I'm impressed again! I like the progress ! In this kick, Sakura's head seems to "jump" a bit. Perhaps one pixel adjust would fix it. but OK.
About my ideas of follow ups from "Morote Gari" Depending on the angle, they can be done without custom get hit sprites. In REAL BOUT series (ONLY) Blue Mary is from the back when she do juji gatame. and using regular enemy sprites would fit. and with the required "fall sprites", you can easily find the right position for sankaku damage. but anyway.
(I'll try to make you a mockup)
Basically ashi barai is one of her SFV throws, right ? Your version lacks just a bit of dynamism.
Keep it up. Looks very promising.
these tests are what the name says "tests" about complex throws, perhaps be cool. but i still don't had nothing in mind that i can realize, when coding step we can improve it i will rework throws, but need to develop the base o improve, of course this is hard to animate. but i think will be cool moves at finisheds
Laura is original from SF5, so... i will just create a shader for blender and rip her animations, with some small changes, making some tests Cammy tool is at now the most powerfull, and is running on MMD, now i want to discovery what i can do only in blender
the scene for cammy will had a secondary light to generate the cool shadows from sf3, and a simple palete with a basic separation first tests seems to be promissor, but is only a test and i stretched all the sprites on 2d software, in Sakura and Cammy, i change the model to fit sf3 when standing but this is like an "error" cause in some moves the style don't fit, cause capcom used a CRT custom grid to sprite pixel art that will be vertical streched by crt monitor, laura process will had this step to fit the style on a 2d way, not a 3d trick
não sei se com você também acontece de postar aqui nesse tópico e a página não redirecionar? (...) Só comigo que acontece isso?
. Não é só contigo não! Estou nesse mesmo problema há cerca de 2 anos ou mais. Já me resignei a clicar em "postar", dar de cara com a tela branca da mensagem de erro, clicar no navegador (Chrome) para voltar umas duas telas e clicar F5 (atualizar) pra mostrar que meu post foi, mas deu aquela mensagem de erro do mesmo jeito. . Não é a única coisa que está degradando pra mim aqui nesse fórum. Todos os GIFs da minha assinatura (hospedados no meu site) sumiram dos meus posts. Já me conformei! Se eu fosse paranóico, diria que é pra me banir aos poucos, como naquela piada do leproso "fugindo" da cadeia. . Voltando ao outro assunto (juro que só desta vez!) você precisa ver esse vídeo: cada vez eu fico mais impressionado com esses vídeos onde os caras pegam uma máquina de quase 30 anos atrás e desafiam os limites gráficos da bichinha. Mas aqui os caras chegaram ao cúmulo de transformar isso em um evento artístico! Eu gosto de assistir pra pegar idéias:
. Confesso que estou juntando ideias pra um cenário chamado "Dream-O-Rama", que foi mencionado UMA vez no quadrinho de RoboCop feito pela Marvel (n° 1 se não me engano). O que mata é o espaço! Meu projeto todo já é meio grande e não quero ter que passar por perrengue na hora do upload da coisa toda! Por isso estou caçando idéias mais econômicas.
Knowing how many hours I put into every Pokemon game I play, I'm still looking forward to it despite not being too overly excited. The chibi style sort of put me off a bit but I'll get used to it.
I'm sure there will be a post game story featuring one of the mythical Pokemon just like how ORAS had with the Delta Episode via Deoxys.
Re: 【 JtheSaltyy's Portrait Thread】: Requests Open
SonSon by NDSilva Jedah by Izumo (edited by Gui) Felicia (POTS) by Jesuszilla Charlie by varo_hades and BahamianKing242 XIII Terry by vyn Zero by Ranzaneko and Mr. Karate
You went out of your way to post something to purposely discourage someone from making something they want to do. Whatever the compilation/full game/char/etc. So, you get what you deserve. Everyday people see things that they don't like or may not interest them. It's when you choose to be an asshole and act on that is when it becomes a problem.
DW fall back the comment wasnt directed to you nor was It discouragement it was a suggestion your being an asshole by tryna use the excuse of trying to defend someones post that you dont know from adam to get at me well I got news for you im not the one.
My Rikudo Osatsu will turn you into a devine cat boy
theres nothing wrong with basing your gameplay on pots chars as the systemes built in are solid. Also some of the best coders around are making pots chars Jmorph, DW, Karma etc.
Feel free to dislike the style, but as I said its solid.
Next time why not try his game out and leave him some feedback as well ?
Yea I figured thats why that DW commented because of his involvement in this..... The sytem is not solid its missing so much basic stuff its a shame like jump height corner push on normals...... Thats why I hope they use a totally new system.....
Looking at my bro threads hes left very hateful feedback karma as well these the guys you name "some of the best coders"?
>ArcBeast I recommend watching the video before operating the character, since the combo changes with the lock-on dart system and the character awakens under special conditions~.
>MoloMowChow Because neither Blade Strangers' GV nor Mr.k6666orochi's GV had joule (SONG OF DIVA), Grand Strizer, or a derived super special move upon awakening. I made a new one from the graphics.
Falar de jogos e consoles aqui no Brasil é sempre isso, infelizmente. Até que hoje em dia está um pouco mais acessível, mas os preços sempre lá em cima. Tem muito jogo antigo que eu gosto que nunca saiu do Japão, o único jeito de jogar é por emulador ou algo do tipo, e ainda vai ter que se virar pra "ler" tudo em japonês.
Mudando um pouco de assunto, @Ryou Win; não sei se com você também acontece de postar aqui nesse tópico e a página não redirecionar? Pra mim sempre que respondo aqui, eu fico "preso" numa tela branca. E é só aqui nesse tópico que isso acontece. Já tentei reportar pros admins mas ninguém me respondeu. Só comigo que acontece isso?