YesNoOk

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Re: M.U.G.E.N Screenshots V3

 October 29, 2020, 06:12:01 AM View in topic context
#1
 Posted by Knuckles8864  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion


Godly Ken 4.7
Nice AI.
    

Re: Super Smash Bros Ultimate

 October 29, 2020, 06:08:36 AM View in topic context
#2
 Posted by MR. IBZS II  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 AM
 Board: Fighting Games

If Steve broke Twitter, Fortnite will... Pretty much do the same. Even a Jonesy Mii.
    

Re: Super Smash Bros Ultimate

 October 29, 2020, 05:42:29 AM View in topic context
#3
 Posted by Kirishima  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 AM
 Board: Fighting Games

Lately this has been making rounds, but a recent zoom call involving the future of Fortnite has an interesting last question whether Fortnite content will make it into Smash with the response being "no comment".  Similar situation with Travis Touchdown that had the same response with the end result of him being a Mii Costume.

Take it what you will.
    

Jackie Chan in Fists Of Fire Stages 1.0/1.1

 October 29, 2020, 05:02:02 AM View in topic context
#4
 Posted by Kamui_Kanjai  in Jackie Chan in Fists Of Fire Stages 1.0/1.1 (Started by Kamui_Kanjai October 29, 2020, 05:02:02 AM
 Board: Your Releases, 1.0+

    

Re: VEGA MVC2 STYLE

 October 29, 2020, 04:42:27 AM View in topic context
#5
avatar  Posted by Ysaquerai  in VEGA MVC2 STYLE (Started by VBISON October 18, 2020, 02:01:06 AM
 Board: Edits & Addons 1.0+

is there a clean vega file without the tag system built in?
    

Show 2 explods in sequence without gaps

 October 29, 2020, 04:35:33 AM View in topic context
#6
avatar  Posted by supercain  in Show 2 explods in sequence without gaps (Started by supercain October 29, 2020, 04:35:33 AM
 Board: M.U.G.E.N Development Help

Hi,

I want to repeatedly show an explod exactly after the other stops showing but without any gaps in between and without overlapping each other.
This is my code:

Code:
[State 0, fall]  anim 1
type = Explod
trigger1 = time%2 = 1 && numexplod(4427) = 0 && numexplod(5401) = 0
ID = 4427
removetime = 20

[State 0, fall]  anim 2
type = Explod
trigger1 = numexplod(4427) = 0 && numexplod(5401) = 0
ID = 4427
removetime = 6

this wont work because there is a gap in between explods and nothing shows. Why is that?

Thank you.
    

Re: MUGEN Video thread

 October 29, 2020, 04:35:06 AM View in topic context
#7
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Here's Nanase:
    

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread

 October 29, 2020, 03:56:42 AM View in topic context
#8
 Posted by RedDragonCats17  in [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread (Started by Hoshi April 21, 2010, 09:49:06 PM
 Board: Graphics

@Nedflandeurse

How's it looking?

    

Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 October 29, 2020, 03:25:21 AM View in topic context
#9
 Posted by yaret  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 AM
 Board: Fighting Games

finally they will change core gameplay on variations staff most of time cant use my favorite moves what characters can do
    

Re: Yu Yu Hakusho Neo Yusuke Urameshi by Team"YuNeo"

 October 29, 2020, 03:05:55 AM View in topic context
#10
 Posted by thanewdude07  in Yu Yu Hakusho Neo Yusuke Urameshi by Team"YuNeo" (Started by thanewdude07 October 28, 2020, 10:56:07 PM
 Board: Projects

A quick response since I'm still currently at work!

YOOOOOO WELCOME BACK! I remember seeing this character when I was younger sheesh lol, I glad you're starting a full game and I hope to see other characters soon too :nuttrox:

Yeah thanks for remembering my and my earlier days. As a apology to all of the people who have been waiting like you. I'm gonna release the sprites as well as a stage and a original track to along side of the character!


Kamui_Kanjai link=topic=191466.msg2492809#msg2492809  said:

when will it be released?
This year before 2021! I'll response in more detail after work!

    

Re: [IZ Style] Nitori released (10/25/20), Six characters updated (10/28/20)

 October 29, 2020, 02:24:57 AM View in topic context
#11
 Posted by Ricepigeon  in [IZ Style] Nitori released (10/25/20), Six characters updated (10/28/20) (Started by Ricepigeon March 28, 2020, 01:30:18 AM
 Board: Your Releases, 1.0+

10/28/20: (Incident Zero) Six characters updated
IZ Iku, IZ Reimu, IZ Sumireko, IZ Tenshi, IZ Youmu, and IZ Yukari have been updated with fixes and system changes introduced with IZ Nitori.

Iku:
Quote
=======================================
10/28/2020 - Version 2020.10.28
=======================================

- [System] Fixed minor positioning error in ground tech state.
- [System] Fixed graphical bug in Alignment/Palette selector.
- [System] Fixed bug where projectiles were applying erroneous power & spirit gains.
- Crush Attack: Damage now affected by proration.
- Crush Attack: hitbox range extended.
- 2z: Hit velocity on block increased.
- Throw/Air Throw: Tech window increased (8f/16f->15f/27f).
- Throw/Air Throw: Fixed Ikemen-exclusive bugs.

Reimu:
Quote
=======================================
10/28/2020 - Version 2020.10.28
=======================================

- [System] Fixed graphical bug in Alignment/Palette selector.
- [System] Fixed minor positioning error in ground tech state.
- Crush Attack damage now affected by proration.
- 2z: Hit velocity on block increased.
- j5z: Now causes a groundbounce on counterhit.
- Throw: tech window increased (8f/16f->15f/27f).
- Throw: Fixed Ikemen-exclusive bugs.
- Air Throw: Fixed bug where Reimu would immediately turn upon throw execution.

Sumireko:
Quote
=========================================
10/28/2020 - Version 2020.10.28
=========================================

- [System] Fixed graphical bug in Alignment/Palette selector.
- [System] Fixed minor positioning error in ground tech state.
- [System] Fixed various bugs in Projectile attacks where Power & Spirit gains were not being applied properly.
- Crush Attack: damage now affected by proration.
- 2z: Hit velocity on block increased.
- Throw: tech window increased (8f/16f->15f/27f).
- Throw: Fixed Ikemen-exclusive bugs.

Tenshi:
Quote
=======================================
10/28/2020 - Version 2020.10.28
=======================================

- [System] Fixed graphical bug in Alignment/Palette selector.
- [System] Fixed minor positioning error in ground tech state.
- 2z: Hit velocity on block increased.
- j5z: Fixed bug where move would apply erroneous hitstun & air tech time values.
- j2z: Fixed bug where move would apply erroneous hitstun & air tech time values.
- Throw/Air Throw: Tech window increased (8f/16f->15f/27f).
- Throw/Air Throw: Fixed Ikemen-exclusive bugs.
- Crush Attack: Damage now affected by proration.
- Sword of Scarlet Perception: Command changed to D,DB,B+x/y/z (214p).
- Sword of Scarlet Perception [Z ver]: Startup increased by 1f.

Youmu:
Quote
=======================================
10/28/2020 - Version 2020.10.28
=======================================

- [System] Fixed graphical bug in Alignment/Palette selector.
- [System] Fixed minor positioning error in ground tech state.
- Crush Attack damage now affected by proration.
- 2z: Hit velocity on block increased.
- Throw/Air Throw: Tech window increased (8f/16f->15f/27f).
- Throw/Air Throw: Fixed Ikemen-exclusive bugs.
- Intolerant Avici: Tech window during hitstun & blockstun decreased (16f->15f), fixed Ikemen-exclusive bugs.
- Lotus Stance Cut: Fixed bug where Power & Spirit gains were not being applied properly.
- Crescent Moon Slash: Fixed bug where Proration was being applied twice in a single hit.
- Crescent Moon Slash [Y ver]: Damage adjusted (51,60->44,56), proration adjusted (80%x2->90%,80%)
- Crescent Moon Slash [Z ver]: Damage adjusted (51x2,60->44x2,50), proration adjusted (80%x3->90%x2,80%)

Yukari:
Quote
=======================================
10/28/2020 - Version 2020.10.28
=======================================

- [System] Fixed graphical bug in Alignment/Palette selector.
- 2z: Hit velocity on block increased.
- Throw/Air Throw: tech window increased (8f/16f->15f/27f).
- Throw/Air Throw: Fixed Ikemen-exclusive bug.
- Dimensional Gap: Now disappears if Yukari is hit.
- Graveyard Flotsam: Fixed bug where gap would spontaneously shrink in size.
- Illusion Manji Parasol: Melee active frames adjusted (16f->3(1)3(1)3(1)4f).
- Illusion Rift [A version]: Corrected bug where Yukari was not teleporting to placed gap's position.
- "Unmanned Abandoned Railroad Car Bomb": Fixed bug in Type-ß where Spirit gain applied proration twice.
- "Phantasm, Foam, & Shadow": Damage per hit now inversely scales with number of hits, damage increased (120xN->130~140xN).
    

Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 October 29, 2020, 02:15:04 AM View in topic context
#12
 Posted by Macaulyn97  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 AM
 Board: Fighting Games

She is right, they were, indeed, crying.
    

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread

 October 29, 2020, 01:47:23 AM View in topic context
#13
 Posted by RedDragonCats17  in [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread (Started by Hoshi April 21, 2010, 09:49:06 PM
 Board: Graphics

Gotcha.

He's on the job.
    

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread

 October 29, 2020, 01:43:43 AM View in topic context
#14
 Posted by Nedflandeurse  in [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread (Started by Hoshi April 21, 2010, 09:49:06 PM
 Board: Graphics

I was talking about the rest of the stance animation. I gave him the feed back, but I hope it's not too late.

Edit: The palette's different? It's the same thing as the turn around pose.

The palette is the same (I mean the colors) I just extended to 24bits color, instead of 256colors limitation.

And Also I tried giving her green eyes, it looks better IMO. But it means this green color for eyes have to be added as well.


And if it's too late, the head ans arm details can be fixed later for regular stance. I can make the edit if he cannot. (but later)
    

Re: Dohsaki (Vanilla)

 October 29, 2020, 01:05:31 AM View in topic context
#15
 Posted by Akito  in Dohsaki (Vanilla) (Started by Sir Lord Alpyne October 28, 2020, 09:17:04 PM
 Board: Your Releases, 1.0+

It's a original stage?
    

Re: 【 JtheSaltyy Thread 】 : Ryo (CvS2 Reimagining) released 10/14/20

 October 29, 2020, 01:03:12 AM View in topic context
#16
 Posted by SOLIDUS SNAKE  in  【 JtheSaltyy Thread 】 : Ryo (CvS2 Reimagining) released 10/14/20 (Started by JtheSaltyy October 10, 2020, 01:58:50 AM
 Board: Your Releases, 1.0+

Hey man, take care and hope everything is what it need to be.
    

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread

 October 29, 2020, 12:51:20 AM View in topic context
#17
 Posted by RedDragonCats17  in [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread (Started by Hoshi April 21, 2010, 09:49:06 PM
 Board: Graphics

I was talking about the rest of the stance animation. I gave him the feed back, but I hope it's not too late.

Edit: The palette's different? It's the same thing as the turn around pose.
    

Re: Yu Yu Hakusho Neo Yusuke Urameshi by Team"YuNeo"

 October 29, 2020, 12:47:50 AM View in topic context
#18
 Posted by Akito  in Yu Yu Hakusho Neo Yusuke Urameshi by Team"YuNeo" (Started by thanewdude07 October 28, 2020, 10:56:07 PM
 Board: Projects

Welcome back, and WOW, Yusuke is a very good now man, I can't wait for more updates of him.

PS: And about last seconds of the video: I'm very surprised.
    

Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 October 29, 2020, 12:45:04 AM View in topic context
#19
 Posted by D.R.B  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 AM
 Board: Fighting Games

Mileena  broke the forth wall here?
    

Re: Yu Yu Hakusho Neo Yusuke Urameshi by Team"YuNeo"

 October 29, 2020, 12:43:06 AM View in topic context
#20
 Posted by 【MFG】gui0007  in Yu Yu Hakusho Neo Yusuke Urameshi by Team"YuNeo" (Started by thanewdude07 October 28, 2020, 10:56:07 PM
 Board: Projects

Been a time my friend, welcome back and good luck!