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harry7mason

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Messages by harry7mason

    

Re: Wide-screen and zoom edits of various lowres stages (updated: 2024-01-01)

 January 03, 2024, 12:26:52 am View in topic context
 Posted by harry7mason  in Wide-screen and zoom edits of various lowres stages (updated: 2024-02-07) (Started by Kasasagi March 18, 2023, 02:09:06 pm
 Board: Edits & Addons 1.0+

Thanks again for this incredible collection and Happy New Year 2024!
    

Re: SFA - Train Garage

 November 15, 2023, 11:13:38 pm View in topic context
 Posted by harry7mason  in SFA - Train Garage - "Evening" variation added (Started by Slayer. November 15, 2023, 02:25:32 am
 Board: Your Releases, 1.0+

Thanks! I love this SFA stages. If I remember fine, this stages don't have the jump, so if you added it for yourself that is awesome.
But the bad side, I can't download it because the page give me this message:
This file is currently set to private.

Thanks for your time
    

Re: Maxroom (Maxwell the Cat) MUGEN Hi-Res Stage Release

 August 26, 2023, 12:52:30 am View in topic context
 Posted by harry7mason  in Maxroom (Maxwell the Cat) MUGEN Hi-Res Stage Release (Started by Slayer TheMeanBean August 25, 2023, 02:35:24 am
 Board: Your Releases, 1.0+

Maxwell! This is awesome but you should add this music in loop:
    

Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-08-20)

 August 20, 2023, 10:42:15 pm View in topic context
 Posted by harry7mason  in Wide-screen and zoom edits of various lowres stages (updated: 2024-02-07) (Started by Kasasagi March 18, 2023, 02:09:06 pm
 Board: Edits & Addons 1.0+

Thanks so much! A lot of new classic stages I love.  :yuno:
    

Re: Arcana Heart 3 Love Max

 May 31, 2023, 03:23:23 am View in topic context
 Posted by harry7mason  in Arcana Heart 3 Love Max (Started by GaziraAgain May 07, 2023, 11:10:29 pm
 Board: Your Releases, 1.0+

Thank you very much Gazira. I really love this stages.
Do you have the sprites for the otherworldly versions of these stages? :???:
 I have seen them but they do not have the quality or the vivid colors of these.  ^_^
    

Re: China Wall Dusk | 3D Parallax Edit 1.1

 May 28, 2023, 01:48:22 am View in topic context
 Posted by harry7mason  in China Wall Dusk | 3D Parallax Edit 1.1 (Started by GDPenguin May 20, 2023, 10:18:56 pm
 Board: Edits & Addons 1.0+

Yes! it's working now.
Thank you very much for this beautiful stage  ;)
    

Re: China Wall Dusk | 3D Parallax Edit 1.1

 May 27, 2023, 06:25:02 am View in topic context
 Posted by harry7mason  in China Wall Dusk | 3D Parallax Edit 1.1 (Started by GDPenguin May 20, 2023, 10:18:56 pm
 Board: Edits & Addons 1.0+

I can't get the stage to work. I keep getting an error every time I try.
Also in the sff neither group 5 or 6 appear to me.
Anyone else has happened?  :???:
    

Re: Wide-screen and zoom edits of various lowres stages

 April 01, 2023, 04:38:38 pm View in topic context
 Posted by harry7mason  in Wide-screen and zoom edits of various lowres stages (updated: 2024-02-07) (Started by Kasasagi March 18, 2023, 02:09:06 pm
 Board: Edits & Addons 1.0+

Whoaaa! This is really awesome! Thanks for all this widescreen convertions bro! ;)
    

Re: Wide-screen and zoom edits of various lowres stages

 March 22, 2023, 02:35:00 am View in topic context
 Posted by harry7mason  in Wide-screen and zoom edits of various lowres stages (updated: 2024-02-07) (Started by Kasasagi March 18, 2023, 02:09:06 pm
 Board: Edits & Addons 1.0+

This is AWESOME!
Thanks and please more  ;)
    

Re: SNK-Super Dodgeball : 5 Mugen 1.1 Stage Release

 January 07, 2023, 04:01:10 pm View in topic context
 Posted by harry7mason  in SNK-Super Dodgeball : 5 Mugen 1.1 Stage Release (Started by OldGamer January 07, 2023, 09:02:28 am
 Board: Your Releases, 1.0+

Thanks! Looks awesome, like a SNK version of Puzzle Fighter
    

Re: Big Boobs stage (1.1 only)

 December 25, 2022, 07:42:03 pm View in topic context
 Posted by harry7mason  in Big Boobs stage (1.1 only) (Started by snazzle December 25, 2022, 04:56:47 am
 Board: Your Releases, 1.0+

Maxwell!
Thanks and Merry Christmas!
    

Zoom and Widescreen Freezing Forest KOFXV Stage by ryuhoshi490

 November 15, 2022, 11:43:14 pm View in topic context
 Posted by harry7mason  in Zoom and Widescreen Freezing Forest KOFXV Stage by ryuhoshi490 (Started by harry7mason November 15, 2022, 11:43:14 pm
 Board: Edits & Addons 1.0+

    

Re: DZX Mugen 1.1 Retro/Classic/Favorite Stages Ultra Pack Part 1!

 October 29, 2022, 08:25:41 pm View in topic context
 Posted by harry7mason  in DZX Mugen 1.1 Retro/Classic/Favorite Stages Ultra Pack Part 1!  (Started by DarkZemX October 29, 2022, 12:20:45 pm
 Board: Your Releases, 1.0+

Ultra epic!
Thanks for this huge pack bro!
    

Re: [Ichida Thread]: Naoto Shirogane Released + 6 Characters EXA Update (08/04/2022)

 August 07, 2022, 10:24:01 pm View in topic context
 Posted by harry7mason  in [Vinnie Thread]: Kamui Tokinomiya Released (02/10/2024) (Started by Vinnie February 02, 2022, 02:43:36 am
 Board: Your Releases, 1.0+

Just want to say thank you very much! Great fan of your work!   :purerox:
    

Re: Edinburgh Magicapolis sign template

 July 28, 2022, 02:06:56 am View in topic context
 Posted by harry7mason  in Edinburgh Magicapolis sign template (Started by Kamui_De_Los_Vientos July 26, 2022, 03:28:17 am
 Board: Edits & Addons 1.0+

    

Re: Edinburgh Magicapolis sign template

 July 27, 2022, 04:14:14 am View in topic context
 Posted by harry7mason  in Edinburgh Magicapolis sign template (Started by Kamui_De_Los_Vientos July 26, 2022, 03:28:17 am
 Board: Edits & Addons 1.0+

    

Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release

 July 02, 2022, 06:04:40 am View in topic context
 Posted by harry7mason  in Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release (Started by desertstorm1909 July 01, 2022, 05:39:18 pm
 Board: Edits & Addons 1.0+

Absolutely SUPER!
Thanks!
    

Re: Help with IKEMEN resolution

 June 04, 2022, 04:41:39 am View in topic context
 Posted by harry7mason  in Help with IKEMEN resolution (Started by harry7mason June 03, 2022, 02:50:29 am
 Board: IKEMEN Releases

Go to your graphic card's control panel (if you have one) and also your integrated graphics control panel and make sure both of the support whichever custom resolution you want use. Make sure to check both, even if you think you set so ikemen runs on your gpu.

You're not the first one to have this issue

https://discord.com/channels/318793724786245633/742894608006250588/972206720745082951

Thanks. I read the discord and I maybe is because I have two monitors with different resolutions, one at 1920x1080 and the other (a wacom tablet) at 1280x800.
I think it's the same problem that tunglashor explained some months ago:

Spoiler, click to toggle visibilty

I would like to suggest implement the Mugen's 1.1 stagefit option for future updates if is possible. Thanks to codewriters for all the work, Ikemen is awesome.
    

Help with IKEMEN resolution

 June 03, 2022, 02:50:29 am View in topic context
 Posted by harry7mason  in Help with IKEMEN resolution (Started by harry7mason June 03, 2022, 02:50:29 am
 Board: IKEMEN Releases

Hello everybody. I'm trying my first days in Ikemen Go 0.98.2 and want to ask you for some help.

I'm using 1280x720 because with other resolution looks bad.
The Menu and all the stuff looks fine

But the screen lose a fragment on the bottom (the fighters feet and floor are cut).


The other option I try is use 920x720. This looks correct but present two problems:
First the menu, vs screen, dialogog box, names, etc, looks cut at both sides.

And the most strange, If I play windowned looks perfect (left) but if I change to full screen the image looks stretched (right) .


Do you know if exist a option similar to the Mugen.cfg  "KeepAspect = 0" to disable this?
Code:
;Set to 1 to make the window resizable when in windowed mode.
 ;Only supported for RenderMode=OpenGL and OpenGLScreen.
Resizable = 1

 ;Set to 0 to stretch the video to fit the whole window.
 ;Set to 1 to keep a fixed aspect ratio.
KeepAspect = 1


I know is a very strange case, but I hope you can give me a hand with this.
Thanks for your time!
    

Re: Fix all your command issues with the EXPLODsive Buffering system!

 June 01, 2022, 09:44:05 pm View in topic context
 Posted by harry7mason  in Fix all your command issues with the EXPLODsive Buffering system! (Started by Jmorphman August 03, 2017, 09:52:01 pm
 Board: Code Library

We have indeed paused active development on this years ago (outside of a few small bug fixes), for various reasons (IKEMEN being the foremost one); we almost certainly would've switched over to using a variable-based system once the cond exploit that allows for instant setting and retrieval of variables by any player to any other player had been discovered. We just really did lose motivation in maintaining and upgrading a system that would soon be made completely obsolete, though we were happy to do some quick fixes to keep it working as a stopgap until then.
Hello Jmorphman.
I have two questions, The first is if you recommend to use your system this days or is not necessary anymore in IKEMEN? I'm moving to Ikemen go and I don't know what to do about the EXPLODsive buffering system.
The second is how you do to change everyday your portrait for a different member of the Justice League International?

Well, thanks for your time.