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Re: Blazblue Battle Coliseum Extend (Arcade Mode)

 March 28, 2024, 04:16:59 pm View in topic context
#1
 Posted by PhoenixPhantom  in Blazblue Battle Coliseum Extend (Arcade Mode) (Started by GaziraAgain July 27, 2019, 11:09:11 am
 Board: Your Releases, 1.0+

Hey! Here I record a video to show us submenus, selectable games and characters that I include since now. Finally I can solve the problem with the rank portraits and I finish (but it's not in the video...) the turns mode screen. Not lifebars...
When I release the screenpack I include the templates that I used if you want, and for alocate the sprites you need to use the .def file, you can find all the actions like portraits or stand animations there.
For high quality images I use ia, A really good one is this site:
https://waifu2x.booru.pics/
Now I would need a big favor. As you can see in the video there is a small explanation for each of the main modes, however there is none for the different modes of the submenus. Could you give me a short phrase to define each one? English is not my native language and I don't trust myself. Thanks a lot.
When I have this thing finished I release the screenpack because it's not 100% complete but it's really playable. Here you have the video, I hope you like it!

[youtube]https://youtu.be/8_OZdY8GEQI[/youtube]

For that, I kind of do have some suggestions you could use for those (Some are placed just in case you're using them & do bare in mind that some might be fairly bad cause I clearly don't know how to give submenus an explanation but also, It's also my first time doing that)

Arcade:
Single Mode - Fight through a series of 10 stages
Team Arcade - Battle Opponents with a team of characters through a series of stages
Team Co-Op - Team Up with a friend to take on opponents together
Versus:
1P Vs 2P - Fight with your friend
Team Versus - Battle in teams together with your friend
Versus Co-Op - Fight with your friend against the COM
Quick Match - Jump straight into a match
Network:
Host Game: Start a game session for others to join.
Join Game: Enter an existing game session.
New Address: Connect to a specific IP address.
Versus 2P: Online versus mode against one other player.
Arcade Co-Op: Play arcade mode with a friend online.
Survival Co-Op: Survive waves of enemies online with a friend.
Practice:
Practice - Try out specific characters or improve your skills in a controlled environment
Mission:
Survival: Endure endless waves of opponents.
Survival Co-Op: Endure waves of opponents with a friend.
Time Attack: Complete challenges against the clock.
Bonus Games: Enjoy additional mini-games for fun.
Watch Mode:
COM Match: Observe computer-controlled characters battling.
Randomtest: View random matchups.
Replay: Watch recorded online matches.
    

Re: Tay's LVL 3 Portrait Thread

 March 28, 2024, 03:30:46 pm View in topic context
#2
 Posted by xcheatdeath  in Tay's LVL 3 Portrait Thread (Started by xcheatdeath August 24, 2021, 09:46:11 pm
 Board: Edits & Addons 1.0+

heard thank you both, I will make the hop later on today
    

Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)

 March 28, 2024, 03:12:40 pm View in topic context
#3
 Posted by PotS  in [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024) (Started by Resentone January 22, 2022, 05:49:50 am
 Board: Your Releases, 1.0+

Tried Taokaka. The char is good but has a couple fundamental flaws that hold it back (first two points):

- She has no mediums. Dancing Edge seems like it should be a special or the C button
- Her fastest ground normal is 11 frames?
- When you stop crouch walking she slides forward a bit
- I've had wall bounce combos say invalid but P2 actually be unable to tech out of them (manually also)
- 4B seems like it was meant to be invincible against air attacks rather than everything
- Her normal grab has like half screen range
- Sticky Kitty slides down too fast for you to use most normals
- Sticky Kitty is backwards when you do it in the front corner
- "I'mma beat the crap out of you" is completely invincible
- Uses sound 1100,3 which doesn't exist
- She can rapid cancel out of her throw jump followup even though she can also act freely
    

Re: Fall.defence_up not working

 March 28, 2024, 02:39:47 pm View in topic context
#4
 Posted by XGargoyle  in Fall.defence_up not working (Started by TheMattyDev March 26, 2024, 08:50:13 am
 Board: M.U.G.E.N Development Help

It is also possible the character has the get hit states overridden, in a way that as soon as it gets to stste 5100, it changes to another state or has their defense modified
    

My Projects FNF MODS STAGES

 March 28, 2024, 02:24:38 pm View in topic context
#5
 Posted by JolarValenflower  in My Projects FNF MODS STAGES (Started by JolarValenflower March 28, 2024, 02:24:38 pm
 Board: Projects

    

Re: Answer from Guilty Gear Xrd (Beta)

 March 28, 2024, 02:12:53 pm View in topic context
#6
 Posted by JolarValenflower  in Answer from Guilty Gear Xrd (Beta) (Started by Hexioum March 23, 2024, 10:37:40 pm
 Board: Your Releases, 1.0+

Baiken vs Answer

Special intro

I need to (Baiken by TornilloOxidado)
    

Re: Tay's LVL 3 Portrait Thread

 March 28, 2024, 01:07:41 pm View in topic context
#7
 Posted by Takanashi Hoshino  in Tay's LVL 3 Portrait Thread (Started by xcheatdeath August 24, 2021, 09:46:11 pm
 Board: Edits & Addons 1.0+

As Colonel Sanders said, try using ImgBB because Imgur screws up the indexing of sprites. (like most of palette makers, including me.)

Or you could use Google Drive as an alternative and upload it with .zip file.
    

Re: DBS Vegeta SSJ Blue!(New Transformation!)1.1

 March 28, 2024, 12:45:07 pm View in topic context
#8
 Posted by PotS  in DBS Vegeta SSJ Blue!(New Transformation!)1.1 (Started by DarkZemX March 24, 2024, 01:22:17 pm
 Board: Your Releases, 1.0+

The char is already pretty heavy but you also have about 400MB of backups in the archive.
    

Re: Tay's LVL 3 Portrait Thread

 March 28, 2024, 08:57:23 am View in topic context
#9
 Posted by Colonel Sanders  in Tay's LVL 3 Portrait Thread (Started by xcheatdeath August 24, 2021, 09:46:11 pm
 Board: Edits & Addons 1.0+

i think imgur link is broken, try ImgBB.
    

Re: [THE MUST!]DANZEY LEGENDARY TOURNAMENT 2 compatible NOW WITH 1.1 ! AI TOURNAMENT

 March 28, 2024, 05:16:58 am View in topic context
#10
avatar  Posted by bartas243  in [THE MUST!]DANZEY LEGENDARY TOURNAMENT 2 compatible NOW WITH 1.1 ! AI TOURNAMENT (Started by Shin DANZEY February 02, 2019, 07:20:44 pm
 Board: Your Releases, 1.0+

Best tournament maker by far, but please consider making a version that is more streamlined and has less stuff, sometimes setup takes up way too much time since you have to add pngs etc.
    

Hayonik's Thread

 March 28, 2024, 05:04:45 am View in topic context
#11
 Posted by Hayonik  in Hayonik's Thread (Started by Hayonik March 28, 2024, 05:04:45 am
 Board: Requests

    

Re: Tay's LVL 3 Portrait Thread

 March 28, 2024, 03:29:59 am View in topic context
#12
 Posted by xcheatdeath  in Tay's LVL 3 Portrait Thread (Started by xcheatdeath August 24, 2021, 09:46:11 pm
 Board: Edits & Addons 1.0+

bumping just to say I made an Imgur Folder with all of my ports that had been posted here so far + a few unreleased ones since discord nuked all the links lol

future ports will be still added here as normal but they will also be added to that folder :)
    

Re: Tree Of Erebus Stage 1.1 & 1.0

 March 28, 2024, 03:01:02 am View in topic context
#13
 Posted by ShiroTori  in Tree Of Erebus Stage 1.1 & 1.0 (Started by MatreroG March 22, 2024, 01:12:23 pm
 Board: Your Releases, 1.0+

This is beautiful! The background works great alongside the CPS2 assets.
    

Re: Sailor Mars Sprites

 March 28, 2024, 12:15:37 am View in topic context
#14
 Posted by rgveda99  in Sailor Mars Sprites (Started by rgveda99 November 05, 2022, 10:57:05 pm
 Board: Sailor Stars Beyond






    

Re: Reptile (OHMSBY Style)

 March 27, 2024, 11:59:51 pm View in topic context
#15
 Posted by SionEnjoyer  in Reptile (OHMSBY Style) (Started by PhoenixPhantom March 16, 2024, 06:05:05 pm
 Board: Projects

I look forward to seeing how far this project goes.
    

Re: [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24)

 March 27, 2024, 11:38:10 pm View in topic context
#16
 Posted by TornilloOxidado  in [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24) (Started by TornilloOxidado January 07, 2023, 12:52:31 am
 Board: Your Releases, 1.0+

Quote
Noel Vermillion / NOL uniform
-Fixed error where some of her gethit animations had missing frames.
-Fixed missing hurtbox in her air dodge animation.

Yamaneko Arthur
-Added width sctrl values in her Magic Cannon states.
-Increased hitboxes on her Elemental Bullets.
    

Re: Tree Of Erebus Stage 1.1 & 1.0

 March 27, 2024, 11:15:17 pm View in topic context
#17
 Posted by Swanky  in Tree Of Erebus Stage 1.1 & 1.0 (Started by MatreroG March 22, 2024, 01:12:23 pm
 Board: Your Releases, 1.0+

Stunning work as usual.
    

Re: Answer from Guilty Gear Xrd (Beta)

 March 27, 2024, 10:17:07 pm View in topic context
#18
 Posted by Hexioum  in Answer from Guilty Gear Xrd (Beta) (Started by Hexioum March 23, 2024, 10:37:40 pm
 Board: Your Releases, 1.0+

- Added another file that takes advantage of IKEMEN features. Provides better corner detection so the scroll formations will be more accurate to the source game. This also frees 3 helper slots.

- Fixed j.D sprites. 4th frame was redrawn.
    

Re: Arcade Accurate MK Chars

 March 27, 2024, 09:38:16 pm View in topic context
#19
avatar  Posted by SaltAddict  in Arcade Accurate MK Chars (Started by SaltAddict January 26, 2022, 12:10:23 am
 Board: Projects

    

Wiley Base by Exshadow fixed for Mugen 1.0/1.1/Ikemen Go

 March 27, 2024, 09:19:45 pm View in topic context
#20
 Posted by Kamui_De_Los_Vientos  in Wiley Base by Exshadow fixed for Mugen 1.0/1.1/Ikemen Go (Started by Kamui_De_Los_Vientos March 27, 2024, 09:19:45 pm
 Board: Edits & Addons 1.0+