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Re: Cammy Delta Red 2022 UPDATE

 May 26, 2022, 02:42:09 PM View in topic context
#1
 Posted by Tiger-Boy  in Cammy Delta Red 2022 UPDATE (Started by Tiger-Boy February 09, 2022, 03:33:04 AM
 Board: Projects

OMG, I love where this project is going.

When you say adapt image ? You talk about palette work ? I'm not the best for it, I have a method, but it's a bit tedious and not so effective, like mos of mine. Perhaps you can ask on the help thread. ?

About boots, If you can possibly "take it" on in the future, I would "not mind" having to wait long time.
Also, Whenever you need it, I can share with you my tests about Cammy boots design, some of the process is still visible. And can be helpful.


I think I managed to do it.
I took the SpriteSheet, and cut out the 'Taunt 2' sprites. From there, I believe I managed to change the colors without having to go spot-by-spot:

But I have to check the colors in FF, then adapt them to the sprite in Photoshop Elements.
If anyone knows how I can do this easier, I would appreciate it if they let me know.  :neutral:

I don't welcome it.

Just an idea.
I will not do.

It's a real shame.
Ohgaki's Cammy it's so good and have a lot of potential, but it will only fit in a NamcoXCapcom game.
It can't be used in others MUGEN games like CVS, SFA, SNK, not even Pocket Fighter.
An edit of the size of the head would have made this char adaptable to any MUGEN roster, and would be highly demanded and downloaded.
A real shame indeed.
 
    

Re: MUGEN Video thread

 May 26, 2022, 01:23:49 PM View in topic context
#2
 Posted by AuMiO VXC  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Gouken Vs Shin Akuma
    

Re: Midnight Bliss and Shock Project

 May 26, 2022, 12:56:58 PM View in topic context
#3
 Posted by Xenomic  in Midnight Bliss and Shock Project  (Started by Xenomic April 27, 2008, 12:56:53 AM
 Board: Sprite Projects

Perhaps! It does make sense~ If you want, can even try an alternate version of the full drain where it would be the normal type too. Wouldn't mind seeing that~
    

Re: Everything Anime and Manga Thread

 May 26, 2022, 09:30:36 AM View in topic context
#4
 Posted by Lichtbringer  in Everything Anime and Manga Thread (Started by ( ゚ o゚) It's Urza! August 27, 2007, 02:30:58 AM
 Board: Entertainment

Just found this little teaser on youtube. Ö_Ö

    

Re: Cammy Delta Red 2022 UPDATE

 May 26, 2022, 08:51:18 AM View in topic context
#5
 Posted by Momotaro  in Cammy Delta Red 2022 UPDATE (Started by Tiger-Boy February 09, 2022, 03:33:04 AM
 Board: Projects

    

Re: Newest And Tallest Avenger Stage 1.1 & 1.0

 May 26, 2022, 08:43:40 AM View in topic context
#6
 Posted by matteclassy  in Newest And Tallest Avenger Stage 1.1 & 1.0 (Started by MatreroG May 25, 2022, 10:41:12 PM
 Board: Your Releases, 1.0+

nice stage, thanks for this! it's cool to see MUGEN stages based off recent MCU movies.
    

Re: World Warriors: The Ultimate Champion

 May 26, 2022, 08:43:37 AM View in topic context
#7
avatar  Posted by Nexus Games  in World Warriors: The Ultimate Champion (Started by Nexus Games May 24, 2022, 12:19:43 AM
 Board: Your Releases, 1.0+

update 2 is in first post
    

Re: KOF Anthology All Characters Pack (Updated 22.05.18)

 May 26, 2022, 08:27:16 AM View in topic context
#8
 Posted by Roman55  in KOF Anthology All Characters Pack (Updated 22.05.18) (Started by dura7ll3ur September 13, 2015, 01:14:18 AM
 Board: Edits & Addons 1.0+

Update 22.05.18: New bonus character added : Athena Sky (by Blue Moon Factory).

[youtube]https://www.youtube.com/watch?v=a30ZfTXDBN4[/youtube]

Check first post.
++

-QCF+P move gives back power when preformed, meaning once you have meter it's possible to keep spamming it for infinite super.
-QCF+LP&LK also gives back power, same problem as the other super
-If she's hit while doing her DP she can get stuck in the air until she jumps.
-her lvl 3 super is pretty broken being a one hit kill, even blocking it eventually causes the opponent to guard break and they're fucked (not to mention it splitting off into projectiles like that) Disregard this last one, I did some further testing and I was wrong about that. Being said however, the bit where it splits off into projectiles should probably be blockable (especially since said lvl 3 super can be pretty scary in the corner given how it can break any other character's guard and even does a ton of chip damage)
    

Re: World Warriors: The Ultimate Champion

 May 26, 2022, 08:19:34 AM View in topic context
#9
avatar  Posted by Nexus Games  in World Warriors: The Ultimate Champion (Started by Nexus Games May 24, 2022, 12:19:43 AM
 Board: Your Releases, 1.0+

the only thing i can do is make it slower, i will make it slower half the speed, and the land to last longer, shrunk the hit box a bit. I'll make an update of the game now
    

Re: NoZ's Legacy Custom Portrait Thread

 May 26, 2022, 08:08:53 AM View in topic context
#10
avatar  Posted by Speedyclint  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 PM
 Board: Edits & Addons 1.0+

Hi. I am looking for portraits of shingo. Links are dead. Can someone help??
    

Re: Tatsuya Shiba from DBFCI by Infantry00 - Updated [5/25/2022]

 May 26, 2022, 06:52:45 AM View in topic context
#11
 Posted by Infantry00  in Tatsuya Shiba from DBFCI by Infantry00 - Updated [5/25/2022] (Started by Infantry00 February 05, 2022, 03:41:24 AM
 Board: Your Releases, 1.0+

Good thing you bumped the topic again, I got some more feedback as I found some very crucial issues and didn't want to bump it myself:
-Skipping his intro/winposes or restarting the round manually with debug mode will cause a has no helper 1100 debug error.
-5B, 5C, jA, jB and jC have various has no target with hit id -1 debug errors.
-Flash Cast causes expression truncated to integer debug errors.
-All versions of Mist Dispersion when used causes state 1100: has no helper 1100 debug errors.
-Drifting Cloud causes has no target with hit id -1 debug errors.
-Loop Cast EX causes a state 20: has no helper 1100 debug error.
-Hayabusa EX causes expression truncated to integer debug errors from state 1351 and 1156.
-Sonic End when it successfully connects causes expression truncated to integer debug errors.
-Using a Climax Art again right before the super background of the first one to disappears still causes the second one not to appear properly.

I started testing using debug mode a few months ago and didn't realize there were so many debug errors if I didn't had that on as I never seen this amount on a single character. It's like almost every single attack action will cause a debug error. You might want to fix these as the more debug flood you have, the more likely the game will crash in only just a few matches.

Ohh...  I didn't mention that, when I'm was in arcade mode or survival it possibly crash for some reason, but thanks I'll gonna fix these debug errors.
    

Re: World Warriors: The Ultimate Champion

 May 26, 2022, 06:37:56 AM View in topic context
#12
 Posted by Amidweiz  in World Warriors: The Ultimate Champion (Started by Nexus Games May 24, 2022, 12:19:43 AM
 Board: Your Releases, 1.0+

i tested chun-li and the move does not combo so if someone gets up they should be able to block the attack (i even tested it and if you just hold block while getting up you can blcok chun-li's air stomp)

That would be the case if you couldn't chain it from a.HK. It's still an infinite if you're fast enough to keep up with it regardless, and it does come out pretty fast so it wouldn't be to hard to surprise someone with it.
    

Re: Midnight Bliss and Shock Project

 May 26, 2022, 06:35:57 AM View in topic context
#13
 Posted by Toni  in Midnight Bliss and Shock Project  (Started by Xenomic April 27, 2008, 12:56:53 AM
 Board: Sprite Projects



Upon further consideration, I think that cat-thing she turns into might actually be a bat-thing. Not that it makes a whole lot more sense, but I can at least see some connection to Morrigan now. So, in the spirit of keeping the silliness of her original transformation intact, here's my take on that part of her MB. Maybe that's her way of taunting Demitri even as he drains her...

    

Re: Jmorphman's WIP thread: Project S.H.I.N.(go)

 May 26, 2022, 06:08:11 AM View in topic context
#14
 Posted by Kirishima  in Jmorphman's WIP thread: Project S.H.I.N.(go) (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects


~PurpleYellow


~Syo Kirishima
    

Re: Adding voicelines to Vs. and Victory Screen (M.U.G.E.N/I.K.E.M.E.N)

 May 26, 2022, 05:55:04 AM View in topic context
#15
 Posted by Kit Dyer  in Adding voicelines to Vs. and Victory Screen (M.U.G.E.N/I.K.E.M.E.N) (Started by Kit Dyer May 24, 2022, 05:42:07 AM
 Board: M.U.G.E.N Development Help

Yea, didn't work, looks like somethin' in system.def doesn't allow characters sounds and/or system sounds during VS and Victory sequence, thanks for replying, please spread my question plz
    

Re: Comic Book M.U.G.E.N. and/or I.K.E.M.E.N. Communities?

 May 26, 2022, 05:27:37 AM View in topic context
#16
 Posted by xcheatdeath  in Comic Book M.U.G.E.N. and/or I.K.E.M.E.N. Communities? (Started by Retro Respecter May 26, 2022, 04:33:51 AM
 Board: M.U.G.E.N Discussion

mugenmultiverse
    

Re: World Warriors: The Ultimate Champion

 May 26, 2022, 05:18:24 AM View in topic context
#17
avatar  Posted by Nexus Games  in World Warriors: The Ultimate Champion (Started by Nexus Games May 24, 2022, 12:19:43 AM
 Board: Your Releases, 1.0+

i wish mugen had the X3Punch button but mugen is limited but i see what you mean, the dash is an alternate was to get to your opponent if you don't want to hop to them
the fakeout is so you have a was to get out of a situation if someone is about to do something or juke so i added taking away meter so people won't spam that
i made every character motion because no every one knows how to use charge characters or 360 characters, making characters like this makes it easier for anyone to pick up a character.
i thought about adding zangeif and other characters in the game, but i already had enough characters for a release.
there will be a super version which add characters like zangeif and other wrestler characters
i tested chun-li and the move does not combo so if someone gets up they should be able to block the attack (i even tested it and if you just hold block while getting up you can blcok chun-li's air stomp)
warrior spirit is meant to add pressure and act as a second attack.
the dash has a start up before going into a dash then attacking, if someone is doing that you have time to light attack or use warrior counter to punish.
and the color thing, when i make super world warriors i will touch up on their colors Racheal and the turtles, the characters in the game have a cvs palette style to them.
the fin slicer into super is something the CPU does IDK why, but i tried to fix that but somehow the CPU still do this...
the hoping cancel into air attacks and dash cancel into normal stand attacks
    

Re: "Multiversus" (Fighting game with Warner Bros. properties)

 May 26, 2022, 05:15:39 AM View in topic context
#18
 Posted by DarkWolf13  in "Multiversus" (Fighting game with Warner Bros. properties) (Started by no1wammy October 28, 2021, 02:12:11 AM
 Board: Fighting Games

The game is really promising a good time. I really like how animated and how diverse the roster is to start with. My hopes for the future is more Looney Tunes reps like Daffy, Elmer, Granny, Sylvester etc., Scooby himself as well as Daphne and Freddie and on the Hanna Barbera side outside Scooby-Doo, maybe Jonny Quest, Fred Flintstone, George Jetson or probably a Smurfs character who know. Maybe we may also get a Harry Potter rep in here. As for story... If there is a story, they may not include all characters in there. There's still more to come in the future so I'm guess around next month we'll see.
    

Re: Sailor Sprites

 May 26, 2022, 05:15:12 AM View in topic context
#19
 Posted by rgveda99  in Sailor Sprites (Started by rgveda99 December 20, 2012, 03:45:20 PM
 Board: Graphics

Slash attacks in action.  :hyo:

    

Re: World Warriors: The Ultimate Champion

 May 26, 2022, 04:47:31 AM View in topic context
#20
 Posted by Amidweiz  in World Warriors: The Ultimate Champion (Started by Nexus Games May 24, 2022, 12:19:43 AM
 Board: Your Releases, 1.0+

Some feedback upon your game
  • IMO the roster does feel like fifty shades of shoto frankly, there isn't a dedicated grappler, zoner, etc whatsoever.
  • Not sure why the menus and select screen are 16:9 if you're just gonna have most of the stuff be 4:3 anyways
  • Some characters feel lacking compared to the rest of the cast considering you turned everyone into motion characters. Ray, Rachel, and Guile come to mind with this
  • Why does this game have a hop and an Akuma style dash which can lead into infinites as well as taking away power with it's fakeouts but not requiring it. Also considering that the regular hop is powerful enough on it's own I don't really the point of having both. Also triple button presses suck for people that don't have keyboards without key rollover above 2 which is the majority of rubber dome keyboards that have this limitation
  • While most of the cast can get away with having a palette put on them to fit with each other, stuff like rachel or any of the TMNT characters sticks out compared to the rest
  • Warrior's spirit can lead to some fucked up pressure. Also considering it is that slow, you can't really use it like v-ism/a-groove with combos
  • Terry, Mr.Karate, and Lihua have a variant of this easy 100% combo into the corner
  • Chun-li's air stomp has issues and is an infinite if timed right
  • Light fin slicer into super is an easy TOD
  • IMO I think characters could use more than one super and more specials to compensate for their simple commands