Posted by supercain
in time% wont work unless it equals 0? (Started by supercain January 26, 2021, 05:33:59 pm
Board: M.U.G.E.N Development Help
Board: M.U.G.E.N Development Help
Thats my advice so take it or leave it.
[State 90]
type = explod
trigger1 = time%3 = 0
trigger1 = numexplod(4439) < 10
anim = F69
removetime = -1
postype = p1
pos = 0+random%70,0+random%10
ID = 4439
[Camera]
boundleft = -350
boundright = 350
boundhigh = 50
boundlow = 20110
tension = 100
verticalfollow = 1.02
overdrawhigh = 20
overdrawlow = 9999
startzoom = 1
zoomin = 0.6
zoomout = 0.3,0.1
[State 0, screen]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1,1
[State 0, fall] ;anim 1
type = Explod
trigger1 = time%2 = 1 && numexplod(4427) = 0 && numexplod(5401) = 0
ID = 4427
removetime = 20
[State 0, fall] ;anim 2
type = Explod
trigger1 = numexplod(4427) = 0 && numexplod(5401) = 0
ID = 5401
removetime = 6