Posted by junkerde
in Additional Palettes keep reverting to Palette 1 (Started by Diek Stiekem July 14, 2021, 04:34:05 pm
Board: M.U.G.E.N Development Help
Board: M.U.G.E.N Development Help
Im having the same exact issue. I have tried everything, including the videos posted here. I cannot fix the inconsistency of the palettes for the life of me! You would be life saver if you can show me another solution.
make sure all your sprites are grouped in order all together of each pallette they are going to use (using organizer tool like above). for example, fighter factory will freak out if:
0 - 200 have pallete 1
then you have random sprite after that in the list that uses pallete 10,1
then you have your character sprites again starting at 300-5000 or whatever after that you are trying to map back to pallette 1
Fighter factory bugs out (or is it the sff standard that does? not sure but 1 of these freaks out) so you must use fighter factory organizer, make sure to have all sprites grouped together and not split up like that
pretend 1 and 3 need to have pallette 1,1. And then pretend 2 (2nd on your sprite list) uses anotehr pallete
1-1,1
2- 10,1
3- 1,1
Because there is a split, sprite 3 will bug out and not use 1,1. it must be grouped together in order with 1, so you use organizer to re-order like
1-1,1
3-1,1
2-10,1
Then it should work if this is your issue. Sorry hard to explain, I am not a good explainer