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Re: sprites of chuck power instinct

 February 26, 2021, 10:59:05 AM View in topic context
#1
 Posted by Nedflandeurse  in sprites of chuck power instinct (Started by Cesarshadow February 26, 2021, 10:21:01 AM
 Board: Sprite Projects

    

sprites of chuck power instinct

 February 26, 2021, 10:21:01 AM View in topic context
#2
avatar  Posted by Cesarshadow  in sprites of chuck power instinct (Started by Cesarshadow February 26, 2021, 10:21:01 AM
 Board: Sprite Projects

    

Re: sprites of chuck power instinct

 February 26, 2021, 10:17:59 AM View in topic context
#3
avatar  Posted by Cesarshadow  in sprites of chuck power instinct (Started by Cesarshadow February 22, 2021, 07:19:48 AM
 Board: M.U.G.E.N Discussion

    

Re: FeLo's Horror Circus

 February 26, 2021, 10:03:02 AM View in topic context
#4
 Posted by Nedflandeurse  in FeLo's Horror Circus (Started by FeLo_Llop March 22, 2009, 11:40:10 AM
 Board: Graphics

Thanks people!!

Commissioning? Ummm


Well, a quick&fun thing:



Not a fan of the cloack in XV and not a fan of those open heels from 98. Also, hands and face were completely done from scratch. So, with a CS, both outfits are possible(mostly, not 100% accurate, but weeeeeell).

Have a nice day!!

Very nice! I like the palette option.
You're so good for that, friend !

Actually I tried some edit almost day one. I based mine on Dampir's version.
But I just lazily edited her. ^^;

Mine is more like a mix up of both designs, with more skinny pants. (WIP colors)
Mine was some plan of SFF upgrade (one of my millions of projects I will never find the time to make...)

Of course, your version is the real deal!
    

Re: [Theme Thread] CVS Sprite thread

 February 26, 2021, 10:02:43 AM View in topic context
#5
 Posted by Graphicus  in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics

Looks nice, but you've changed the proportions. The legs look thicker and the torso seems a bit wider. It'd be nice if it could be used with the rest of the sprites (which would also mean animating it :D)
    

Re: The Steel Komodo Request Thread

 February 26, 2021, 09:55:16 AM View in topic context
#6
avatar  Posted by Steel Komodo  in The Steel Komodo Request Thread (Started by Steel Komodo February 24, 2010, 10:23:10 PM
 Board: Requests

Thanks! :D
    

Share palette in lifebar portrait (Mugen 1.1)

 February 26, 2021, 09:42:27 AM View in topic context
#7
avatar  Posted by DeCeballos  in Share palette in lifebar portrait (Mugen 1.1) (Started by DeCeballos February 26, 2021, 09:42:27 AM
 Board: M.U.G.E.N Configuration Help

Hi, I'm using mugen 1.1 and I've seen that the char portraits in the lifebar don't share the color palette, is there any way to make it possible to make the shared palette appear?
    

Re: BLACK MUGEN CODERS?

 February 26, 2021, 09:19:18 AM View in topic context
#8
 Posted by TMC55  in BLACK MUGEN CODERS? (Started by DJ_HANNIBALROYCE February 14, 2021, 09:26:48 PM
 Board: M.U.G.E.N Discussion

    

Re: FeLo's Horror Circus

 February 26, 2021, 09:05:31 AM View in topic context
#9
 Posted by Mitchell_MM  in FeLo's Horror Circus (Started by FeLo_Llop March 22, 2009, 11:40:10 AM
 Board: Graphics

good job! Sprite work beautiful!
    

Re: Screenpack highlight color problem

 February 26, 2021, 07:52:53 AM View in topic context
#10
avatar  Posted by Drewism19  in Screenpack highlight color problem (Started by Drewism19 February 26, 2021, 04:40:01 AM
 Board: M.U.G.E.N Development Help

Thanks a bunch, I'm having problems finding the right sprite file, but that narrows it down so I know what to do. Thanks!
    

Re: DESTROYED TEMPLE by NoZ modified for true widescreen

 February 26, 2021, 07:36:32 AM View in topic context
#11
 Posted by DJMouF  in DESTROYED TEMPLE by NoZ modified for true widescreen (Started by beterhans February 04, 2021, 01:44:54 PM
 Board: Edits & Addons 1.0+

Hahah yeah man I work entirely too much and I hardly check my emails... See how long it took for me to reply to this lmao
    

Re: Project M.U.G.E.N Dragon's Rebirth (1280 x 720, for MUGEN 1.0 and 1.1)

 February 26, 2021, 07:26:11 AM View in topic context
#12
avatar  Posted by rjoran225  in Project M.U.G.E.N Dragon's Rebirth (1280 x 720, for MUGEN 1.0 and 1.1) (Started by Sang Kalaza September 29, 2013, 03:06:55 PM
 Board: Your Releases, 1.0+

Hey, loving the screen pack but Im starting to run into issue with Z2 characters portraits. It seems like after the recent updates certain characters (for instance gohan with sleeves) big portrait or lifebar portrait isnt showing up. Im not sure if its something Im doing wrong or what... has anyone else come across this issue?
    

Re: 【 JtheSaltyy's WIP Thread 】: Future Character Poll

 February 26, 2021, 07:07:12 AM View in topic context
#13
 Posted by 087-B  in 【 JtheSaltyy's WIP Thread 】: Future Character Poll (Started by JtheSaltyy September 13, 2020, 08:58:01 PM
 Board: Projects

If you ever dabble in the JoJo realm again... I would love to see your take on a low tier monstrosity like Khan, if something like that would even be feasible.
    

Re: 【 JtheSaltyy's WIP Thread 】: Future Character Poll

 February 26, 2021, 06:58:45 AM View in topic context
#14
 Posted by JtheSaltyy  in 【 JtheSaltyy's WIP Thread 】: Future Character Poll (Started by JtheSaltyy September 13, 2020, 08:58:01 PM
 Board: Projects

alright so now that i've done the character for the month, i really don't know where i'll go from here.

i do have a few characters i'd want to make in the future, like a CvS Rubber Soul, KOF Haohmaru, CvS Chang, or hell maybe even try to bring back the forgotten WIP that is CvS Scorpion.

idk I'll see where I go from here but if yall got any suggestions i'd take them because its a little bit wishy washy as to what i'll do next.
    

Re: 【 JtheSaltyy Thread 】: CEO of KOF MUGEN (1/31/21)

 February 26, 2021, 06:54:42 AM View in topic context
#15
 Posted by 087-B  in  【 JtheSaltyy Thread 】: Shingo Yabuki (2/25/21) (Started by JtheSaltyy October 10, 2020, 01:58:50 AM
 Board: Your Releases, 1.0+

First I am thrilled you're feeling better. <3 <3 <3

Second... goddamn your characters are fun and this is coming from a guy who just does not care about CVS/CVS-esque styles. Keep it up. <3
    

Re: 【 JtheSaltyy Thread 】: Shingo Yabuki (2/25/21)

 February 26, 2021, 06:41:08 AM View in topic context
#16
 Posted by JtheSaltyy  in  【 JtheSaltyy Thread 】: Shingo Yabuki (2/25/21) (Started by JtheSaltyy October 10, 2020, 01:58:50 AM
 Board: Your Releases, 1.0+

= UPDATES =

Shingo is now released. Refer to the top post for the video and download link.

This is a major update for all my characters. Most of them recieved many bug fixes, hitbox fixes, velocity fixes, etc.
The big new thing they all received is grooves. You can either have them enabled or default them to a single groove.

If you want to see exactly what I changed, I will leave a link to a changelog text file down below since it'll be too big to post here.
http://www.mediafire.com/file/3f56u8lhqfni5q4/changelog.txt/file

This has been a wild ride these past few months for me, I'm feeling SO much better than I did even a couple weeks ago. I just want to thank you all for supporting me thus far, I'll be keeping up the content for you all and for myself as well. Even if these creations don't get noticed as much as others or fly under the radar, I am still proud of what I do. As always, feedback is encouraged and appreciated. Stay epic everyone.
    

Re: Godzilla by furikake Updated

 February 26, 2021, 06:31:36 AM View in topic context
#17
 Posted by Toxic Masculinity  in Godzilla by furikake Updated (Started by Kamui_Kanjai July 06, 2020, 05:24:31 PM
 Board: Found Releases 1.0+

Ah hah! Thank you for the info, I'll go test that right now. I'm an idiot and have been using him for a while and had no idea that folder was there.
    

Re: Code-heavy character mirror matches cause multiple glitches.

 February 26, 2021, 06:25:06 AM View in topic context
#18
 Posted by Odb718  in Code-heavy character mirror matches cause multiple glitches. (Started by Kolossoni February 25, 2021, 04:38:32 AM
 Board: M.U.G.E.N Development Help

Pressing Ctrl+D a few times should let you know if there's a ton of helpers. It'll cycle through all of the helpers that are currently active. So you may want to do just some basic testing.
Go into VS. Select P1 and P2 as the bad character. Press Ctrl+D until it turns back off. It's usually just 3 times to cycle through at the start of the round.
You can press
2
or ctrl+2
or something like that to activate P2's AI. I cant remember exactly. But Spacebar will refill health, so you can keep both players alive until the lag hits.
You might see debug flood, but cycle through ctrl+d when it's lagged out to see how many helpers are active.
    

Re: History Has Been Made Again ?

 February 26, 2021, 06:17:21 AM View in topic context
#19
 Posted by IKEISLEGEND  in History Has Been Made Again ? (Started by IKEISLEGEND February 18, 2021, 07:11:50 AM
 Board: Projects

Dcat sketch turner, sf2 ryu+, I just thought this would be customizable to the point we could make certain characters mid/sub-bosses and add in some cameo characters so we could make transitions to regular Mugen fights like a beat em up as character 1 in an arcade playthrough and character 2 be someone like bison and then another stage of beat em up with a different background of course as character 3 and so on?


 Wow man great ideas, this is all possible you can add the mid boss match up in select file options the background can also be done
    

Re: Screenpack highlight color problem

 February 26, 2021, 05:31:03 AM View in topic context
#20
 Posted by DeathScythe  in Screenpack highlight color problem (Started by Drewism19 February 26, 2021, 04:40:01 AM
 Board: M.U.G.E.N Development Help

First, let me fix that for you:


Second, yes, there is a way.

This font seems like one of those sprite fonts from older versions of mugen. If you know how sprites works on mugen, you know that they have palettes, and with fonts is not different. What you'll do is change the palette from orange to blue, like you would do with a character for example.

If it's a sff file:
- Open the font sff in Fighter Factory;
- See if there is already a blue palette for this sff, if not, you can create one or edit the orange one (using the palette editor);

If it's a def file:
- You just need to change the RGB value in the system.def file:
menu.item.active.font = 4,0,0, 255,255,255