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Yoshin222

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Messages by Yoshin222

    

Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)

 May 25, 2020, 12:02:16 AM View in topic context
 Posted by Yoshin222  in Bardock Z2 (Inspired-YOSHIN WIP THREAD) (Started by Yoshin222 December 22, 2017, 01:01:49 AM
 Board: Projects

Biiiiiiiiiiigg update
Haven't shown progress in ages, but there's actually been a fair bit of stuff done

A good chunk is still WIP but chippin away at it slowly but surely
    

Re: Stage Viewer (CHARACTER)

 January 29, 2020, 04:48:46 AM View in topic context
 Posted by Yoshin222  in Stage Viewer (CHARACTER) (Started by Yoshin222 January 03, 2020, 09:18:46 PM
 Board: Your Releases, 1.0+

Simply edit the appropriate assertspecial. Easy enough to find
    

Re: [Theme Thread] Z2 Sprite thread

 January 25, 2020, 09:38:40 PM View in topic context
 Posted by Yoshin222  in [Theme Thread] Z2 Sprite thread (Started by AlexSin October 14, 2012, 11:57:57 AM
 Board: Graphics

Been a long time since i tried one of these. Mae for Tickle Nuts' Vegeta Shinka

    

Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)

 January 21, 2020, 02:48:40 PM View in topic context
 Posted by Yoshin222  in Bardock Z2 (Inspired-YOSHIN WIP THREAD) (Started by Yoshin222 December 22, 2017, 01:01:49 AM
 Board: Projects

    

Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)

 January 20, 2020, 04:36:05 PM View in topic context
 Posted by Yoshin222  in Bardock Z2 (Inspired-YOSHIN WIP THREAD) (Started by Yoshin222 December 22, 2017, 01:01:49 AM
 Board: Projects

Little update, bit of a long one, so spoiler for those interested
Spoiler, click to toggle visibilty
For those who aren't, Bardock isn't dead. Matterof fact, probably more alive than he's ever been. Even intend to start streaming progress soon, hear it's great for motivation
    

Re: Stage Viewer (CHARACTER)

 January 04, 2020, 02:42:35 AM View in topic context
 Posted by Yoshin222  in Stage Viewer (CHARACTER) (Started by Yoshin222 January 03, 2020, 09:18:46 PM
 Board: Your Releases, 1.0+

Whoops you're right my B
    

Re: Z2/Hyper Dragon Ball Z style Broly (YOSHIN WIP THREAD)

 January 03, 2020, 11:44:27 PM View in topic context
 Posted by Yoshin222  in Z2/Hyper Dragon Ball Z style Broly (YOSHIN WIP THREAD) (Started by Yoshin222 September 13, 2019, 05:54:47 AM
 Board: Projects

Been a while, little update!
- CS is expanded to include Base Broly, now you can imply armour during Movie Transform intro (to represent DBS Broly) thanmks to HB once again
- All Nomals are now done for real, hitboxes and voice included. J.MK and CRE.HP are now also classsed as projectiles as well as normal attacls, so they can destroy Projectil;es
- Krillin has it so your character ppunches during some moves. Adjusted to be compatible
- I know all the FX i want to include. Once that's done, i'll release a Pallete Template for ya'll to use, any and all are welcomne! (Warning, it's gonna be chunky like Broly Himself)



    

Re: Stage Viewer (CHARACTER)

 January 03, 2020, 09:56:25 PM View in topic context
 Posted by Yoshin222  in Stage Viewer (CHARACTER) (Started by Yoshin222 January 03, 2020, 09:18:46 PM
 Board: Your Releases, 1.0+

Ugh shoot me, i'm such a fucking idiot  :lol:
Added to the first post, enjoy dude!
    

Stage Viewer (CHARACTER)

 January 03, 2020, 09:18:46 PM View in topic context
 Posted by Yoshin222  in Stage Viewer (CHARACTER) (Started by Yoshin222 January 03, 2020, 09:18:46 PM
 Board: Your Releases, 1.0+

Biiiit of a weird one
A while back i edsited a fanmade Shenron stage for HDBZ, and wanted to get some good shots of the stage itself, so i had the idea to make a stage viewer character type thing to help with that. Think it turned out pretty well all things considered.
One little warning, DO NOT MAKE IT P2 VERSUS A NORMAL CHARACTER!!!
Haven't ironed out the kinks with that as of yet. Might do in future, but honestly i don't think it's that big a deal.
Copy paste of the Readme
-------------------------------------------------------------------------------------------------------------
Spoiler, click to toggle visibilty
-------------------------------------------------------------------------------------------------------------

Here are some screenshots, examples of what can be done with it





Was pretty fun making this, never done something so, idk, disconnected? Not sure what the word is, but you get the sentiment
Please, i beg of ya,. send me whatever screenshots/mockups ya'll make. It's really fun and cool seeing stages in a new way like this, have fun!
Link
https://www.mediafire.com/file/8lcbvj1u2ovqxm5/STAGE_VIEWER.zip/file

    

Re: [No Theme Thread] All Pixels Unite

 December 19, 2019, 12:17:58 PM View in topic context
 Posted by Yoshin222  in [No Theme Thread] All Pixels Unite (Started by HQ October 02, 2015, 12:53:10 AM
 Board: Graphics

Made a Pokemon a while back, tweaked it a bit since i've been really interested in it as of late

Uses the same limitations as the GBA games (so much so, actually modded an older sprite in at one point)
    

Re: Z2/Hyper Dragon Ball Z style Broly (YOSHIN WIP THREAD)

 December 14, 2019, 08:28:18 PM View in topic context
 Posted by Yoshin222  in Z2/Hyper Dragon Ball Z style Broly (YOSHIN WIP THREAD) (Started by Yoshin222 September 13, 2019, 05:54:47 AM
 Board: Projects

Oh, good, throwing some shade at a female Dragon Ball character, because we have SO many playable ones already, haven't we?

Kinda off topic, imma nip that in the butt though
I have many reasons i dislike her, prime of which is that i find very little to like about her. Idk what that comment is trying to do other than try and make me look like a sexist, which is no way to talk to someone. Feel more than free to DM me, but I'd sincerely appreciate it if any further replies were focused around discussions for the character that this thread was made for, thank you
    

Re: The CS Discussion Thread

 December 14, 2019, 05:58:11 PM View in topic context
 Posted by Yoshin222  in The CS Discussion Thread (Started by Froz August 14, 2013, 06:40:53 AM
 Board: Sprite Projects

Little update on Broly
Hyper Battles came in after i CS'D the SSJ4 fur, and just went fuckin ballistic with it  :lol:

Basically all that's left is stuff like FX and any additional characters for stuff like winposes should i include them
    

Re: Z2/Hyper Dragon Ball Z style Broly (YOSHIN WIP THREAD)

 December 14, 2019, 05:17:45 PM View in topic context
 Posted by Yoshin222  in Z2/Hyper Dragon Ball Z style Broly (YOSHIN WIP THREAD) (Started by Yoshin222 September 13, 2019, 05:54:47 AM
 Board: Projects

Little jab at how i don't like Kale tbh
That pallete is bloody brilliant though lol
    

Re: Z2/Hyper Dragon Ball Z style Broly (YOSHIN WIP THREAD)

 December 14, 2019, 04:40:59 PM View in topic context
 Posted by Yoshin222  in Z2/Hyper Dragon Ball Z style Broly (YOSHIN WIP THREAD) (Started by Yoshin222 September 13, 2019, 05:54:47 AM
 Board: Projects

BUMP!!!!
Broly is the opposite of dead! Thanks to Hyper Battles, he's been kitted out with a badass new CS, one far more complex than i ever fathomed! Cheers dude!

I'm going to wait a bit to officially announce a template, as i'd like to include any additional stuff first (FX, other characters, stuff like that) but it's good to note that this CS has been completely applied to all the appropriate sprites, so it's a matter of finalisation at this point
In the meantime, here are some possibilities with this new CS
Spoiler, click to toggle visibilty

Secondly, progress on the programming side is going well. All his grounded normals are done, with special properties depending on certain factors. Spoiler for anyone interested in the nitty gritty. Slightly older screenshots, but the point is made
Spoiler, click to toggle visibilty

Regardless, he is at bare minimum an appropriate punching bag at the moment, being compatible with every HDBZ Mechanic/gethit, bar Cursed and Midnight Bliss. Open to suggestions. He is still far from done, so if anyone has any contributions or ideas, feel more than free to contribute. All the best whatever the case
    

Re: SSR Goku Black Z2i: Final release 06/07/2019

 December 02, 2019, 10:09:24 AM View in topic context
 Posted by Yoshin222  in SSR Goku Black Z2i: Final release 06/07/2019 (Started by Yoshin222 July 07, 2019, 12:02:49 AM
 Board: Your Releases, 1.0+

Completely random but
The bugs have been annoying me for too long, just finished fixing em. Want to mess around with an idea or two before posting the updated version
    

Z2/Hyper Dragon Ball Z style Broly (YOSHIN WIP THREAD)

 September 13, 2019, 05:54:47 AM View in topic context
 Posted by Yoshin222  in Z2/Hyper Dragon Ball Z style Broly (YOSHIN WIP THREAD) (Started by Yoshin222 September 13, 2019, 05:54:47 AM
 Board: Projects

Been a while since i did this, but currently working on this dude. CS'ing him further based on a CS by Daniel Matheus/Speedster. All in the title, this thread will keep track of this characters development. Akin to my previously released Black, Broly will use Explod Buffering, and i'll be implementing the feedback of Black to hopefully make Broly much more professional feeling. For those who are on the HDBZ Discord (invite here https://discord.gg/jukJeJn) you'd know i'd initially wanted to make Kid Buu, but that fell through. Regardless of that, was gonna implement a Stage Lighting feature for him, so depending on what stage you're on, Broly will be affected by it
Please feel free to leave any suggestions, i'll see what i can do about them. References you'd like to see, move ideas, etc etc
Examples
Spoiler, click to toggle visibilty
Vid displayig WIP stun mechanic thing
https://streamable.com/ciggq
Example of CS (OUTDATED)
Spoiler, click to toggle visibilty
    

Re: Street Fighter III: 3rd Strike screenpack resources

 September 11, 2019, 05:08:25 AM View in topic context
 Posted by Yoshin222  in Street Fighter III: 3rd Strike screenpack resources (Started by inktrebuchet September 11, 2019, 04:29:31 AM
 Board: Resource Releases


Sick stuff dude
    

Re: Hardcoded Things in MUGEN

 September 05, 2019, 05:31:51 PM View in topic context
 Posted by Yoshin222  in Hardcoded Things in MUGEN (Started by Just No Point February 15, 2017, 05:04:42 PM
 Board: MUGEN Class

Not sure if this is common knowledge or not, but felt appropriate to post here
In Constants, the "Attack" value is a hardcoded multiplier to damage, applying AFTER defining a damage value
So if you're damage scaling, rounded to say, 7,and your Attack was 105 ,it would multiply 7 by 1.05, 7.35, the value seemingly being rounded off to its ceiling value, 8. Whether this is defined by your damage scaling code or Mugen itself, I'm still not sure of
You CANNOT change how Attack works in this example. The only real solution I can think of is to make it 100,and handle the Attack multiplier using a variable instead
    

Re: The CS Discussion Thread

 August 27, 2019, 08:49:51 PM View in topic context
 Posted by Yoshin222  in The CS Discussion Thread (Started by Froz August 14, 2013, 06:40:53 AM
 Board: Sprite Projects

Sorry for the late response 2D
GraphicsGale
    

Re: The CS Discussion Thread

 August 26, 2019, 10:33:02 PM View in topic context
 Posted by Yoshin222  in The CS Discussion Thread (Started by Froz August 14, 2013, 06:40:53 AM
 Board: Sprite Projects

Cheers, thanks to EthantheHuman, i'm using the Remap pen in FF3 now
God damn it makes things so much easier