it's name is Mialere: he comes from our world, as a normal human, until Fobos gave him a "contract", now, is stuck doing Fobos dirty jobs for a living this is the cat version
Is a real 1080P character! Very rare. By the way, have you noticed the problem of the support of the Const720p trigger in the common1.cns file? Like the article below says. https://mugenguild.com/forum/msg.2528378
Re: [OHMSBY Thread]: Marx + Marx's Stage released (05/22/22)
I like how well thought out things are. Some things feel overpowered at first, but once you figure them out they feel just right (my feedback got shorter as I played more, haha). For instance I thought Portal Crawl was too hard to avoid until I figured out the pattern, or how I realized we should preserve our super meters to hit him out of Laser.
A few things:
- Eyeballs deal a bit too much hit/block stun - Cutter Blades can't be blocked at point blank because they hit on frame 1. I think this also happens with Eye Dropper and Ice Bomb - Ice Bomb disappears before it leaves the screen while zoomed out (tested 0.5 zoom). If Marx is in a corner it disappears immediately - Black Hole can't be escaped by characters without fast dashes, teleports, etc. I suggest making the vacuum weaker if P2 is mashing the back direction - The camera zooms out when he's defeated. Not sure if it's intentional or what the point is - If you increase the number of rounds from 3 to whatever, his KO stops working properly - His round 2 Laser variation really got me good, hehe
With the release of Marx, I have a quick heads-up that you may find it informative. From what I can tell, you might want to take a look at characters who have p2stateno in their hitdefs soon. The fact that Marx cannot be sent to custom states makes it pretty self-explanatory to say that he is immune to command grabs and some special moves. But aside from just grabs, there are some attacks that can do it too. For example falling down, hitting the ground/corner or causing the opponent to stagger. Ky's 5C or Tager's last hit of Magna Tech Wheel and I suppose that some of your characters are also having this issue where their attacks just don't register with Marx at all. I think Targetstate would do the job better than p2stateno here but just a quick feedback you can take note for your future updates.
As for your next character Aoko as I noticed on the preview screenshot, her small portrait is laterally inverted and facing the opposite direction. Her small and big portraits are supposed to be default facing right as that's how it was in the original game: [youtube]https://www.youtube.com/watch?v=sSaXE9HFoDM[/youtube]
I assume that Aoko's portrait was flipped to the opposite side in this case was because she was controlled by player 1, the same thing to say with Shiki's portrait on player 2. If you take a look at her portrait on Mizuumi, you will find that he actually did it right. https://wiki.gbl.gg/w/Melty_Blood/MBTL/Aoko_Aozaki
Found an error where (sometimes) Jin could freeze in a short time when I hit Marx with Hirensou. https://streamable.com/3j12uf
Yeah, this is also one of the examples I'd like to mention when it comes to the issue that Marx cannot be sent to custom states. Jin only performs the second strike if the opponent is blocked by the ice block and low enough if the first hit is connected.
Re: [OHMSBY Thread]: Marx + Marx's Stage released (05/22/22)
Basically, in the first fight of this video, the Aprile being fought by Rose seems to be MvC2 style, while using the sprites made by that guy who made all dolls in CvS style. I really want the MvC2 one, though.
The update will also roll out changes for Omega Rugal '98 and Orochi '97 so you can now use their own memories instead of BS units to level them up.
Ooof, that one has to be painful. I didn't think they go for that and risk making furious the people who paid for more of the BS memories the first time around
Once upon an update, Schoolgirl Xiaoyu was featured as a paid bundle so the devs saw that as a success and not cause of Collab FOMO that they decided to put Ms. Big in a similar bundle that is rougly 4x the price. Afterwards, the unit was later released like normal through the general pool while those that paid were gifted one Ms. Big memory
Basically, not the first they pulled a sleeze move even tho the compensation is BS memories. More reasons not to invest too heavily on anything outside of collabs these days.
Re: [OHMSBY Thread]: Marx + Marx's Stage released (05/22/22)
Marx is pretty good, OHSMBY. Really difficult, too. I did notice something when trying to fight him with Vans's Omega Rugal, though: After lands a physical hit, the rest of his attacks can't hit Marx. I think it's more an issue with the KOF WLS system Vans uses, though. I had a similar issue with Kamekaze's Omega Rugal. Still, I wanted to point it out.
Re: [OHMSBY Thread]: Marx + Marx's Stage released (05/22/22)
Great work on Marx. I wanted to share this very minor inconsistency:
He appears very stretched when he reappears back during a teleport. I originally wanted to pm you about that a few days ago, but I didn't bother as I figured it may be intentional. He just doesn't appear like that shown if he used other moves or during his intro/winposes. To be honest, I kind of like it as it's a quick way to tell whether he used the teleport or not. If not, don't know if you want to fix the stretchiness for the teleport or make him stretched for the other moves to keep it consistent.
As for your next character Aoko as I noticed on the preview screenshot, her small portrait is laterally inverted and facing the opposite direction. Her small and big portraits are supposed to be default facing right as that's how it was in the original game:
Edit: Also since Kirby will get another update, I was thinking about some more additions to his copy abilities list. I thought about conjuring a list representing Smash clones since users here brought up PlayStation All-Stars Battle Royale. That also means Nickelodeon All-Star Brawl and MultiVersus will be mentioned. You already have some of the characters on there already, so it should be too difficult to type up.