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Re: alternate sff for ngbc_kisarah by "Fervicante"

 May 31, 2020, 02:41:01 PM View in topic context
#1
 Posted by electrocaid  in alternate sff for ngbc_kisarah by "Fervicante"  (Started by dampir May 30, 2020, 06:17:17 AM
 Board: Edits & Add-ons

Gogreous job, as usual  :coollove:
    

Re: Characters move before Fight animation

 May 31, 2020, 02:03:21 PM View in topic context
#2
 Posted by President Devon  in Characters move before Fight animation (Started by GaziraAgain May 31, 2020, 01:20:43 PM
 Board: M.U.G.E.N Development Help

    

Re: Saya

 May 31, 2020, 02:03:20 PM View in topic context
#3
 Posted by SolidZone 26  in Saya (Started by OHMSBY May 30, 2020, 10:55:42 PM
 Board: Your Releases, 1.0+

Great work on Saya. Unfortunately, I found a few things on this release:
-This now happens for half a second on both Aberrant Arm and Aberrant Mighty Arm though a lying down state:

Maybe it would look better if the opponent was using the same state as before, but facing on the opposite direction instead. That way, I'll look like the opponent is being thrown to the floor.

-The normal shockwave is now misaligned after the opponent is hit while attacking by her standing HA:


Also, I missed these things and might as well mention them:
-The hitspark and guard spark when the opponent is hit by A Aberrant Arm up close is slightly misaligned.
-Her forward throw is missing the sliding dust (Even though there's a small dust already, it's part of the forward dash).

That's all. Hyped for Heart next, I do hope she doesn't have the misaligned sprite issue on certain animations that BBTag has.
    

Characters move before Fight animation

 May 31, 2020, 01:20:43 PM View in topic context
#4
 Posted by GaziraAgain  in Characters move before Fight animation (Started by GaziraAgain May 31, 2020, 01:20:43 PM
 Board: M.U.G.E.N Development Help

I would like to change one thing in the Marvel vs Capcom characters. This characters, like in the original game, can move before the fight starts. How I need to do for delete this action? Thank you very much.
    

Help, trigger to change p2 state when p2 gets hit during custom state?

 May 31, 2020, 01:00:19 PM View in topic context
#5
 Posted by Punkxy  in Help, trigger to change p2 state when p2 gets hit during custom state? (Started by Punkxy May 31, 2020, 01:00:19 PM
 Board: M.U.G.E.N Development Help

Hey guys, I  need halp as usual
1/3 I made a certain move send p2 to a custom state.

2/3 In that custom state if p2 meets the wall he changes to another custom state that makes him wallsplat and slide down on the wall until he reaches the ground.

3/3 when he reaches the ground he changes to a third custom state with a falling down animation until he's lying down on the ground, and then he recovers and gets up automatically.

Right now if p2 gets hit during that custom state he simply floats and falls over.
I want to add to it an extra custom state that activates during the 3/3 custom state, in which if p2 gets hit by p1, he will change to that extra state to give p1 an opportunity to land a few hits before p2 falls. aka "wall combo".
I'm trying to do it similarly to Tekken 7 if that helps visualize it.
In what way could I accomplish this scenerio?
    

Re: Fate/Grand Order

 May 31, 2020, 12:21:43 PM View in topic context
#6
avatar  Posted by Byakko  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 PM
 Board: Gaming

I looked up more of the dinosaur thing and apparently they just jammed all the Buddhist things on Mt. Togakushi into Momiji. The association with Kuzuryu (a Buddhist dragon god), turning Momiji's fire and dream shtick into lightning and dinosaur stuff, that sword (vaguely resembling a vajra), it's all from the Buddhism stuff that took over the mountain she lived on. And then they just removed almost everything that was actually her from the tale / Noh plays.
The Buddhist rewrite of everything Japanese after the Heian period was really awful.
    

Re: MUGEN Video thread

 May 31, 2020, 10:40:12 AM View in topic context
#7
 Posted by beterhans  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Misaka VS Chun-li JJ
    

Re: Desert Train Mix

 May 31, 2020, 10:29:39 AM View in topic context
#8
 Posted by Ziltoid  in Desert Train Mix (Started by YugaCurry May 31, 2020, 09:11:16 AM
 Board: Edits & Addons 1.0+

Dude, this stage is pure eye candy. I love every detail of this stage.

My only nitpick is that the departure is a bit too slow. I tried a couple of matches with this stages and all you see for roughly the first round and half of the second round is the background train. I'd make the train departure a bit faster (and maybe also the background train), because if the match is too short you don't get to see all the nice scenery changes.
    

Re: MUGEN Video thread

 May 31, 2020, 10:22:06 AM View in topic context
#9
 Posted by yamadeath  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Ryu & Ken Vs. Vega(M.Bison)


    

Re: ActJapan's Genjuro Kibagami Color Separation (W.I.P)

 May 31, 2020, 09:37:02 AM View in topic context
#10
 Posted by Nedflandeurse  in ActJapan's Genjuro Kibagami Color Separation (W.I.P) (Started by NateBoi May 23, 2020, 08:05:13 PM
 Board: Sprite Projects

Looks like a very good CS work.
You seem to be very precise in making this CS.

Good lukc with this, the work is well done!
    

[True Widescreen Stage]ChaosCode Hermes by GLB (Resort and bikini girls)

 May 31, 2020, 09:15:53 AM View in topic context
#11
 Posted by beterhans  in [True Widescreen Stage]ChaosCode Hermes by GLB (Resort and bikini girls) (Started by beterhans May 31, 2020, 09:15:53 AM
 Board: Edits & Addons 1.0+

Original Author : GLB
From Game : ChaosCode
Modified by Me for True Widescreen format

I saw this stage longtime ago in 南风's CVS MUGEN tournament
But I don't know the name of it.
yesterday I found it in Mugenfreeforall's collection section. so I did the conversion right way.


https://www.youtube.com/watch?v=fDCR-vkChWY
LINK in video description
    

Re: Jolyne Cujoh ASB (Beta) by Amarimono released

 May 31, 2020, 09:15:34 AM View in topic context
#12
 Posted by 【MFG】gui0007  in Jolyne Cujoh ASB (Beta) by Amarimono released (Started by ShiroTori May 31, 2020, 08:23:45 AM
 Board: Found Releases

FINALLY!! :D

Time to test for sure!
    

Desert Train Mix

 May 31, 2020, 09:11:16 AM View in topic context
#13
 Posted by YugaCurry  in Desert Train Mix (Started by YugaCurry May 31, 2020, 09:11:16 AM
 Board: Edits & Addons 1.0+

Desert Train for Mugen 1.1 and lower. Remove zoom code for versions below 1.1

I am a sucker for train stages, especially scenic ones and I stumbled upon one made by Evil Orochi. The original didn't have zoom so @Charles_2011: and I worked on it to make it zoom compatible. I changed out the sky to a better looking one and re-coded the train to leave the station early to get a better view of the passing scenery early on.

Hope you guys like it

Credits:
Evil Orochi for the original stage
Exshadow for the sky sprite
Charles_2011 for the mods to make it zoom compatible
Shiyo Kakuge for the passengers at the station

Uncomment out the xscale = 0.8333 to play on a regular resolution.

Images
Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty


Link ====>  http://www.mediafire.com/file/usu9riia7zof6z5/DesertTrainMix.zip/file

    

Re: Yuga's 1.1 Zoom Stages - Update_05/31/2020

 May 31, 2020, 08:56:09 AM View in topic context
#14
 Posted by YugaCurry  in Yuga's 1.1 Zoom Stages - Update_05/31/2020 (Started by YugaCurry August 19, 2015, 05:56:35 PM
 Board: Edits & Addons 1.0+

CvS2K Pro Train stage by Mini43 added

Link on first post
    

Jolyne Cujoh ASB (Beta) by Amarimono released

 May 31, 2020, 08:23:45 AM View in topic context
#15
 Posted by ShiroTori  in Jolyne Cujoh ASB (Beta) by Amarimono released (Started by ShiroTori May 31, 2020, 08:23:45 AM
 Board: Found Releases

    

Re: YouTube Poop sharing thread

 May 31, 2020, 07:26:29 AM View in topic context
#16
 Posted by TotalDramaXtremist  in YouTube Poop sharing thread (Started by Dawn de Era April 11, 2020, 10:48:11 PM
 Board: Entertainment

A YTP thread feels incomplete without Geibuchan's Turtles Christmas Trilogy

Splinter Invents Turtles Christmas Scented Candles

Splinter Invites That Opera Guy Over For Turtles Christmas

Splinter Becomes REEEALLY LATE to His Own Turtles Christmas Party
    

Re: ActJapan's Genjuro Kibagami Color Separation (W.I.P)

 May 31, 2020, 07:11:57 AM View in topic context
#17
 Posted by TotalDramaXtremist  in ActJapan's Genjuro Kibagami Color Separation (W.I.P) (Started by NateBoi May 23, 2020, 08:05:13 PM
 Board: Sprite Projects

I noticed right away that the color table is a bit all over the place. Any plans to reorganize the CS template when you get to remaking it?
    

Re: The Donald Trump Political MAGAthread: Manafort Found Guilty

 May 31, 2020, 06:18:09 AM View in topic context
#18
 Posted by GTOAkira  in The Donald Trump Political MAGAthread: Manafort Found Guilty (Started by Ricepigeon March 22, 2017, 08:42:19 PM
 Board: All That's Left

Sorry for the bump but this is pretty fucking scary honestly. Feels like what a 3rd world country dictator would say
https://twitter.com/realDonaldTrump/status/1266711221191020544
Quote
Great job last night at the White House by the U.S.
@SecretService
. They were not only totally professional, but very cool. I was inside, watched every move, and couldn’t have felt more safe. They let the “protesters” scream & rant as much as they wanted, but whenever someone....
Quote
....got too frisky or out of line, they would quickly come down on them, hard - didn’t know what hit them. The front line was replaced with fresh agents, like magic. Big crowd, professionally organized, but nobody came close to breaching the fence. If they had they would....
Quote
....have been greeted with the most vicious dogs, and most ominous weapons, I have ever seen. That’s when people would have been really badly hurt, at least. Many Secret Service agents just waiting for action. “We put the young ones on the front line, sir, they love it, and....
Quote
....good practice.” As you saw last night, they were very cool & very professional. Never let it get out of hand. Thank you! On the bad side, the D.C. Mayor,
@MurielBowser
, who is always looking for money & help, wouldn’t let the D.C. Police get involved. “Not their job.” Nice!
Stay safe out there everyone
    

Re: King of Fighters All-Stars (Mobile)

 May 31, 2020, 05:22:07 AM View in topic context
#19
 Posted by L.E.O.N  in King of Fighters All-Stars (Mobile) (Started by lui October 21, 2019, 11:25:49 AM
 Board: Gaming

Maaan I'm loving this invocation that you can choose characters to have a +chance to get them
 I already got Nakoruru, Orochi Yashiro, Geese XIV, O. Zero, Ash, Mrs. Big and now I got Nameless Heck Yeeeees!!!!
    

Re: Saya

 May 31, 2020, 04:57:54 AM View in topic context
#20
 Posted by OHMSBY  in Saya (Started by OHMSBY May 30, 2020, 10:55:42 PM
 Board: Your Releases, 1.0+

Also, have you ever thought of giving the treatment you gave to Kirby and Samus to other characters? Like using the sprites that their original authors did and make them into crosstag-like moveset? Among some examples that i've been thinking was a DMC4 Dante with original sprites that i've seen awhile ago and Shantae with her Half-genie hero sprites. This isn't a request. Just an idea I thought i'd share.

Charlotte from Madoka Magica with sprites done by MRCLMNDKS was actually on the poll before it was discontinued, and I still intend to work on her eventually.

I would absolutely love to work on Shantae, but the Half Genie Hero sprites unfortunately don't offer enough to work with in order to make a legitimate character out of them (for instance, there isn't even a lie down sprite), so some new sprites would have to be drawn in order to compensate.