiverse Of Madness. Surprised it gets a few ideas from both Fox's Legion and The Gifted just executed differently.

Spoiler, click to toggle visibilty



Overall the fan service feels forced at times but it's not as laughably bad as Resident Evil 5. Best part would have to be the fight scenes. Still think Ant-Man 2 is the best MCU film.
    

Re: Sailor Sprites

 May 03, 2022, 01:12:40 PM View in topic context
 Posted by rgveda99  in Sailor Sprites (Started by rgveda99 December 20, 2012, 03:45:20 PM
 Board: Graphics

Enjoy.  :catgoi:


Quote
I (I, I, I), I got to be your friend now, baby
And I (I, I, I) would like to move in just a little bit closer
(To move in just a little bit closer)
All I know is that to me
You look like you're lots of fun
Open up your lovin' arms
Watch out, here I come



https://twitter.com/Sailor_Beyond/status/1521445717201780737

Hope Bloodbane will be done with the next Openbor update.
    

Re: Sailor Sprites

 April 27, 2022, 09:06:44 PM View in topic context
 Posted by rgveda99  in Sailor Sprites (Started by rgveda99 December 20, 2012, 03:45:20 PM
 Board: Graphics

Whoo hoo!!! Done with her standard brawler combo.  :bjugoi:

Using Karin Son sprites made this look better. I have one more move to add for the Openbor stuff which uses both Karin Son and Skates from Streets Of Rage 3.



After that I'll work on Mugen custom moves which are basically crouching attacks, jumping attacks, roll, victory and lost animations. Hopefully I can finish everything by end of May and make Sailor Saturn Melty Blood, MVC or KOF compatible.
    

Re: Sailor Sprites

 April 26, 2022, 12:33:15 AM View in topic context
 Posted by rgveda99  in Sailor Sprites (Started by rgveda99 December 20, 2012, 03:45:20 PM
 Board: Graphics

New Sailor Saturn combo animation is done. Hoping I can finish all her necessary animations for the Openbor side of things next week then I'll proceed with her Mugen custom animations which are usually crouching attack frames and a few other things specifically for fighting games. Goal is to be done by mid May then work back on Sailor Jupiter or Sailor Chibimoon.

https://twitter.com/Sailor_Beyond/status/1518716143493869568



Gonna be taking it slow today for the next set of combo string animation as it has 8 frames in total.

Don't want to burn myself out like last time.
    

Re: Sailor Sprites

 April 22, 2022, 03:25:07 PM View in topic context
 Posted by rgveda99  in Sailor Sprites (Started by rgveda99 December 20, 2012, 03:45:20 PM
 Board: Graphics

    

Re: Arcade Mode in Modern Fighting Games? Is it worth it? What are your thoughts?

 April 20, 2022, 11:40:55 PM View in topic context
 Posted by rgveda99  in Arcade Mode in Modern Fighting Games? Is it worth it? What are your thoughts?  (Started by The Shakunetsu April 15, 2022, 06:58:40 PM
 Board: Fighting Games

If it's purely 2d I prefer having an option for Arcade mode and get into the heart of the action and not play a visual novel.

I only go with Story mode if I am bored or want to learn more about the characters.
    

Re: Sailor Sprites

 April 17, 2022, 05:55:29 PM View in topic context
 Posted by rgveda99  in Sailor Sprites (Started by rgveda99 December 20, 2012, 03:45:20 PM
 Board: Graphics

Made new sprites for Sailor Saturn.

Finally have a proper knockout and rise animations includes a new attack which is also her intro in the Super Famicom game.

The last row only has one new custom which is the 4th one. The original one looked really awkward.



Hope you guys can use it. Also there are new animations from Multiv28 and I don't have those but they look cool though.

Also I'll be incorporating moves from a character named Karin Son from Voltage Gowcaizer as I find Sailor Saturn's Super Famicom standing normal slashes uninteresting and they won't look good for a beat em up standard combo.

Other future plans would be to make her shorter (I'll be making a 2nd sprite sheet for that) as I didn't specify her height when I commissioned her back in 2014. Will research on moves from the spear girl from Trinity Blood with the Dengenki Bunko Fighting Climax game.
    

Re: Sailor Sprites

 April 13, 2022, 01:41:51 AM View in topic context
 Posted by rgveda99  in Sailor Sprites (Started by rgveda99 December 20, 2012, 03:45:20 PM
 Board: Graphics

This one is a different Openbor project. Just thought I'd share it cause I actually commissioned another pixel artist to do this Natsume/Banpresto style Sailor Saturn way back in 2012 or 2013.  :egypt:

I'm actually planning on editing it and adding some new stuff especially for Mugen/Ikemen.  :beatnik2:

    

Re: Sailor Sprites

 April 12, 2022, 02:42:38 AM View in topic context
 Posted by rgveda99  in Sailor Sprites (Started by rgveda99 December 20, 2012, 03:45:20 PM
 Board: Graphics

And nice custom use of these ice sprites :)

I'm actually planning on editing another Bust A Move sprite for World Shaking the way I edited a sprite from Sky Blazer for Jupiter Thunder Dragon. I had fun modifying it. This was actually 2 separate sprites combined into one which are from Sky Blazer and Sailormoon Another Story.

    

Re: Sailor Sprites

 April 11, 2022, 03:53:43 PM View in topic context
 Posted by rgveda99  in Sailor Sprites (Started by rgveda99 December 20, 2012, 03:45:20 PM
 Board: Graphics