YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

*
DaHatMan is Offline
Contact DaHatMan:

DaHatMan

User

Messages by DaHatMan

    

King Of Fighters 15 Mock Up Files

 September 02, 2021, 11:23:16 pm View in topic context
 Posted by DaHatMan  in King Of Fighters 15 Mock Up Files (Started by DaHatMan September 02, 2021, 11:23:16 pm
 Board: Your Releases, 1.0+

    

Re: add004basic

 May 31, 2021, 08:24:07 pm View in topic context
 Posted by DaHatMan  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, 1.0+

So I haven't been able to find a fix for this yet and I'm unsure if it's an issue you fix with the character files of the common1.cns but I've seen it mentioned before in this thread but no fix for it after reading through like 40 pages. How exactly do you fix infinite juggle? I know it has something to do with var(15) & Var(16) but I'm unsure exactly what to change there without breaking something.

https://streamable.com/stcg5z
    

Re: [1.1 720p] Citrix Lifebars

 October 01, 2020, 02:25:02 am View in topic context
 Posted by DaHatMan  in [1.1 720p] Citrix Lifebars (Started by DaHatMan September 29, 2020, 01:38:34 am
 Board: Your Releases, 1.0+

Added Necro_RK's Time Font Edit.
    

[1.1 720p] Citrix Lifebars

 September 29, 2020, 01:38:34 am View in topic context
 Posted by DaHatMan  in [1.1 720p] Citrix Lifebars (Started by DaHatMan September 29, 2020, 01:38:34 am
 Board: Your Releases, 1.0+

ScreenShots
Spoiler, click to toggle visibilty

Video

Download
https://dvmugen.theostlobby.net/hosted-creations/habadashery-wares/

After 5 good days of working on these, I've finally created my own lifebar. It's kind of wild with all the coding, sprite editing, and pixel shifting that I had to do, but man was it worth it. Originally these were only going to be used on a Full Game Project I'm working on but they were too nice to not release for y'all. The custom port is very simple to make with the template and you can also opt to not use them at all and it'll still look nice.

 I have to give special thanks to a couple people.

- President Devon
If it wasn't for your works being open source this definitely would have been a lot harder to make. I appreciate all the work you put in and keep being awesome!

- DOWX20
For an ear and help with ideas on this project. I hope you enjoy using it as much as I enjoyed making them.

- Meido Wiseau
Your Custom FightFX definitely helped tie everything together. Thanks for making them and putting them out for us to use.

- DarkValentine1984
For allowing me to host the lifebars on their site as well as some direction in the creation

Edit: Necro_RK went ahead and added a slight patch to the lifebars with a Time Font Edit.

https://www.mediafire.com/file/4fprhx6d9ym5xpb/Citrix_TimeFont_patch.rar/file
    

Custom Font Map 0,66 Index Problem

 September 09, 2020, 03:26:35 pm View in topic context
 Posted by DaHatMan  in Custom Font Map 0,66 Index Problem (Started by DaHatMan September 09, 2020, 03:26:35 pm
 Board: M.U.G.E.N Configuration Help

Hey Guys, so I'm having this issue specifically for the 0,66 Index on the Font.sff I've already tried skipping the index to see if that would solve the issue but it doesn't. Here's the problem in question.

Now when I try to skip the index and continue onto 0,67 and so on it produces the sort of same effect except with the particular sprite not showing up but others instead in the sff. as you can see I have it indexed properly here

Here's what happens when I remove the 0,66 index from the sff.
It doesn't skip the index, and instead displays this and the 0,67 index is perfectly fine.

So I'm sort of at a loss for what to do as going past the 0,66 index while in mugen every other sprite is perfectly fine. Any ideas as to what this is and how to fix it?

Edit: Okay so upon further testing I found that if I removed the indexes 0,75 and 0,95 the 0,66 index appeared as normal. So maybe the issue was that 0,75 and 0,95 were interfering in some way. So I'm testing trying different indexes for those sprites currently.

Solved: So yes the 0,75 and 0,95 were the issue. I changed those indexes to 0,102 and 0,104 respectively and it completely solved the issue.
    

[720p] Asura Buster - Western Journey

 April 12, 2018, 09:01:41 am View in topic context
 Posted by DaHatMan  in [720p] Asura Buster - Western Journey (Started by DaHatMan April 12, 2018, 09:01:41 am
 Board: Your Releases, 1.0+

    

Re: [720p] Vagrant Moon

 April 11, 2018, 05:50:45 pm View in topic context
 Posted by DaHatMan  in [720p] Vagrant Moon (Started by DaHatMan April 11, 2018, 08:37:28 am
 Board: Your Releases, 1.0+

Actually no I'm not. They are in 8 Bit before I add them in that's just how the sprite is. I'll go ahead and recolor the bush, but as far as the blurriness that's just there. I can't really fix that and honestly it's not that bad. You don't really see it while the stage is in motion.
    

Re: [720p] Vagrant Moon

 April 11, 2018, 11:58:38 am View in topic context
 Posted by DaHatMan  in [720p] Vagrant Moon (Started by DaHatMan April 11, 2018, 08:37:28 am
 Board: Your Releases, 1.0+

Not too bad, the Suzaku temple kinda clashes with the trees though.

Yeah I was really trying to find something to break up the stage a little bit and give it some more depth than just Floor & BG, some SBX sprite sheets were all I had on hand at the time and I worked on trying to get the Castle color coded correct to at least fit the feel of the stage a little more, though if you have any idea as to what you might want to see instead I could easily just update the stage and get rid of the clashing element.

So I gave the stage an edit. How does this look?
    

[720p] Vagrant Moon

 April 11, 2018, 08:37:28 am View in topic context
 Posted by DaHatMan  in [720p] Vagrant Moon (Started by DaHatMan April 11, 2018, 08:37:28 am
 Board: Your Releases, 1.0+

    

Re: Does this thing exist?/who is the author?/etc. thread.

 November 04, 2017, 12:25:16 am View in topic context
 Posted by DaHatMan  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Anyone have any info on this stage?
    

Adding Custom Stages Into Font/Stage.sff Tutorial

 October 14, 2017, 01:45:42 pm View in topic context
 Posted by DaHatMan  in Adding Custom Stages Into Font/Stage.sff Tutorial (Started by DaHatMan October 14, 2017, 01:45:42 pm
 Board: Tips, Tricks, Tutorials

Made this after fiddling around with it some more as there were no tutorials that I could find to address the issues that I was having.
    

Custom Font.sff Problems

 October 14, 2017, 01:15:32 am View in topic context
 Posted by DaHatMan  in Custom Font.sff Problems (Started by DaHatMan October 14, 2017, 01:15:32 am
 Board: M.U.G.E.N Configuration Help

Okay so I'm having this issue with custom stage fonts for certain screenpacks. More specifically I'm not sure what the problem is. I've already been able to import 6 stages and the sprites from SFF work just fine for them but when it comes to the next few there's an issue.

Here's the sprite in question. Using the index 0,39 like in the Font Map.


Here's showing that the name in the .def is correct with the index value


But when I go inside my Mugen and see if the sprite is working ....


Does anyone know how to fix it?

EDIT 1: I think it might honestly be the stage itself. I just tried the same Index Value number with a different stage using the same sprite and it worked perfectly. I'm really not sure why this is happening, but if this is what I have to do, it's what I have to do.

EDIT 2: Okay yes it's definitely the stage in question, I'm started looking at some others and the same thing happens no matter the index value in the Stage Font.sff Do I know why they do this? Nope, but I suppose it's okay and I'll just have to deal with it.

Final Edit: Okay So I finally figured out what the issue was. The problem was the semi-colon before the name. In mugen code I believe if there is a semi-colon the engine will not read that line of text. I removed the semi-colon fixed the index value and the issue was completely resolved. So seeing as I had to figure this out on my own I'll probably be making a tutorial on this considering that there's not a lot out there about custom stage font so others will know what to do.
    

Re: wrestling

 June 28, 2017, 06:51:16 pm View in topic context
 Posted by DaHatMan  in wrestling (Started by Titiln August 28, 2007, 08:49:26 pm
 Board: Entertainment

Definitely not mad at the Punjabi Prison match though.
    

Re: wrestling

 February 15, 2017, 03:24:53 am View in topic context
 Posted by DaHatMan  in wrestling (Started by Titiln August 28, 2007, 08:49:26 pm
 Board: Entertainment

Would be amazing if there was though.
    

Re: wrestling

 February 15, 2017, 03:17:39 am View in topic context
 Posted by DaHatMan  in wrestling (Started by Titiln August 28, 2007, 08:49:26 pm
 Board: Entertainment

    

Re: wrestling

 February 15, 2017, 02:56:12 am View in topic context
 Posted by DaHatMan  in wrestling (Started by Titiln August 28, 2007, 08:49:26 pm
 Board: Entertainment

Okay so this might be dumb as all hell and I'm probably late, but is there anyway to get that "Creation of Kevin" piece on RAW as a wallpaper. I cried laughing so hard when I saw it.
    

Re: Street Fighter V

 February 16, 2016, 08:18:58 am View in topic context
 Posted by DaHatMan  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

I'm getting the feeling that the game is just poorly optimized on Steam. Some are saying that the framerate straight up caps at 50FPS in fullscreen. I've noticed myself that offline it doesn't run properly but when I actually got a match in online it ran completely fine. I dunno what's going on or what that means but I just built a new rig so surely it couldn't be my fault.
    

Re: E-ryu(snk)updated to V1.1

 September 28, 2015, 10:37:38 pm View in topic context
 Posted by DaHatMan  in E-ryu(snk)updated to V1.1 (Started by 119way August 16, 2015, 08:04:16 am
 Board: Your Releases, older Mugen

Every time I try to extract the RAR it says that the sff is broken. Anyone else have a problem with this? I've downloaded it a couple times but the same problem shows up.
    

Re: Def Jam Fight for NY Screenpack Custom Portraits

 July 22, 2015, 02:12:33 pm View in topic context
 Posted by DaHatMan  in Def Jam Fight for NY Screenpack Custom Portraits (Started by Ryu From Streets™ April 02, 2015, 12:15:19 am
 Board: Your Releases, 1.0+

Okay so I finally finished all my own ports of this SP. No winner ports though since I always turn winner's screen off anyway. Either way hope you enjoy.

There are 56 characters total that I did ports for. Pain in the ass. Here's a same.

POISON
Spoiler, click to toggle visibilty

HAYATO
Spoiler, click to toggle visibilty

JILL
Spoiler, click to toggle visibilty

https://www.mediafire.com/?jd38c6zjd38wxcg
    

Re: Roster Showcase

 July 22, 2015, 01:50:06 pm View in topic context
 Posted by DaHatMan  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion

Finally! Finally finished my roster! So many ports. Soo fucking tired, but I did it. Now I just need to add music to my stages and the unotag system T_T