YesNoOk

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Re: MUGEN Video thread

 February 15, 2025, 08:29:08 pm View in topic context
#1
avatar  Posted by jweezy34  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

MVC Infinite Legacy X Compilation Project Im working on I guess.
    

The first character of Season 2025! Arzette swings her Smart Sword in MUGEN!

 February 15, 2025, 06:44:32 pm View in topic context
#2
 Posted by GTFoxN6Y  in The first character of Season 2025! Arzette swings her Smart Sword in MUGEN! (Started by GTFoxN6Y February 15, 2025, 06:44:32 pm
 Board: Your Releases, 1.0+

    

Re: Sailor Saturn Sprites

 February 15, 2025, 06:37:03 pm View in topic context
#3
 Posted by rgveda99  in Sailor Saturn Sprites (Started by rgveda99 April 18, 2023, 03:21:17 am
 Board: Sailor Stars Beyond





    

Re: Marx released

 February 15, 2025, 05:54:38 pm View in topic context
#4
 Posted by DeluxeGamer705  in Marx released (Started by DeluxeGamer705 January 21, 2024, 07:25:59 pm
 Board: Your Releases, 1.0+

4 months have passed, and now v1.7 has arrived.
Changelog:

- Added new mechanics:
 - Parrying
 - Air dashing
- Added a Guard Cancel.
- Added a Hyper Combo Finish.
- New palette selector graphic.
- Added a throw.
- Adjusted the A.I.
    

Re: Yumetaro (V2) released

 February 15, 2025, 05:48:13 pm View in topic context
#5
 Posted by DeluxeGamer705  in Yumetaro (V2) released (Started by DeluxeGamer705 July 11, 2024, 04:50:01 pm
 Board: Your Releases, 1.0+

It's been a while, but he has been updated to v2.2!
Changelog:

- Added new mechanics:
 - Parrying
 - Air dashing
- Added a Guard Cancel.
- Added a Hyper Combo Finish.
- Fixed head.pos and mid.pos positions.
- New palette selector graphic.
- Added a throw.
- Adjusted the A.I.
- Added one more character for one character-specific victory quote.
    

Mario Forever - Tanks by DeluxeGamer705 - Released

 February 15, 2025, 05:46:00 pm View in topic context
#6
 Posted by DeluxeGamer705  in Mario Forever - Tanks by DeluxeGamer705 - Released (Started by DeluxeGamer705 February 15, 2025, 05:46:00 pm
 Board: Your Releases, 1.0+

A stage which I had fun making. It includes two music tracks that you can configure depending which one you like better.

Screenshot:


Details:
Animated: Yes
Parallax: Yes
Super Jump: Yes
Music: Yes (two music tracks)

Get it here: https://sites.google.com/view/dxgsmugensite/stages
    

Re: Diskun by DeluxeGamer705 - Released

 February 15, 2025, 05:40:24 pm View in topic context
#7
 Posted by DeluxeGamer705  in Diskun by DeluxeGamer705 - Released (Started by DeluxeGamer705 October 13, 2024, 12:55:41 pm
 Board: Your Releases, 1.0+

Another update, v1.2.
Changelog:

- Axes from Axe Toss now disappear when they touch the ground, rather than going through it.
- Bomb's sound now stops playing when it or Diskun is hit.
- Slight A.I. adjustments.
- Slightly altered the shading in the 12th palette.
- Added one more victory quote.
    

Re: Relek by DeluxeGamer705 - Released

 February 15, 2025, 05:36:18 pm View in topic context
#8
 Posted by DeluxeGamer705  in Relek by DeluxeGamer705 - Released (Started by DeluxeGamer705 November 30, 2024, 01:47:39 pm
 Board: Your Releases, 1.0+

v1.4 is here!
Changelog:

- Fixed an oversight where hitting the hedgehog from Firehog will cause a clone of Relek to appear.
- Slight A.I. adjustments.
- Added one more character for one character-specific victory quote.
    

Re: Noel Released - MBTL/Melty Blood: Type Lumina

 February 15, 2025, 02:49:10 pm View in topic context
#9
 Posted by Manny Lingle (曼尼琳各)  in Noel Released - MBTL/Melty Blood: Type Lumina (Started by Manny Lingle (曼尼琳各) February 15, 2025, 02:45:42 pm
 Board: Your Releases, 1.0+

All Characters DL (Including Noel):
https://1drv.ms/f/c/5b3f61ea4138a29d/Ep2iOEHqYT8ggFvrAAAAAAAB67WCqnuzZTZPg_ioK5oQzg?e=6aW7Eh
Spoiler: 2 VS 2 UI (User Interface) (click to see content)
BTW, I'm sorry if this translation is poorly written, I use Google Translate.
    

Noel Released - MBTL/Melty Blood: Type Lumina

 February 15, 2025, 02:45:42 pm View in topic context
#10
 Posted by Manny Lingle (曼尼琳各)  in Noel Released - MBTL/Melty Blood: Type Lumina (Started by Manny Lingle (曼尼琳各) February 15, 2025, 02:45:42 pm
 Board: Your Releases, 1.0+

This is Noel (AKA Noel Aizome) from Melty Blood: Type Lumina
It requires MUGEN 1.1 (OpenGL) | Ikemen GO Nightly or above version
Screenshot

Spoiler: Six Screenshots (click to see content)

Video Preview
Language: zh-TW | CC Subtitles: zh, en, ja (Google Translate)
Spoiler: Other Video Previews (Mugenized Skill) (click to see content)
Spoiler: Other Video Previews (MBTL and MUGEN Comparison) (click to see content)
Spoiler: Other Video Previews (New Intro and Win Poses) (click to see content)
Fighting Style: Similar to the Original Game (MBTL).
For a detailed explanation, please refer to the character folder description file (text file).

Download:
https://1drv.ms/f/c/5b3f61ea4138a29d/En0nc3zlkypMgOBkMPXt4goBuPDnq3Mo69OH_dejN-tb2A?e=nE4J7B
    

Re: MUGEN Video thread

 February 15, 2025, 02:37:49 pm View in topic context
#11
 Posted by Manny Lingle (曼尼琳各)  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

MUGEN Released:Noel Aizome
    

Re: KarmaCharmeleon's WIP thread: Terry's Remake

 February 15, 2025, 10:48:08 am View in topic context
#12
 Posted by KarmaCharmeleon  in KarmaCharmeleon's WIP thread: Terry's Remake (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Waaaah. Those are so cool as well! Thanks Knuckles!
    

Final Fantasy IX Theater Day and Night 3D stage

 February 15, 2025, 02:39:51 am View in topic context
#13
 Posted by King ツ  in Final Fantasy IX Theater Day and Night 3D stage (Started by King ツ February 15, 2025, 02:39:51 am
 Board: IKEMEN Releases

    

Re: Donald Duck update by Lord Enemil released

 February 15, 2025, 01:26:06 am View in topic context
#14
 Posted by Staubhold  in Donald Duck update by Lord Enemil released  (Started by Lord-Enemil December 31, 2024, 03:12:00 am
 Board: Your Releases, 1.0+

Thank you for your work.

Really enjoy the palette selector.
    

Re: 3D stages by Violin Ken

 February 14, 2025, 10:28:57 pm View in topic context
#15
 Posted by Smoker5  in 3D stages by Violin Ken (Started by Violin Ken December 25, 2023, 09:45:07 pm
 Board: IKEMEN Releases

Why does it look strange or is it because of Ikemen_GO-dev-windows nightly?

    

Re: 3D stages by Violin Ken

 February 14, 2025, 09:07:42 pm View in topic context
#16
 Posted by harry7mason  in 3D stages by Violin Ken (Started by Violin Ken December 25, 2023, 09:45:07 pm
 Board: IKEMEN Releases

I'm not sure if I've configured something wrong or if it's a problem, but the cvs2 London stages come out without the textures, even though the 3D model is displayed.

I'm attaching screenshots and thank you for working on these incredible stages.

    

Guldo -Ginew Special Force

 February 14, 2025, 08:17:48 pm View in topic context
#17
 Posted by Bardock Revenge  in Guldo -Ginew Special Force (Started by Bardock Revenge February 14, 2025, 08:17:48 pm
 Board: IKEMEN Releases

    

Re: Streets of Rage 2 Bonus Game + 12 Chars IKEMEN Version (All Updated 12/15)

 February 14, 2025, 03:31:21 pm View in topic context
#18
 Posted by farram  in Streets of Rage 2 Bonus Game + 12 Chars IKEMEN Version (All Updated 12/15) (Started by K-Fox July 18, 2022, 04:29:07 am
 Board: IKEMEN Releases

Perfect work on this mini game, 1 hour to finish it, very fun to play by old and new gamers!


    

Re: KarmaCharmeleon's WIP thread: Terry's Remake

 February 14, 2025, 09:59:25 am View in topic context
#19
 Posted by Knuckles8864  in KarmaCharmeleon's WIP thread: Terry's Remake (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Sorry I'm late for Jubei, but better late than never!

Spoiler: Jubei Palettes (click to see content)

Will be working on Terry soon!
    

Re: Alternate Character Select module help

 February 14, 2025, 04:03:16 am View in topic context
#20
avatar  Posted by Deadlyfoxghost  in Alternate Character Select module help (Started by ChaosReaper05 November 08, 2024, 03:21:51 pm
 Board: Ikemen General Discussion and Help

I tried using the mod.  I got it to work and unless I'm using it wrong it seems identical to this mod: https://github.com/Orange-Dolphin/Carousel-Character-Select-for-Ikemen-GO

It's made by the same person so maybe this is an update? I'm legitimately not sure theirs not much to go on. But I'll explain how I got both working.

The first one (Alternate Character Select)
I put the LUA file in the ikemen mods folder, and just wholesale copied the system.def file that came with the mod.  It didn't seem to like my system .def and that got it working.

As for the extra folders that came with it, I THINK (and I am NOT sure, this shot way in the dark) that they where suppose to take characters from the text documents in the input folder and generate a select.def. I assume it would do this using the selectCreator.py file.
The thing is that file is blank and I found no reference to the input folder in the LUA file (Not that I know how to read LUA so maybe I just missed something)  So I think that it wasn't finished and doesn't do anything at this time. I think. Don't quote me on that.


The second one (Carousel Character Select):
I put the LUA file in the Ikemne Mods folder, and then put the following code at the bottom of my select screen section in my system.def

Code:
p1.fp.main.pos = 30,30
p1.fp.main.scale = 1.4,1.4
p1.fp.up = 1
p1.fp.down = 5
p1.fp.main.right = 1
p1.fp.main.left = 1
p1.fp.slide.time = 1

p2.fp.main.pos = 265,30
p2.fp.main.scale = 1.4,1.4
p2.fp.up = 1
p2.fp.down = 5
p2.fp.main.right = 1
p2.fp.main.left = 1
p2.fp.slide.time = 1
hideoncompleteselection = 0

And that made it work.

To reiterate: I think these mods do the same thing, I'm not super familiar with ikemen mods so I could be totally wrong.