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VELKA (The Glasses) Updated Kyo Kusanagi EVO

 December 30, 2024, 03:38:22 pm View in topic context
#1
 Posted by Yagoshi300  in VELKA (The Glasses) Updated Kyo Kusanagi EVO (Started by Yagoshi300 December 30, 2024, 03:38:22 pm
 Board: Found Releases 1.0+

    

Project Ikemen Go

 December 30, 2024, 01:13:35 pm View in topic context
#2
avatar  Posted by Devilman79  in Project Ikemen Go (Started by Devilman79 December 30, 2024, 01:13:35 pm
 Board: IKEMEN Releases

I am looking for an expert to convert mugen project to ikemen go

Tanks
    

Re: Spritesheet Expansion Thread

 December 30, 2024, 11:46:57 am View in topic context
#3
 Posted by DatKofGuy  in Spritesheet Expansion Thread (Started by Graphicus September 18, 2011, 07:17:56 am
 Board: Sprite Projects

Yeah, he is pretty amazing, and the fact he does this in MS Paint is even more mind blowing to me.
I have a few more that I wanna commission him to do, but waiting on him to get other requests done, dont wanna overload him.
    

Re: Kof 2003 Portrait project

 December 30, 2024, 07:41:15 am View in topic context
#4
 Posted by Detective1  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

Now seeing the goku portrait it brings up the question about his hair in this style. If it should be drawn realistic or like how his hair sometimes work like with mickey mouse's ears and how toriyama's style has changed over the years even when the og manga was being produced.

Since 03s style is a mixture of realism and anime it was the reason why I was thinking about doing the same thing to practice the style but hesitated due to goku's hair and how DB eyes aren't really drawn the most proportionally to traditional drawing, as fighterz needed to warp the faces and change the camera angles to be accurate.

Which is why i decided to draw shredder even if he has the most square jawline even more square than daimon's
    

Find the way to making sprite sheet by AI

 December 30, 2024, 07:18:53 am View in topic context
#5
 Posted by alongcaca  in Find the way to making sprite sheet by AI (Started by alongcaca December 30, 2024, 07:18:53 am
 Board: Off-Topic Help

Hello everyone,
i using chat gpt to make consistent character
This is final result with promp "Male, Jin, have short spiked hair, facial scars, have a bold beard, a pixel art-style wrestler character"








i try some prompt , but the result can not to make sprite sheet, Does anyone have experience using prompt to get the same results we normally use to create characters?
    

Re: Need help with character editing

 December 30, 2024, 06:18:38 am View in topic context
#6
 Posted by Odb718  in Need help with character editing (Started by vicneo December 24, 2024, 07:29:51 am
 Board: M.U.G.E.N Development Help

Using Debug, you should be able to see the Life value. You could look for something along the lines of
Life <= 200
You could leave the "= 200" off and search the cmd for "Life <" and look through all of the changestates if P1 goes to a particular state when it changes.
If you know the animation number, search the cns files for that number. Cycle through all of the cns files and see what state contains them.
You'll probably find the helper, or the state P1 enters. Then you'll need to find the changestate, or the helper, that activates that state.
So if it's
[StateDef 3202]
You'll search for 3202 and find what's calling it. One of the triggers _should_ be Life. Adjust that life value and see if it works the way you want.
    

Re: Jenngra's Moveset Thread

 December 30, 2024, 03:57:09 am View in topic context
#7
 Posted by jenngra505  in Jenngra's Moveset Thread (Started by jenngra505 August 24, 2019, 11:58:30 pm
 Board: Idea Engineering

I added Numbuh 1's Command Normals and clarified some of his other moves on top of that. (Most notably Guacamole Missiles)
    

Re: Sailor Mercury Sprites

 December 30, 2024, 02:15:04 am View in topic context
#8
 Posted by rgveda99  in Sailor Mercury Sprites (Started by rgveda99 November 30, 2022, 01:01:10 am
 Board: Sailor Stars Beyond





    

Re: Blazblue Battle Coliseum (Arcade & Versus Mode)

 December 29, 2024, 11:21:10 pm View in topic context
#9
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade & Versus Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

    

Former President Jimmy Carter has died

 December 29, 2024, 11:00:59 pm View in topic context
#10
 Posted by Genosan742  in Former President Jimmy Carter has died (Started by Genosan742 December 29, 2024, 11:00:59 pm
 Board: All That's Left

    

Re: Is there a way to add conditons like IfElse to [Victory Screen] p1.spr?

 December 29, 2024, 08:08:43 pm View in topic context
#11
 Posted by Kanfong  in Is there a way to add conditons like IfElse to [Victory Screen] p1.spr? (Started by Kanfong December 29, 2024, 07:05:33 pm
 Board: M.U.G.E.N Configuration Help

You can only use expressions in char code. But it already does that (fall back to 9000,1) by default.

Oh I didn't know about that!  Just tested with p1.spr = 9000,2 and with no big portrait 9000,2 just big portrait 9000,1, the victory screen can still display big portrait 9000,1, how cool, thank you so much Legendary PotS!
    

Re: Spritesheet Expansion Thread

 December 29, 2024, 07:48:38 pm View in topic context
#12
 Posted by PotS  in Spritesheet Expansion Thread (Started by Graphicus September 18, 2011, 07:17:56 am
 Board: Sprite Projects

Commissioned him to make Terry's Buster Ignition from KOFXV. Please credit him if used.

This and the previous ones are nothing short of amazing. They remind me of "peak" SNK with the frame count.
    

Re: Assist-Type Characters?

 December 29, 2024, 07:45:13 pm View in topic context
#13
 Posted by PotS  in Assist-Type Characters? (Started by Dai-Manji December 29, 2024, 08:25:14 am
 Board: M.U.G.E.N Discussion

    

Re: Fighter Factory Error Help

 December 29, 2024, 07:42:53 pm View in topic context
#14
 Posted by Kanfong  in Fighter Factory Error Help (Started by Kem2010Slayer October 17, 2024, 04:57:19 pm
 Board: M.U.G.E.N Configuration Help

It happens when you are already opening a "Run in engine..." instance then try to opening another one. 
    

Re: Is there a way to add conditons like IfElse to [Victory Screen] p1.spr?

 December 29, 2024, 07:41:12 pm View in topic context
#15
 Posted by PotS  in Is there a way to add conditons like IfElse to [Victory Screen] p1.spr? (Started by Kanfong December 29, 2024, 07:05:33 pm
 Board: M.U.G.E.N Configuration Help

You can only use expressions in char code. But it already does that (fall back to 9000,1) by default.
    

Is there a way to add conditons like IfElse to [Victory Screen] p1.spr?

 December 29, 2024, 07:05:33 pm View in topic context
#16
 Posted by Kanfong  in Is there a way to add conditons like IfElse to [Victory Screen] p1.spr? (Started by Kanfong December 29, 2024, 07:05:33 pm
 Board: M.U.G.E.N Configuration Help



Like, if big portrait 9000,2 is unavailable, then big portrait 9000,1 will be used?

;-------------------------------------------------------------------
;Victory screen definition
;This is the screen that is shown when you win a match in arcade mode.
;It will not be displayed on the last match of arcade mode.
[Victory Screen]
enabled = 1
time = 765;300                ;Time to show screen
fadein.time = 8
fadeout.time = 15
;Winner's portrait and name
p1.offset = 402,48
p1.spr = 9000,1
p1.facing = 1
p1.scale = 1,1
p1.window = 402,48, 880,608
p1.name.offset = 402,640
p1.name.font = 4,0,1

;-------------------------------------------------------------------
;Victory screen definition
;This is the screen that is shown when you win a match in arcade mode.
;It will not be displayed on the last match of arcade mode.
[Victory Screen]
enabled = 1
time = 765;300                ;Time to show screen
fadein.time = 8
fadeout.time = 15
;Winner's portrait and name
p1.offset = 402,48
p1.spr = 9000,2
p1.facing = 1
p1.scale = 1,1
p1.window = 402,48, 880,608
p1.name.offset = 402,640
p1.name.font = 4,0,1
    

Re: Turn off Damage Dampener

 December 29, 2024, 06:25:58 pm View in topic context
#17
 Posted by Steel Komodo  in Turn off Damage Dampener (Started by Steel Komodo December 27, 2024, 05:46:38 pm
 Board: M.U.G.E.N Development Help

I'll give some of those a try and see how it goes. Thanks  :)
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 December 29, 2024, 03:22:52 pm View in topic context
#18
 Posted by Ryou Win  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

.   Seja bem-vindo. Espero que de volta.
.   Mas... 7 anos?!? Puxa! Esse é um lembrete que cada um tem seus próprios problemas fora da tela do computador!
.   Bom, sempre quis montar um tutorial para casos como esse. Ainda está bem no começo, mas já está lá no meu site. Você pode clicar no planetinha abaixo da figura do avatar ou clicar em https://ryouwin.smeenet.org/ na seção "Diário de um Maker".
    

Re: "M.U.G.E.N Sistan" v1.0 by Kanfong, happy holidays!

 December 29, 2024, 01:51:49 pm View in topic context
#19
 Posted by Momotaro  in "M.U.G.E.N Sistan" v1.0 by Kanfong, happy holidays! (Started by Kanfong December 29, 2024, 06:34:21 am
 Board: Your Releases, 1.0+

    

Assist-Type Characters?

 December 29, 2024, 08:25:14 am View in topic context
#20
 Posted by Dai-Manji  in Assist-Type Characters? (Started by Dai-Manji December 29, 2024, 08:25:14 am
 Board: M.U.G.E.N Discussion

So, a small curiosity has caught my attention, and that is the idea of "assist" characters.

For those not familiar, an "assist" character in MUGEN is essentially a character that does not fight in any match when paired up with another character, or even at all for that matter. Instead  an "assist" character provides additional data or functionality to the ally they are paired up with.


The currently known ones that I have collected are:

—CopyAssist (winMUGEN only)
This character attempts to force its partner to have all the same moves and functionality as the opponent (although this will cause a TON of bugs, errors, and jank to happen).

—AI Assist (1.1 only)
This character gives the partner a basic rudimentary AI. Slightly better than the default AI, but not by much.

—Funny Assist (1.0 & 1.1)
Similar to Sad Assist, in that it causes all sorts of janky weirdness to happen, such as random cloning, afterimage, projectile spam, etc. Think of it as a character randomizer.

—Sad Assist (1.0 & 1.1)
An assist variant of the SadClaps code, causes all sorts of insanity to happen, such as messing with a characters stats, size, colors, animations, sounds, and so on and so forth.

—Doping Monster SuperZ (1.0 only)
This character makes the partner invincible to all attacks (except OHKOs and similar cheap stuff), have super armor, and infinite super meter.



So, with all this in mind... am I missing any others?

I'm kind of shocked something like a Parry Assist (i.e. a character that gives the partner the ability to SF3 Parry) doesn't exist or even something as simple as a Dash assist.