YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

*****
Sean Altly is Offline
Contact Sean Altly:

Sean Altly

MFG Network Member

Messages by Sean Altly

    

Re: Character of the YEAR 2020

 March 02, 2021, 07:58:27 PM View in topic context
 Posted by Sean Altly  in Character of the YEAR 2020 (Started by Jmorphman February 12, 2021, 08:48:14 PM
 Board: Contributions of the Month

Hey thanks everybody, big props to all the characters cause they were all awesome. Much credit to Jango though, never would have happened without him. Pretty cool surprise!
    

Re: Screenpack by Mordecool

 March 01, 2021, 08:35:20 PM View in topic context
 Posted by Sean Altly  in Screenpack by Mordecool (Started by Sean Altly January 25, 2021, 03:08:36 AM
 Board: Last Bout: Styles Will Clash

I just want to point out that on P1’s side of the character select screen says “Japan: Country”, “37: Age” etc, whereas it reads the correct way around on P2’s side. Is that something that’s going to be fixed later on? Because it’s really distracting me :P.

Aside from that, looking pretty dope! Hoping to see more progress soon :D

That will all be part of the character portraits so I can fix it pretty easily, Mordecool is providing me with a portrait template for when the final art is completed.

Looking really legit, I like the design. Simple and yet cool, keep up the hard work. If you need beta testers, hit me up. I’m old school and will keep it, clean and honest.

Definitely, I was just about to post a thread asking for help beta testing!
    

Re: Screenpack by Mordecool

 February 24, 2021, 09:50:16 PM View in topic context
 Posted by Sean Altly  in Screenpack by Mordecool (Started by Sean Altly January 25, 2021, 03:08:36 AM
 Board: Last Bout: Styles Will Clash

I'm really happy you guys are liking the progress, Mordecool is doing a fantastic job! Here's more:

    

Re: Screenpack by Mordecool

 February 23, 2021, 10:49:01 PM View in topic context
 Posted by Sean Altly  in Screenpack by Mordecool (Started by Sean Altly January 25, 2021, 03:08:36 AM
 Board: Last Bout: Styles Will Clash

Animated preview! Mordecool is shattering all my expectations with this!

    

Re: The Canadian King of the Ring - Quavon Cannon (CURRENT WIP)

 February 18, 2021, 10:16:54 PM View in topic context
 Posted by Sean Altly  in The Canadian King of the Ring - Quavon Cannon (CURRENT WIP) (Started by Sean Altly January 25, 2021, 04:12:15 AM
 Board: Last Bout: Styles Will Clash

Progress video!



From the description:

Here's a little progress video for the next character for Last Bout, Quavon Cannon. He has a manager who appears in his intro and one of his win poses named Mr. Oh. No voice acting yet, as usual, so still Ryu's since that's what my template starts with. Quavon is one of two pro wrestlers in the game, and is a young up-and-coming superstar (the opposite of his rival, the aging Japanese legend Sasuke Saito). He has no big super yet (called Maximum Over Drives in this game), but he does have his Offense Drive (The Amityville Horror) and his Defense Drive (the anti-air super House of Pain). His main grab special lets you move around a bit and perform a handful of actions, but after a set amount of time or actions, the opponent will escape unless you do the Death Valley Driver to end it. As usual, lots of stuff still to work out and some bugs here and there, just wanted to show off progress.
    

Re: The Canadian King of the Ring - Quavon Cannon (CURRENT WIP)

 February 09, 2021, 10:45:30 PM View in topic context
 Posted by Sean Altly  in The Canadian King of the Ring - Quavon Cannon (CURRENT WIP) (Started by Sean Altly January 25, 2021, 04:12:15 AM
 Board: Last Bout: Styles Will Clash

Looking for help, does anyone know of any characters that already exist for Mugen that have a kick animation that resembles Kofi Kingston's Trouble in Paradise finisher from WWE? It's just easier for me if I have a 2-D base to draw from or over. Here's a vid of this move for anyone unfamiliar with the move:

Perhaps maybe Shingo Kick?

YESSSSSS Thank you so much, I knew someone in KOF had a similar animation and it was driving me nuts!

Man, your projects are awesome. I wish I had your skills for animating!

Hey thanks, although most of my animations are base don existing ones, I'm not very good at animating from scratch! Always loved your stuff too.

EDIT:

Yayuhhhhhh

    

Re: The Canadian King of the Ring - Quavon Cannon (CURRENT WIP)

 February 09, 2021, 09:21:42 PM View in topic context
 Posted by Sean Altly  in The Canadian King of the Ring - Quavon Cannon (CURRENT WIP) (Started by Sean Altly January 25, 2021, 04:12:15 AM
 Board: Last Bout: Styles Will Clash

Looking for help, does anyone know of any characters that already exist for Mugen that have a kick animation that resembles Kofi Kingston's Trouble in Paradise finisher from WWE? It's just easier for me if I have a 2-D base to draw from or over. Here's a vid of this move for anyone unfamiliar with the move:

    

Re: The Canadian King of the Ring - Quavon Cannon (CURRENT WIP)

 February 03, 2021, 06:25:39 PM View in topic context
 Posted by Sean Altly  in The Canadian King of the Ring - Quavon Cannon (CURRENT WIP) (Started by Sean Altly January 25, 2021, 04:12:15 AM
 Board: Last Bout: Styles Will Clash

@Chris20855

Thanks my man!

@Nedflandeurse

I appreciate it, I'm a huge wrestling fan so I love giving characters wrestling moves.

@walt

That shoulder animation was actually the hardest. It's based on Alex's anim from SF3, but since they are wildly different sizes and proportions, I had to just draw my frames side by side until they looked right.

Fun fact: That enziguri animation from above is actually a couple of frames from Clark, Joe Higashi, and Ramon all blended into one animation, lol
    

Re: The spriters bounty thread. (more details in thread)

 February 02, 2021, 06:09:20 PM View in topic context
 Posted by Sean Altly  in The spriters bounty thread. (more details in thread)  (Started by Kamekaze August 22, 2014, 01:16:12 AM
 Board: Graphics

Commissioner: SeanAltly
Commissioning: Stance animation based on static sprite
Info: I am looking for someone to take this static sprite of my current WIP and animate it. I've never been good with subtle, sub-pixel type stuff, and that's what I'm looking for here, just some breathing and a little up and down movement. Here's the sprite with the color separation I'm using:



References:
Spoiler, click to toggle visibilty

Price Range: I'm hoping this won't be too pricy since I'm just looking for 4-5 frames, so something like $20-25 but I am open to negotiation
Time Frame: As long as you need but I hope not too long, I am about halfway through the rest of his sprites

Bounty Status: Claimed
Spriter: Guillotine
Status: Completed

    

Re: The Canadian King of the Ring - Quavon Cannon (CURRENT WIP)

 February 02, 2021, 03:47:36 AM View in topic context
 Posted by Sean Altly  in The Canadian King of the Ring - Quavon Cannon (CURRENT WIP) (Started by Sean Altly January 25, 2021, 04:12:15 AM
 Board: Last Bout: Styles Will Clash

@DJ_HANNIBALROYCE

Good to hear, I'm excited to have you voice him sir!

@Eric The Nihilist

Oh yeah, the pink/black/Canada stuff is def inspired by the Hart family. The rest of his design is a little Kofi Kingston, a little Xavier Woods, and a little Daniel Bryan.

@GTOAkira

Thanks man, I was surprised it turned out that way since the last few frames are recyvled from the Dropkick animation.

Here's his crouching HP:



Also his jumping HP:



All of his normals are now done, time to move onto his specials!

EDIT:

Also, have a powerbomb animation that I think turned out really good

    

Re: The Canadian King of the Ring - Quavon Cannon (CURRENT WIP)

 January 31, 2021, 09:49:09 PM View in topic context
 Posted by Sean Altly  in The Canadian King of the Ring - Quavon Cannon (CURRENT WIP) (Started by Sean Altly January 25, 2021, 04:12:15 AM
 Board: Last Bout: Styles Will Clash

Thanks!

Here's the Enziguri animation I just finished:



Not sure if I'll use this as his throw (like Alex in SFV) or if it will just be his standing HK.
    

Re: The Canadian King of the Ring - Quavon Cannon (CURRENT WIP)

 January 31, 2021, 04:24:51 AM View in topic context
 Posted by Sean Altly  in The Canadian King of the Ring - Quavon Cannon (CURRENT WIP) (Started by Sean Altly January 25, 2021, 04:12:15 AM
 Board: Last Bout: Styles Will Clash

@GTOAkira

That's a good point, I spend so much time copying and pasting heads that I forget that hair moves sometimes. When I go back and add in the tattoo I will add that as well. Right now I'm making the sprites, and then going ahead and making the head swap for every animation.

@EveryonesKouhai

A mix of both, I'm about to put up the planned movelists for both wrestlers to give folks an idea of how they'll be different despite being head swaps.
    

Re: The Brit of a Thousand Kicks - Bryce Lowe

 January 31, 2021, 03:14:33 AM View in topic context
 Posted by Sean Altly  in The Brit of a Thousand Kicks - Bryce Lowe (Started by Sean Altly January 25, 2021, 03:46:24 AM
 Board: Last Bout: Styles Will Clash

Thanks!
    

Re: The Canadian King of the Ring - Quavon Cannon

 January 31, 2021, 03:13:11 AM View in topic context
 Posted by Sean Altly  in The Canadian King of the Ring - Quavon Cannon (CURRENT WIP) (Started by Sean Altly January 25, 2021, 04:12:15 AM
 Board: Last Bout: Styles Will Clash

Have some WIP animations!


< Gotta fix some jumpiness in his balls region and on his arm, got a headache and gave up for a while







    

I Need Help with Stages!

 January 31, 2021, 02:59:40 AM View in topic context
 Posted by Sean Altly  in I Need Help with Stages! (Started by Sean Altly January 31, 2021, 02:59:40 AM
 Board: Last Bout: Styles Will Clash

So I haven't thought much about stages yet, as I'm focusing all of my efforts right now on sprites. However, I am looking forward to being able to include more diverse stages in this game since I've spent all three SHADEs games being boxed into stages that are in NYC.

Since this game is being made for Mugen 1.1 (Mordecool only does screenpacks for Ikemen and 1.1), I was wondering if any seasoned stage creators/editors would like to help me with this games stages since I haven't really taken the time to learn how to make stages for 1.1? I have a general idea of the theme of the stages, and I only need 10 total (plus a training stage if possible).

I do not need completely original stages. This is a Mugen game after all. I am fine with nice looking edits of location-specific stages from other games as long as the art style is consistent.

Please let me know if you would like to help me out with this! Thanks!
    

Re: The Rising Son of Fortune - Tristan Samroy

 January 27, 2021, 08:41:35 PM View in topic context
 Posted by Sean Altly  in The Rising Son of Fortune - Tristan Samroy (Started by Sean Altly January 25, 2021, 03:54:31 AM
 Board: Last Bout: Styles Will Clash

What exactly does M.G.K stand for? My guess is Machine Gun Knee, assuming the K is Knee.

This is correct, and also a little nod to MGK because Tristan seems like the type of guy who would be a fan (I'm not a fan of him but I'm not knocking him either, before anyone takes that as an insult).
    

Re: Character of the Month: December 2020 Voting

 January 25, 2021, 10:54:41 PM View in topic context
 Posted by Sean Altly  in Character of the Month: December 2020 Voting (Started by 【MFG】gui0007 January 25, 2021, 03:40:52 AM
 Board: Contributions of the Month

Had to vote for Drizzy Drake!
    

Re: The Story of Last Bout

 January 25, 2021, 10:51:56 PM View in topic context
 Posted by Sean Altly  in The Story of Last Bout (Started by Sean Altly January 25, 2021, 03:32:21 AM
 Board: Last Bout: Styles Will Clash

It does seem like he's the main focus of the story, but he's really just supposed to be a Bison/Rugal type figure. I'd consider it more of an ensemble, but if I had to choose Ryu/Ken/Chun Li types, I'd say Tristan, Bryce and Vidael are the leads/main characters.
    

Gameplay

 January 25, 2021, 04:29:50 AM View in topic context
 Posted by Sean Altly  in Gameplay (Started by Sean Altly January 25, 2021, 04:29:50 AM
 Board: Last Bout: Styles Will Clash

GAMEPLAY

The game will have a 4 button layout, but I plan on being generous with command normals. There will be a throw button ala CvTW, and another button with as of yet unspecified usage. I will not be using universal chains or magic series. I'll be consulting with some people to try to create a balanced, more deliberate fighting system that focuses less on easy strings like in CvTW/SHADEs.

The game will revolve around the Offense/Defense system. This is something I really thought I'd come up with until it was pointed out to me that the game Rumble Fish already did it. However I've had my heart set on it for so long that I can't let it go.

There will be two meters, each with two sections. One is the Offense Meter and one is the Defense Meter. You would fill the offense meter by attacking, landing hits, or with continuous forward advancement. You'd fill the Defense Meter by guarding, performing counters/reversals, or with continuous backward movement.

The supers are called Offense Drives and Defense Drives. Offense Drives are done with a full Offense meter, while Defense Drives are done with a full Defense Meter. Offense Drives will usually do more damage, but will be riskier and less safe. Defense Drives will vary by character. They might be utility supers, anti-air supers, specific situational supers like a counter, or a very safe move with low risk.

Each character has a critical technique called a Maximum Over Drive (or M.O.D.). This move uses both Offense Meter and Defense Meter.

The offense meter can have two full stocks. One stock is used for EX moves, while both stocks are used for Offense Drives.

The defense meter can also have two full stocks. One stock is used for an Alpha Counter-style move while blocking. Two stocks are used for Defense Drives.

Ideas and Feedback Welcome! I'd like to add another use for each meter without completely ripping off Rumble Fish but I've been a bit blocked.
    

Re: Illian Fedorov

 January 25, 2021, 04:24:21 AM View in topic context
 Posted by Sean Altly  in The Crimson Tide of Change - Illian Fedorov (Started by Sean Altly January 25, 2021, 04:01:21 AM
 Board: Last Bout: Styles Will Clash

Yeah this was all covered in the CvTW thread. A Russian voice actor was supposed to replace me but he sent incomplete work and never finished it. The video is old and some things have been updated but I would prefer a Russian actor and I'm open for anyone to try it out. If I can't find one I'm going to chalk it up to me being American and say whatever. All the German in the Die Hard movies is basically gibberish but it is what it is.