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Re: MUGEN Video thread

 October 21, 2021, 11:27:11 AM View in topic context
#1
 Posted by Darkflare  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

    

Re: Mickey O'Neil

 October 21, 2021, 11:22:54 AM View in topic context
#2
 Posted by Darkflare  in Mickey O'Neil (Started by CpnCrossfader October 20, 2021, 02:22:08 PM
 Board: Your Releases, 1.0+

I strongly recommend you don't bother with AI at all, until the character is more complete.
    

Re: Mickey O'Neil

 October 21, 2021, 11:03:38 AM View in topic context
#3
 Posted by CpnCrossfader  in Mickey O'Neil (Started by CpnCrossfader October 20, 2021, 02:22:08 PM
 Board: Your Releases, 1.0+

Thanks for letting me know.
I've re-added and now renovated all hitboxes on every animation. I also removed most of the placeholder animations and some of the placeholder sprites, although I still maintain that this did not affect the character at all and would have negligible affect on file sizes.
I added a generic crouch attack based on your other feedback.
Still need to revisit sound, and also maybe I'll look at AI at some point, but this not my forte!
    

Best of a certain creator: Infinite

 October 21, 2021, 10:51:45 AM View in topic context
#4
 Posted by RagingRowen  in Best of a certain creator: Infinite (Started by RagingRowen September 25, 2021, 11:59:23 AM
 Board: M.U.G.E.N Discussion

Jmorphman's Results:


Next up is Infinite. These chars have had a lotta varied opinions so this should be interesting.
Characters are in alphabetical order according to his OneDrive because I don't know the exact release date of chars.
    

Re: Mickey O'Neil

 October 21, 2021, 10:20:41 AM View in topic context
#5
 Posted by Darkflare  in Mickey O'Neil (Started by CpnCrossfader October 20, 2021, 02:22:08 PM
 Board: Your Releases, 1.0+

So I wanted to double check a few things, but when I tried redownloading it turns out you accidentally erased the .sff file as well.
    

Re: Street Fighter Zero 3 & Street Fighter Alpha 3 : Mugen Edition (PotS Style)

 October 21, 2021, 08:44:49 AM View in topic context
#6
 Posted by AuMiO VXC  in Street Fighter Zero 3 & Street Fighter Alpha 3 : Mugen Edition (PotS Style) (Started by Emerie The Goat November 11, 2017, 07:05:00 PM
 Board: Projects

carry on bro. this project looks great!
    

Re: massive SF2 project

 October 21, 2021, 08:41:56 AM View in topic context
#7
 Posted by AuMiO VXC  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 PM
 Board: Projects

For the past 5 years, I've poured a ton of money and time into a rather large SF2 project. Essentially, I have always wanted to take the original SF2 arcade games, add components of subsequent game mechanics to a SF2-style engine, tweak the original roster movesets a bit, and--most importantly--add characters from the rest of the series to the roster. This last part has involved scouring existing artwork (doing much of it from scratch myself) and to render charas from SF1-5, Alpha, and vs. series in the SF2 arcade sprite style. Here's a pic of everything I've done currently minus a few that are in progress, and each of these has 70+ animations.   



Just reaching out to see what else is out there in terms of interest and collaboration. I have worked with a few other artists on this massive project but would love to work with some like-minded MUGEN/SF2 fans who could help to bring this project to completion. So, existing character art, SF-styled portraits, coders familiar with the various SF game mechanics would be welcome. 

Feel free to PM me for any questions.



WOWOOOOOOOOOOOOOO
    

Re: Lino released 10/14/2021, Erwin and 6 OCs by Azu updated 10/13/2021

 October 21, 2021, 08:07:05 AM View in topic context
#8
 Posted by Kazagami  in Lino released 10/14/2021, Erwin and 6 OCs by Azu updated 10/13/2021 (Started by Kazagami October 15, 2021, 05:03:57 AM
 Board: Found Releases

tanukida_taichi released a patch for Erwin.

Quote
The patch for Erwin by azu has been released.
There are no major performance changes, mainly adjustments to judgement and frames, but I think it's much easier to use.
    

Re: Skadi (Arknights) by 雨树樱枫险FXNULL updated 9/7/2020

 October 21, 2021, 07:59:47 AM View in topic context
#9
 Posted by Kazagami  in Skadi (Arknights) by 雨树樱枫险FXNULL updated 9/7/2020 (Started by Kazagami August 24, 2020, 08:54:47 PM
 Board: Found Releases 1.0+

    

CVS2 Karin - Sakura´s outfit / SFV - W.I.P.

 October 21, 2021, 06:08:12 AM View in topic context
#10
 Posted by Charles_2011  in CVS2 Karin - Sakura´s outfit / SFV - W.I.P. (Started by Charles_2011 October 21, 2021, 06:08:12 AM
 Board: Projects

Hello.

Here is an edition that I´m working on:





It´ll be ready soon.
    

Michael Max KOF Gameplay w/MAX MODE

 October 21, 2021, 02:34:41 AM View in topic context
#11
avatar  Posted by AnimugenZ  in Michael Max KOF Gameplay w/MAX MODE (Started by AnimugenZ October 21, 2021, 02:34:41 AM
 Board: Edits & Addons 1.0+

    

Re: I'm Looking for Beta Testers!

 October 21, 2021, 02:26:29 AM View in topic context
#12
avatar  Posted by paradoxthekbbplayer  in I'm Looking for Beta Testers! (Started by Sean Altly September 22, 2021, 12:05:03 AM
 Board: Last Bout: Styles Will Clash

im down to beta test for you! i actually helped other ikemen devs test their game before but im not to familiar with coding but as a fighting game player i think im pretty good
    

Re: Mickey O'Neil

 October 21, 2021, 02:25:35 AM View in topic context
#13
 Posted by CpnCrossfader  in Mickey O'Neil (Started by CpnCrossfader October 20, 2021, 02:22:08 PM
 Board: Your Releases, 1.0+

Well Darkflare, most of these points ARE subjective, but I appreciate you not being rude this time and I am at the very least willing to consider your suggestions.

I've already acknowledged the hitbox thing above, but I honestly think most of the other stuff is personal preference; "Dodge shouldn't be random" as an example. It is the animation which is random, but the move is uniform (with a few frames variance). This is one of my signature design elements from a lot of my original characters- a pool of similar animations which it selects from randomly to keep things fresh.
"No way of getting close" as another- you can use the dash to move quickly in and out. Other than this I don't think anything else is required.
The boxer 'advice' feels patronising.
    

Re: Mickey O'Neil

 October 21, 2021, 01:42:48 AM View in topic context
#14
 Posted by Darkflare  in Mickey O'Neil (Started by CpnCrossfader October 20, 2021, 02:22:08 PM
 Board: Your Releases, 1.0+

You can have a simple character and still be solid.

- Normals are extremely limited. He doesn't even have a crouching normal.
- Actually, pretty much everything about him is limited. He can't actually execute his plan of getting in close because he doesn't have a reliable way to actually do so. He's very easy to zone out and even if he gets close, he doesn't have the tools to stay close. I know you said, he was simple, but this is way too simple. It's why I said he feels unfinished.
- The hitboxes need to be looked at again and revised, because they're not well made.
- His dodge shouldn't be random at all. I would recommend you look at how dodges are made in other games(Like in KOF). While we're are at it, they should have a hurtbox regardless, but you apply nohitby for it(except for throws).
- Strongly advice you look at other boxer characters. For example, he could have a weave move that moves him forward while ducking under projectiles.
- AI should be very last thing you do.
    

Re: Alex Kidd Plus - VS style + Games References + Original

 October 21, 2021, 01:31:01 AM View in topic context
#15
 Posted by DG  in Alex Kidd Plus - VS style + Games References + Original (Started by DG October 19, 2021, 02:41:53 AM
 Board: Projects



    

Re: Mickey O'Neil

 October 21, 2021, 01:23:54 AM View in topic context
#16
 Posted by CpnCrossfader  in Mickey O'Neil (Started by CpnCrossfader October 20, 2021, 02:22:08 PM
 Board: Your Releases, 1.0+

Thanks for testing both this file and my other creations. They are fair points.
-Apologies, I meant to credit the Terry edit- it's actually an indirect edit, from a self-portrait character I made; some of the sprites were left in from the second character as placeholders for expansion but are not referenced by any commands. Also, I believe the style is completely different from Terry. It is basically just his legs now.
-The hitbox thing was a quickfix I did as I noticed that because he is often very close to the opponent, sometime punches were going past and not hitting. It should clearly not be possible to hit BACKWARDS though, I'll certainly review this.
-The sound thing needs attention- thanks for pointing out.
-I am very much a noob when it comes to AI. This is my weakest area.
    

Re: Best of a certain creator: Jmorphman

 October 21, 2021, 01:22:06 AM View in topic context
#17
 Posted by FeLo_Llop  in Best of a certain creator: Infinite (Started by RagingRowen September 25, 2021, 11:59:23 AM
 Board: M.U.G.E.N Discussion

I'd say Chun Li and BBHood
    

Re: Mickey O'Neil

 October 21, 2021, 01:16:00 AM View in topic context
#18
 Posted by RinSatsuki  in Mickey O'Neil (Started by CpnCrossfader October 20, 2021, 02:22:08 PM
 Board: Your Releases, 1.0+

While I never gave feed back on previous works (mostly because I forgot about my MFG Account for some time.) I've tested all your works since you released the The Mandalorian

You've certainly improved but there's still ways to go honestly, and trying him I found a bunch of issues

-Blatant Terry edits, it's very clear you took Terry's body then edited Mickey on top.
-filler, lots of it, barely any of the content is actually used, and a majority of it is just Terry's sprites.
-horrible hitboxing, a lot of animations have the hitbox EXTEND PAST him, meaning if people touch him from behind they also get hurt.
-complete silence aside from speaking
-only 312 sprites are actually used
-Horrible portrait, it's nowhere near the correct size, and is too small
-no sprite cropping

I don't understand why there's 10 entire cns files that are not used at all.
the AI doesn't seem well coded at all either, and tends to break out of hitstates during a combo, meaning he will be able to dodge.
    

Re: Mickey O'Neil

 October 21, 2021, 01:05:38 AM View in topic context
#19
 Posted by CpnCrossfader  in Mickey O'Neil (Started by CpnCrossfader October 20, 2021, 02:22:08 PM
 Board: Your Releases, 1.0+

OK, I've now removed the spare dev files in the original link- thanks for pointing it out.


I'm open to any genuine (non-subjective, non-arbitrary) feedback for bugs I might have missed. Going off your general tone it feels like you kind of intend to offend.
Just on the chance that you weren't being passive aggressive though, in the original post before the link you clicked to download, I said that it's a simple boxing character with a limited moveset which I might expand upon, but for now, it is finished.

I guess to summarise, if you have bugs or dev feedback- please share. If you simply don't like the character or were trolling, I'd rather you didn't.
    

Re: Alex Kidd Plus - VS style + Games References + Original

 October 21, 2021, 12:56:33 AM View in topic context
#20
 Posted by DG  in Alex Kidd Plus - VS style + Games References + Original (Started by DG October 19, 2021, 02:41:53 AM
 Board: Projects

Normal Pal (Project X Zone 2):


Enchanted Castle Pal:


New Miracle World DX pal: