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Re: screempack ikemen with 850 slot

 December 08, 2021, 05:47:33 PM View in topic context
#1
 Posted by oscar123  in screempack ikemen with 850 slot (Started by oscar123 December 05, 2021, 10:36:21 AM
 Board: IKEMEN Releases

Would you notice any improvement if I changed it to version .98.1?
    

Doug Funnie released for MUGEN

 December 08, 2021, 04:41:47 PM View in topic context
#2
avatar  Posted by gohkenytp  in Doug Funnie released for MUGEN (Started by gohkenytp December 08, 2021, 04:41:47 PM
 Board: Your Releases, 1.0+

    

Dippy released Josh Geary

 December 08, 2021, 03:56:39 PM View in topic context
#3
 Posted by Yagoshi300  in Dippy released Josh Geary (Started by Yagoshi300 December 08, 2021, 03:56:39 PM
 Board: Found Releases 1.0+

    

Re: [OHMSBY Thread]: King K Rool quick update (12/07/21)

 December 08, 2021, 03:25:22 PM View in topic context
#4
 Posted by Wolfy120  in [OHMSBY Thread]: King K Rool quick update (12/07/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Hey Ohmsby! I was wondering, where you got the old GG-esque lifebars from. I've been trying to find them and have had no luck.
    

Re: Rouge WIP (Power Stone)

 December 08, 2021, 02:25:05 PM View in topic context
#5
 Posted by Momotaro  in Rouge WIP (Power Stone) (Started by 087-B March 17, 2021, 10:59:34 PM
 Board: Vs. Style Debuts: Tag Team Revolution

Awesome!
Something to show?
    

Re: turn Character transparent

 December 08, 2021, 01:13:17 PM View in topic context
#6
 Posted by Dαrk Mαgiciαn Girl ☆  in turn Character transparent (Started by mugenfan89 December 02, 2021, 12:15:42 AM
 Board: M.U.G.E.N Configuration Help

In Statedef -2:

[State -2, Trans]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 128,256
ignorehitpause = 1

You can play with the alpha values, both must be between 0 and 256.
    

Re: Rouge WIP (Power Stone)

 December 08, 2021, 12:54:20 PM View in topic context
#7
avatar  Posted by Gate  in Rouge WIP (Power Stone) (Started by 087-B March 17, 2021, 10:59:34 PM
 Board: Vs. Style Debuts: Tag Team Revolution

Passing by to say that the spriting process on the character is done  :)
    

Reimu (TAD edit)

 December 08, 2021, 11:56:59 AM View in topic context
#8
 Posted by TAD  in Reimu (TAD edit) (Started by TAD December 08, 2021, 11:56:59 AM
 Board: Edits & Addons 1.0+

Greetings people, long time no see (although I'm sure no one knows who I am anyway).
After a long hiatus from the first character release, I've finally come to release my own edit of Reimu Hakurei (among like 9000 other Reimu edits out there :)) )
Changes to the gameplay:
- Reimu fights with three attack buttons (Light, Medium and Heavy) and one button that shoots bullets (Shot).
- Reimu has a Ground Throw and Air Throw, which will both make her totally invulnerable for a short period of time on successful throw. However, she cannot make another throw until the invul period ends.
- She has an Emergency Bomb (costs 1 bar), which acts like Guard Cancel in various fighting games.
- Supers costs one bar and a half.
- Movement: Her forward dash allows her to graze bullets, but she takes a while to take a base before she propels herself forward. Her airdash is also graze-able and is a flight-type, which takes time getting used to, but gives her some gimmicks.
Her AI is more intelligent than the default MUGEN AI, but can still be easily beaten if you can read her pattern.

Trailer Link:

Character Link: https://drive.google.com/file/d/1c-RCU2MqDL3NcRukNjAK1myLsOsxquPG/view?usp=sharing

I have no promises to updated her due to how I think I deserted my first edit posted in the forum, but no promising might turn out to give me a better mindset.
I hope you enjoy the character.
    

Re: Tiled animations acting strange when moving

 December 08, 2021, 09:29:26 AM View in topic context
#9
 Posted by Ex☆Cham  in Tiled animations acting strange when moving (Started by ShiroTori October 31, 2021, 09:04:47 AM
 Board: M.U.G.E.N Configuration Help

Been years since last used 1.0, but recall The only times I got problems with Tiled animations
Is when Tilespacing value isn't equal or higher than the sprite horizontally or vertically

Like if the tile is 600 pixels wide, X value must be 600 or more

Also, sometimes because didn't position the tile sprite at X=0 in the SFF
    

Re: KOF Anthology All Characters Pack (Updated 21.12.06)

 December 08, 2021, 08:29:06 AM View in topic context
#10
 Posted by Little Fox: Tres Truenos  in KOF Anthology All Characters Pack (Updated 21.12.06) (Started by dura7ll3ur September 13, 2015, 01:14:18 AM
 Board: Edits & Addons 1.0+

Hey dura7ll3ur, how have you been? I've been following the progression of SNK Anthology game and it's been looking pretty good. If you don't mind can I ask a questions? Mainly how is the development of the game going so far and what was the development process of Saitama like? For example how did you create and program the cutscene cut-ins that this Saitama uses, like during his transition from his " okay" sprite to his serious sprite, his outro where he runs away and his "1000 push ups" taunt.
    

Re: Fate/Grand Order

 December 08, 2021, 08:11:42 AM View in topic context
#11
 Posted by Miss Pink Maid♪  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 PM
 Board: Gaming

So I was a having a good day and decided to throw 6 quartz onto the new banner. No Granny Europa or Achilles.... This game is dead to me...

DARKFLARE!!
    

Re: M.U.G.E.N Screenshots V3

 December 08, 2021, 06:27:27 AM View in topic context
#12
 Posted by Ichida  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion

Enjoy your time and let me finish your broken dream, my friend.
Spoiler, click to toggle visibilty
    

Re: Assist/Striker Health Values

 December 08, 2021, 05:16:07 AM View in topic context
#13
 Posted by K-Fox  in Assist/Striker Health Values (Started by Kazecat December 05, 2021, 04:49:38 PM
 Board: M.U.G.E.N Development Help

For int variables, change the value parameter to "Floor(X*((LifeMax+0.0)/Const(data.life)))", where X is the whatever number you want. Example:

Code:
[State 0, VarSet]
type = VarSet
trigger1 = 1
v = 0
value = Floor(100*((LifeMax+0.0)/Const(data.life)))

This will scale the variable if the Player's max life is higher or lower than their normal maximum life because of the life setting in the options.

If the variable is a float variable, the "Floor" part isn't really needed, like so:

Code:
[State 0, VarSet]
type = VarSet
trigger1 = 1
fv = 0
value = 100*((LifeMax+0.0)/Const(data.life))
    

Re: Tiled animations acting strange when moving

 December 08, 2021, 05:06:01 AM View in topic context
#14
 Posted by ShiroTori  in Tiled animations acting strange when moving (Started by ShiroTori October 31, 2021, 09:04:47 AM
 Board: M.U.G.E.N Configuration Help

Bumping this thread because I'm ready to get a 1.0 version of this stage out there, and so I can provide a visual example of this problem.

https://streamable.com/pgcvrs

It only happens when I try to run this stage in 1.0, it still works perfectly in 1.1.
    

Re: Ikemen GO bug reports

 December 08, 2021, 05:02:17 AM View in topic context
#15
avatar  Posted by Bane84  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

I think I ran into a bug in Training Mode.  I've got a bunch of slots that are for secret characters until specific unlock criteria is reached.  Until then, they're supposed to be treated as random slots.  When I move the P2 character select icon over these slots in Training Mode, then still act as a random slot, but instead of saying "Random", the character name displayed is the name of the secret character.  Note that I removed the default training character from the config.json file so I could manually select a character to train against.

Also note that I am using a custom motif.

EDIT: I tried a few other modes and it happens there too:
  • Quick Match with P2 cursor.
  • Watch Mode with P1 and P2 cursor.
    

Re: [OHMSBY Thread]: King K Rool quick update (12/07/21)

 December 08, 2021, 04:18:47 AM View in topic context
#16
 Posted by OHMSBY  in [OHMSBY Thread]: King K Rool quick update (12/07/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Quick little update for K Rool that fixes a bug involving his throws.

Quote
K Rool
-The opponent getting hit by a Kannon Ball no longer allows K Rool to prematurely rapid cancel his throws



Can't wait for Kohaku, OHMSBY!
Once you're done with her, do you plan to make even Hisui?

Probably.
    

Re: What R U listening to right now?

 December 08, 2021, 04:06:04 AM View in topic context
#17
 Posted by Professor Voodoo  in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 PM
 Board: Entertainment

    

Re: Limiting a varset to a specific state?

 December 08, 2021, 03:46:49 AM View in topic context
#18
 Posted by Dαrk Mαgiciαn Girl ☆  in Limiting a varset to a specific state? (Started by ade2004 December 07, 2021, 01:20:23 PM
 Board: M.U.G.E.N Development Help

Oh wait, I got it wrong the first time I read your post. So you want a var to be modified only at a specific state?

In Statedef -2:

[State -2, VarSet]
type = VarSet
trigger1 = var(10) != 0
trigger1 = StateNo != 1000
var(10) = 0

This will set the var to 0 instantly whenever the character is not in the desired state. Change it to your needs.
    

Re: Nickelodeon All Star Brawl

 December 08, 2021, 03:37:04 AM View in topic context
#19
 Posted by Kirishima  in Nickelodeon All Star Brawl (Started by walt July 13, 2021, 07:39:39 PM
 Board: Fighting Games

Quick question.  I noticed Nick/Viacom owns the rights to Garfield to the point he will be receiving his own series at some point.  How likely are his chances so we can see some lasagna setups?
:oops:
    

Re: Fate/Grand Order

 December 08, 2021, 03:31:19 AM View in topic context
#20
 Posted by Handmaiden of the Seascape  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 PM
 Board: Gaming

Do note the box opening now goes to 100 instead of 10.

In addition, the event only lasts 10 days, so be prepared.