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Re: Amnaelio released Chae-Lim

 March 05, 2021, 08:28:09 AM View in topic context
#1
 Posted by Roman55  in Amnaelio released Chae-Lim (Started by Yagoshi300 March 05, 2021, 12:25:03 AM
 Board: Found Releases 1.0+

    

Re: Street Fighter SUPREME

 March 05, 2021, 08:06:41 AM View in topic context
#2
 Posted by 087-B  in Street Fighter SUPREME (Started by RagingRowen January 31, 2021, 05:25:15 PM
 Board: Projects

Dang and here I was finally thinking we were gonna get Shadow Lady with the butt :(

There you go Lui, I fixed your message to show what you really meant. You can thank me later lol

I do this to you because I love you bro
    

Re: Street Fighter SUPREME

 March 05, 2021, 08:05:24 AM View in topic context
#3
avatar  Posted by lui  in Street Fighter SUPREME (Started by RagingRowen January 31, 2021, 05:25:15 PM
 Board: Projects

Seems pretty good so far.
Haven't really found any bugs yet.

EDIT: Wait, actually i think i found one:
You can still activate Chun-Li's Shadow Lady mode by holding Start when selecting her,
unlike with the other characters.

I would personally prefer having 2 level 1 supers & a level 3
rather than just having 1 super per level,
but that's just me.

By the way, i don't remember seeing that animation for Akuma's Supreme Attack (Gouha Ken) in DW's version.
Was it in another Akuma?

The Shadow Lady thing is nothing serious. I just forgot to insert the normal .def into select.def.

The Gouha Ken sprites were originally used in PotS Shin Akuma for the Tenma Shurretou iirc.

Dang and here I was finally thinking we were gonna get Shadow Lady with the butt missles and drill :(
    

Re: How to install PotS Style hyper portrait to a char

 March 05, 2021, 07:56:38 AM View in topic context
#4
 Posted by TheDragon  in How to install PotS Style hyper portrait to a char (Started by TheDragon March 05, 2021, 07:52:21 AM
 Board: M.U.G.E.N Development Help

Hahaha, it's just that the C came out, but I tried to delete this post but you couldn't :/, just ignore it
    

Re: How to install PotS Style hyper portrait to a char

 March 05, 2021, 07:54:54 AM View in topic context
#5
 Posted by 087-B  in How to install PotS Style hyper portrait to a char (Started by TheDragon March 05, 2021, 07:52:21 AM
 Board: M.U.G.E.N Development Help

... did you really just duplicate your entire post to fix the spelling error in your topic name?
    

How to install PotS Style hyper portrait to a char

 March 05, 2021, 07:52:21 AM View in topic context
#6
 Posted by TheDragon  in How to install PotS Style hyper portrait to a char (Started by TheDragon March 05, 2021, 07:52:21 AM
 Board: M.U.G.E.N Development Help

Hello MUGEN colleagues, So I have once again a question, and it's how I install the hyper portrait that appears in the 3-level special in a PotS-style char.

I'm trying to install the hyper portrait to the 3-level special to a Char that I'm editing, but I don't know how it's done

If anyone could help me with this, also in telling me what codes to create or edit to appear in all 3 level specials, please.

I don't know if I understand

Anyway, I hope someone could help me, and if so, I'd really appreciate it, a greeting :D
    

CHow to install PotS Style hyper portrait to a char

 March 05, 2021, 07:45:41 AM View in topic context
#7
 Posted by TheDragon  in CHow to install PotS Style hyper portrait to a char (Started by TheDragon March 05, 2021, 07:45:41 AM
 Board: M.U.G.E.N Development Help

Hello MUGEN colleagues, So I have once again a question, and it's how I install the hyper portrait that appears in the 3-level special in a PotS-style char.

I'm trying to install the hyper portrait to the 3-level special to a Char that I'm editing, but I don't know how it's done

If anyone could help me with this, also in telling me what codes to create or edit to appear in all 3 level specials, please.

I don't know if I understand

Anyway, I hope someone could help me, and if so, I'd really appreciate it, a greeting :D
    

Re: All Chars Update(2018 & Beyond)

 March 05, 2021, 07:41:44 AM View in topic context
#8
 Posted by BahamianKing242  in All Chars Update(2018 & Beyond) (Started by DW May 31, 2018, 06:25:07 PM
 Board: Your Releases, older Mugen

oh ok thanks! ill have redownload them all then from the link on the first page then ok cool.
    

Re: Help to fix a char's SFF problem

 March 05, 2021, 07:38:58 AM View in topic context
#9
 Posted by TheDragon  in Help to fix a char's SFF problem (Started by TheDragon March 03, 2021, 08:53:34 PM
 Board: M.U.G.E.N Development Help

Yes, thank you it helped me to change the sff to 1.0 and there were not many mistakes, thanks for the help, once again, greetings
    

Re: Mugen survival slam (a future idea I'd like to implement for a series on YT)

 March 05, 2021, 07:32:22 AM View in topic context
#10
 Posted by Amidweiz  in Mugen survival slam (a future idea I'd like to implement for a series on YT) (Started by Amidweiz October 21, 2019, 07:59:33 AM
 Board: Idea Engineering

Sounds convoluted but ambitious. If it does happen, I'll surely have a chance at it.

It is somewhat but I feel it could be a pretty decent twist on the YT AI watch series idea that you saw a few years back. Currently just trying to implement said nerfing system in ZSS since that would defiantly break the staleness that they bring with the more top tier characters slowly getting nerfed over time with their attack and maybe defense if need be when they rack up those Ws. It's been uh... "fun" so far trying to implement that.
    

Re: Amnaelio released Chae-Lim

 March 05, 2021, 06:59:34 AM View in topic context
#11
 Posted by 【MFG】gui0007  in Amnaelio released Chae-Lim (Started by Yagoshi300 March 05, 2021, 12:25:03 AM
 Board: Found Releases 1.0+

It's another Ikaruga sprite swap, this time of Kim.

It was from Ahuron's version actually, Ikaruga's part is on the patch he did for this version of Kim.
Well, i kinda like it but i expected more, specially cause Chae is one of my main chars in Maximum Impact 2. :v

I can say there are few Maximum Impact characters that i consider well made like
- Blue Blood's Luise Meyrink
- Thedge, Riccochet & NiO's Lien Neville
- FZL & Crow's Alba Meira

I can mention Ahuron's Kyo since not only the outfit but skills also are from MI2.
    

Re: Pokemon Brilliant Diamond/Shining Pearl + Pokemon Legends Arceus

 March 05, 2021, 06:55:56 AM View in topic context
#12
 Posted by 087-B  in Pokemon Brilliant Diamond/Shining Pearl + Pokemon Legends Arceus (Started by Umezono February 26, 2021, 04:54:53 PM
 Board: Gaming

Magikarp falls into the same vein as Quagsire in that it's such an oddball derp that you just have to love.
    

Re: Pokemon Brilliant Diamond/Shining Pearl + Pokemon Legends Arceus

 March 05, 2021, 06:54:30 AM View in topic context
#13
 Posted by DeathScythe  in Pokemon Brilliant Diamond/Shining Pearl + Pokemon Legends Arceus (Started by Umezono February 26, 2021, 04:54:53 PM
 Board: Gaming

Which is a shame, cause I love Magikarp.... not even being ironic, it's one of my favorite pokemon.
    

Re: Can't continue combos

 March 05, 2021, 06:47:21 AM View in topic context
#14
 Posted by DeathScythe  in Can't continue combos (Started by Drewism19 February 26, 2021, 11:32:37 PM
 Board: M.U.G.E.N Development Help

I like to use values around the states the special move is in, for the hit reaction. I think that's why 611 was suggested. BUT 611 may mess with some AI. It might think it's doing an air attack.

It says jumping strong punch in their post, so I assumed it was an air attack.... If it's not then just change the custom state number...

Also, your particular selfstate probably wont look the best if it goes back to statedef 0. You're going to want the laying down state. 5200?? I cant remember at this moment. Just use Debug, ctrl+d, and trip P2 or get it in the state you want it to switch to. Then use that value.

That one is my fault. State 0 was just used as an example but I should have mention to use the lying down state anyway.



Okay, I have one last question which will probably lead me to figuring this out. First of all, I don't know if any of you have answered this and I forgot, but In my Statedef with the Self State, what State Controller would I use to have the opponents statetype change? StateTypeSet doesn't seem to work, and also, what Trigger would I use in that State Controller so that when my hitdef makes contact with the opponent, they change to StateType A and Not L. I have the SelfState down, I just need to know this because with that I can have my opponent change to statetype A and not L, which will hopefully result in me being able to continue a combo. Hopefully my writing isn't too confusing.

Usually it's StateTypeSet, but I don't see where you're going to use it? You'll probably want everything to be in type = A.
If I understand correctly:
1. the character uses jumping strong punch
2. p2 gets hit, is slammed to the ground
3. while it's bouncing, the character can still hit p2

Is that correct? I'd do something like:
1. Use TargetState on state 610 to send P2 to a custom state.
2. In the custom state (with type = A), either in the beginning of the state or using VelSet, use velocities to make P2 go to the ground
3. Once it hits the ground, send it to another custom state (using ChangeState and still type = A) and this time make the bounce, using more velocities, but sending P2 up this time, and add Gravity or VelAdd to make P2 fall. While it's bouncing you can still hit it.
4. Once it hits the ground again, THEN use SelfState to send them to their lying down state (5100).

It would look like...

Code:
[StateDef 611] ; getting hit by JSP
type = A
physics = N
movetype = H
ctrl = 0
velSet = 3, 3
sprPriority = 2
anim = 611

[State 611, VelAdd] ; gravity
type = VelAdd
Trigger1 = 1
y = 0.5

[State 611, EnvShake]
type = EnvShake
trigger1 = vel y > 0 && pos y >= 0
time = 14
ampl = 4
freq = 120

[State 611, End]
type = ChangeState
trigger1 = vel y > 0 && pos y >= 0
value = 612 ; bouncing

;--------------------
[StateDef 612] ; bouncing
type = A
physics = N
movetype = H
ctrl = 0
velSet = 2, -7
sprPriority = 2
anim = 612

[State 612, VelAdd] ; gravity
type = VelAdd
Trigger1 = 1
y = 0.5

[State 612, End]
type = SelfState
trigger1 = vel y > 0 && pos y >= 0
value = 5100

That's just from the top of my head, may need some work but that's the basic.
    

Re: You're Banned! (2021 Edition)

 March 05, 2021, 06:39:23 AM View in topic context
#15
 Posted by Trololo  in You're Banned! (2021 Edition) (Started by Mushypepito123 March 03, 2020, 10:52:12 AM
 Board: All That's Left

You're banned because the brown part of a banana is actually tasty and we don't need to be forced to eat it.
    

Re: Top Fighters Infinity

 March 05, 2021, 06:18:23 AM View in topic context
#16
 Posted by Scribblymugen  in Top Fighters Infinity (Started by Lurker March 01, 2021, 11:23:20 PM
 Board: Your Releases, 1.0+

Awesome Screenpack Bro!
    

Re: Pokemon Brilliant Diamond/Shining Pearl + Pokemon Legends Arceus

 March 05, 2021, 06:17:02 AM View in topic context
#17
 Posted by Long John Killer  in Pokemon Brilliant Diamond/Shining Pearl + Pokemon Legends Arceus (Started by Umezono February 26, 2021, 04:54:53 PM
 Board: Gaming

I mean....it's Magikarp.  To this day the Pokemon Company upholds the tradition that the species is too stupid to live outside being too stupid to die.


A reminder this is official.
    

Re: Pokemon Brilliant Diamond/Shining Pearl + Pokemon Legends Arceus

 March 05, 2021, 06:13:55 AM View in topic context
#18
 Posted by Kirishima  in Pokemon Brilliant Diamond/Shining Pearl + Pokemon Legends Arceus (Started by Umezono February 26, 2021, 04:54:53 PM
 Board: Gaming

Quote
Isn't that like... important??
Not anymore.  You see, in this remake, Team Galactic will conviently use their pickaxes and somehow cause the walls to crash with a loud enough rumble that attracts our heroes to their direction.

#SaveTheFishes


Ironically Ninjask'd
    

Re: Pokemon Brilliant Diamond/Shining Pearl + Pokemon Legends Arceus

 March 05, 2021, 06:11:44 AM View in topic context
#19
 Posted by Long John Killer  in Pokemon Brilliant Diamond/Shining Pearl + Pokemon Legends Arceus (Started by Umezono February 26, 2021, 04:54:53 PM
 Board: Gaming

Said library also had a Pokémon become a human after sheding it's skin.
Alternative take; they add to the messed up concept and tie this to Ninjask/Shedinja.  Koga's just three Ninjask in a trenchcoat.

Didn't one of the vaguely recent Pokemon movies with Diancie have a royal family with a shiny Gardevoir relative?  And I think Pokemon Conquest never dropped this factoid in-universe, not sure since I didn't play that one?
    

Re: MUGEN Video thread

 March 05, 2021, 06:11:24 AM View in topic context
#20
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Here's Thief Arthur.