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Re: Universal Clashing System

 February 18, 2025, 02:38:10 pm View in topic context
#1
 Posted by i_oVo_i  in Universal Clashing System (Started by PotS November 30, 2024, 06:09:48 pm
 Board: IKEMEN Releases

The module works and has been a great addition to my Ikemen built, but there are some interactions that are perhaps unwanted. For example, your Shin Gouki has a reversal /counter special and with this module activated the counter attack gets clashed as well which makes the move useless. Maybe you can take a look here

https://streamable.com/fy382x
    

Re: [Theme Thread] CVS Sprite thread

 February 18, 2025, 01:33:05 pm View in topic context
#2
 Posted by Momotaro  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

Xanadu and Tsugumi Sendo

 

I really love it.
Xanadu is perfect !

About Tsugumi she would be shuch a great character...

As a feedback I made an animation with my EDIT.

Basically it's all about CVS female characters proportions. narrow shoulders, big head, pretty face, big thighs, thinner calves, thinner ankles ankles.
+ some minor tweaks.
    

Re: Character of the Month: January 2025 Nominations

 February 18, 2025, 01:21:37 pm View in topic context
#3
 Posted by Lyrica  in Character of the Month: January 2025 Nominations (Started by Lyrica February 05, 2025, 02:08:34 pm
 Board: M.U.G.E.N Discussion

I'd be fine with it, but let's stick to the schedule, for consistency. Plus many things can happen in 2 days.
    

Re: Strange problem with stages in ikemen nightly 0.99

 February 18, 2025, 12:48:44 pm View in topic context
#4
 Posted by Kasasagi  in Strange problem with stages in ikemen nightly 0.99 (Started by Vogel February 17, 2025, 09:38:19 pm
 Board: Ikemen General Discussion and Help

If You want to have the highest chance of this actually being fixed, then I suggest making a bug report directly on Github, here:

https://github.com/ikemen-engine/Ikemen-GO/issues

Quote
Strange problem with stages in ikemen nightly 0.99

Also, make sure that You are actually using nightly and not 0.99, as these are two different things.
    

gouken remasterd Patch release update feb 2025

 February 18, 2025, 07:30:58 am View in topic context
#5
 Posted by alexlexus  in gouken remasterd Patch release update feb 2025 (Started by alexlexus February 18, 2025, 07:30:58 am
 Board: Your Releases, 1.0+

    

Re: Does this thing exist?/who is the author?/etc. thread.

 February 18, 2025, 06:13:41 am View in topic context
#6
 Posted by DolphinDan400  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: [Theme Thread] CVS Sprite thread

 February 18, 2025, 04:49:38 am View in topic context
#7
 Posted by Rabano  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

Xanadu and Tsugumi Sendo

 
    

Re: Amy Rose (W.I.P)

 February 18, 2025, 03:28:40 am View in topic context
#8
 Posted by k6666orochi  in Amy Rose (W.I.P) (Started by k6666orochi December 11, 2023, 10:05:51 pm
 Board: Projects

 :2thumbsup:

    

Re: what characters do you recommend?

 February 18, 2025, 01:56:14 am View in topic context
#9
avatar  Posted by mapleleafgrappl1ng  in what characters do you recommend? (Started by mapleleafgrappl1ng February 17, 2025, 06:35:04 pm
 Board: M.U.G.E.N Discussion

How long have you been gone for reference? I hadn't been downloading anything for like a decade plus, and when I came back, Hyper DBZ was out and amazing. I'd definitely recommend that. The Character of the Month section on Mugen Guild has a bunch of great stuff too.

The coolest thing I've seen in a long time is dakkano's Mario 64 character. It's really funny and accurate. Hope that helps.

I believe i was gone for like 9 months or 1 year and a half.
    

Re: what characters do you recommend?

 February 18, 2025, 01:11:19 am View in topic context
#10
avatar  Posted by BeastwithFriends  in what characters do you recommend? (Started by mapleleafgrappl1ng February 17, 2025, 06:35:04 pm
 Board: M.U.G.E.N Discussion

How long have you been gone for reference? I hadn't been downloading anything for like a decade plus, and when I came back, Hyper DBZ was out and amazing. I'd definitely recommend that. The Character of the Month section on Mugen Guild has a bunch of great stuff too.

The coolest thing I've seen in a long time is dakkano's Mario 64 character. It's really funny and accurate. Hope that helps.
    

Re: Sailor Venus Sprites

 February 18, 2025, 12:16:58 am View in topic context
#11
 Posted by rgveda99  in Sailor Venus Sprites (Started by rgveda99 November 30, 2022, 01:07:15 am
 Board: Sailor Stars Beyond





    

Strange problem with stages in ikemen nightly 0.99

 February 17, 2025, 09:38:19 pm View in topic context
#12
 Posted by Vogel  in Strange problem with stages in ikemen nightly 0.99 (Started by Vogel February 17, 2025, 09:38:19 pm
 Board: Ikemen General Discussion and Help

I make stages for 1.1, but recently i've begun porting my new stages to ikemen before release
I can fix the sin problems and some of the window problems that occur, but there is this one problem that I cant fix: When the camera zooms, the zoffset of the characters doesnt seem to move along with the stage, but noticeably, window also doesnt zoom properly.

I believe its because of the second value that was added to zoomdelta, adding the zoomdelta parameter to the layers and switching the second value to 0 did fix the problem partially, but it ended up causing even more problems that couldnt be fixed with zoomdelta, so im really hoping that that isn't what the problem is.
I really dont want to abandon the ikemen users that download my stages, Im only doing this for them. but if I cant fix this problem then I'm going to have to abandon them.
Here is a demonstration of the problem, and then a comparison to the mugen 1.1 version


Keep in mind im really dumb, so if its something obvious then please dont judge me too much
    

Re: Character of the Month: January 2025 Nominations

 February 17, 2025, 08:54:13 pm View in topic context
#13
 Posted by Basara Bogard  in Character of the Month: January 2025 Nominations (Started by Lyrica February 05, 2025, 02:08:34 pm
 Board: M.U.G.E.N Discussion

NOMINEES
Jubei Yamada by Rabano & KarmaCharmeleon
Karin Kanzuki by GK/Sir Ghostler
Dante by Tornillo Oxidado
Gamblecore Guy ROA by HelloMyNameIsAAA
SFV Cammy by Mr. I and Violin Ken
KOF95 Mai Shiranui by Adamskie
Kusanagi by RedTheKOFFan2022
Doraemon by OWO
Flippy by Achilldude
Eshop Bag by Robobot569
Toddler Gwen by GB Shades
Roy by DeluxeGamer705

12/20 ready!!

Seems we've ready since there's no more candidates to vote, what do you say @Lyrica:??
    

Re: Does this thing exist?/who is the author?/etc. thread.

 February 17, 2025, 08:05:09 pm View in topic context
#14
 Posted by snowy997  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Who made this Meow?
    

what characters do you recommend?

 February 17, 2025, 06:35:04 pm View in topic context
#15
avatar  Posted by mapleleafgrappl1ng  in what characters do you recommend? (Started by mapleleafgrappl1ng February 17, 2025, 06:35:04 pm
 Board: M.U.G.E.N Discussion

    

Re: Universal Clashing System

 February 17, 2025, 06:22:57 pm View in topic context
#16
 Posted by PotS  in Universal Clashing System (Started by PotS November 30, 2024, 06:09:48 pm
 Board: IKEMEN Releases

I did implement something like that but not in the way you're describing it. You can make attacks only clash with other attacks with the same Hitdef priority. It's one of the config settings.
    

Re: Noel Released - MBTL/Melty Blood: Type Lumina

 February 17, 2025, 05:37:41 pm View in topic context
#17
 Posted by Manny Lingle (曼尼琳各)  in Noel Released - MBTL/Melty Blood: Type Lumina (Started by Manny Lingle (曼尼琳各) February 15, 2025, 02:45:42 pm
 Board: Your Releases, 1.0+

most recent nightly as of 2/15, on basic KFM

Or is it because the version of Ikemen GO I'm using is too old?
The version I use is 2023-12-28.


To be honest, I'm not too familiar
with the new features added to Ikemen GO.
I'm not sure if it can be solved.

But I'll take the time to check it out.
But only if it doesn't affect the
settings that can be used on MUGEN.
Spoiler: Some current issues with Ikemen GO (click to see content)
    

Re: Melty Blood Type Lumina Stage Collection (Completed 2024-05-15)

 February 17, 2025, 05:28:00 pm View in topic context
#18
avatar  Posted by Lian-kun  in Melty Blood Type Lumina Stage Collection (Completed 2024-05-15) (Started by Eiton December 26, 2023, 03:02:14 am
 Board: IKEMEN Releases

Melty Blood has a hidden background which is a gray and white version of Gathering of Old Blood. We tried to achieve this by changing the UV material to gray and white, but we encountered a problem that the sunlight and light cannot render the black background transparent because the UV has a black background. How can this be solved? as follows:
    

Re: UPPER Street Fighter 2 - REVIVAL - W.I.P.

 February 17, 2025, 05:26:38 pm View in topic context
#19
 Posted by Charles_2011  in UPPER Street Fighter 2 - REVIVAL - W.I.P. (Started by Charles_2011 February 04, 2025, 05:40:55 am
 Board: Projects

Quote
Super Street Fighter 2 Revival's art work is my best favorite artwork, cool to see you using them in your Street Fighter Mugen project

Yeah, those artwork art great, I hope that a fan made editions in this style for others characters.

Quote
Simple and clean. I miss a little the classic planisphere map on the select screen, but I'm going to follow the project closely

Thank you for your words, about the planisphere the game is not going to be encrypted, everyone can do changes.

Soon I´ll release a demo, there are some things that I want to add and change but for a demo is fine and I´ll share all the portraits of the game and my edition, too.
    

Re: Noel Released - MBTL/Melty Blood: Type Lumina

 February 17, 2025, 04:12:22 pm View in topic context
#20
 Posted by beterhans  in Noel Released - MBTL/Melty Blood: Type Lumina (Started by Manny Lingle (曼尼琳各) February 15, 2025, 02:45:42 pm
 Board: Your Releases, 1.0+

Haha that's my fault

Code:
[State 3831, 2 (Bug - Noel is not in the Last Arc Statedef, but the opponent is in the Last Arc Statedef)];/* ※ */
type = SelfState
triggerall = !IsHelper
trigger1 = PlayerIDExist(GetHitvar(Fall.Envshake.Ampl)/2) = 0
trigger2 = PlayerIDExist(GetHitvar(Fall.Envshake.Ampl)/2)
trigger2 = PlayerID(GetHitvar(Fall.Envshake.Ampl)/2),StateNo < 200 || PlayerID(GetHitvar(Fall.Envshake.Ampl)/2),MoveType = H
value = cond(pos y >= 0,5110,5020)
ctrl = 0


using GetHitvar(Fall.Envshake.Ampl)/2 to pass attacker's ID can work in MUGEN but not IKEMEN
Fall.Envshake.Ampl will auto adapte when target and self  localcoord mismatch.

Check this post
https://github.com/ikemen-engine/Ikemen-GO/issues/2176#issuecomment-2538223075
POTS suggest use another parameter other than the Fall.Envshake.ampl since it auto adapte to different localcoord.

My Ikemen saber updated to use Fall.Envshake.Time to pass attacker ID
since time is equal for all localcoord size character no need to auto adapte.

Code:
[State 3211, Return]
type = SelfState
trigger1 = PlayerIDExist(GetHitvar(Fall.Envshake.Time) / 2) = 0
trigger2 = PlayerIDExist(GetHitvar(Fall.Envshake.Time) / 2) = 1
trigger2 = !(PlayerID(GetHitvar(Fall.Envshake.Time) / 2),StateNo = [3200,3209])
trigger3 = PlayerIDExist(GetHitvar(Fall.Envshake.Time) / 2) = 1
trigger3 = PlayerID(GetHitvar(Fall.Envshake.Time) / 2), Time > 400
value = 5050