Kirakira is a port of a character from Alicesoft's recent RPG called Dohna Dohna. The game is set in a city controlled by a single powerful corporation that has become disrupted by the emergence of clans: gangs of ne'er-do-wells that perform various criminal acts. Kirakira joined one such organization: Nayuta, to escape the monotony of life in the city. She wields a chainsaw and swings it everywhere in combat. Her gas mask is totally legit.
Note on Controls: Unfortunately, since the character originally came from an RPG, she lacks any proper movement animations. As such, she doesn't walk back or forward like a normal fighting game character. She can only move via jumps or dashes forward/backward. This also means no crouching either.
This can make positioning difficult at times. To compensate, she has a strong moveset that allows her to attack while moving, and her hops forward/backward are mostly invulnerable (except grabs). She also has a spot dodge which can cancel into some of her other attacks. For more details, check out the readme.
This character was originally made for the purpose of AI vs AI spectacle fights, and wasn't meant for human challenge. But it is fully controllable, and nothing is stopping you from playing as or against this character.
I finally completed all yall Marvel Vs Capcom commissions, can't believe I did dat shit!
Thnx again for hirin me to do yall characters, shit was hard af, never in my life would I have expected to get thru this much experience n muthafuckin frustration, lol
Also, be in store 4 somein big later on in tha future (not tha next vid)
is it just me, or is Fighter Factory Studio crashing when i try to import Animations from another project?
nah this sounds typical, ever since any early version of studio. idk, cant bring myself to full come on board with studio, its still super buggy and crashes on random things. also, fightfx editing for some reason has been made worse than its ff3 counterpart. I mean studio needs a MAJOR bug fix and overhaul.
Mierda, pense que por aqui estabamos libres de terraplanistas-negacionistasdelvirus, pero me equivoque. Pensar q lo peor q habia antes eran los HOYGANs.
Y bueno, pene.
Re: brokenIKEMEN Lifebar/Screenpack Project for IKEMEN GO by two4teezee
There should be a lift for each leg. Right now you have one lift per cycle, which makes it look like she's limping on one leg. Here's a quick and dirty edit (the images you posted are resized, so I can't help you with the original sprites):
This fixes the up and down issue, but the ribbon movement and hair movement are not correctly synced yet in my example. The moment the body goes down is when the ribbon and hair should puff upwards and then as her body rises, both elements fall down as they're being pulled upwards again.