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[1.1]SkullGirls Part 1 (Read 14451 times)

Started by Arias, December 27, 2013, 07:28:24 PM
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[1.1]SkullGirls Part 1
New #1  December 27, 2013, 07:28:24 PM
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Common Feats:
-Animated
-Super  Jump
-X & Y parallax
-32 bits
-Zoom
-960x720

Wait for the gifs to load completely to watch at full framerate.

1.- Medici Tower(1.1)
-Transitional
-2.5D/Parallaxed walls.
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty

2.- Final Atrium(1.1)
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty

3.-Grand Cathedral(1.1)
-def for the stage without people included
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty

4.-Class Notes(1.1)
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty

[Download]
https://sites.google.com/site/thepuppetofthemagus/mugen/misc-stages/skullgirls

-Stage textures extracted by Tri
Last Edit: February 14, 2014, 02:21:09 AM by Margatroid
Re: SkullGirls Part 1
#2  December 27, 2013, 08:17:25 PM
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This looks AMAZING! Fantastic job!

Re: SkullGirls Part 1
#3  December 27, 2013, 08:20:03 PM
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Cool! Skullgirl stages FTW!
Re: SkullGirls Part 1
#4  December 27, 2013, 08:54:38 PM
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Skullgirls had some beautiful art, Thanks for bringing us these stages to mugen, Margatroid!   :2thumbsup:
Re: SkullGirls Part 1
#5  December 28, 2013, 01:56:26 AM
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Nice stages, thanx for sharing
<- Foros Mugen en español. And also English forums.
Re: SkullGirls Part 1
#6  December 28, 2013, 02:19:56 AM
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YES SKULLGIRLS!
CURRENT PROJECTS:
-Characters: Vera Trappz (OC)
-Stages: Springfield Town Square (Update)

IDEAS I HAVE:
-Characters: Mona-Lisa (OC), Danny Phantom, Betty Boop, Kim Possible, Aladdin, Oggy, NEW! Cartoon Guy
-Stages: Toon World (Cartoon Guy), End Of The World
Re: SkullGirls Part 1
#7  December 28, 2013, 12:17:15 PM
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Margatroid.. Like always your stages rock!
New MUGEN Forum Opened
Re: SkullGirls Part 1
#8  December 28, 2013, 10:32:51 PM
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litarally making me switch. good show!
lost and forget
Re: SkullGirls Part 1
#9  December 29, 2013, 12:06:28 AM
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This looks AMAZING! Fantastic job!

THIS

Also, I'm gonna be that guy and say no 1.0 support??

Regardless, these are very nice and it's great to see Skullgirls get some Mugen love. Thanks for these conversions!! :lugoi:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: [1.1]SkullGirls Part 1
#10  December 31, 2013, 02:51:53 AM
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Medici Tower was updated, the buildings movement almost reaching the top was wrong/delayed.
thanks for the comments.
Re: [1.1]SkullGirls Part 1
#11  February 12, 2014, 03:18:17 AM
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Yes, old post. But this is amazing.
I love the work in "Grand Cathedral".My new favorite stage!
Re: [1.1]SkullGirls Part 1
#12  February 12, 2014, 03:58:37 PM
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Margatroid like to say that amazing work you have done there with your stages. I am also learning to rip and making stages my self. so I was wondering if you can tell me on how you manage to make Kung fu man to leap threw to your stages like that as demonstration ? I sure love to learn to do that :) when I show my demonstration work to community
Re: [1.1]SkullGirls Part 1
#13  February 12, 2014, 04:28:43 PM
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Wow, this may just be all the reasoning I need to switch to 1.1, Lol.
Amazing stages Margatroid.  :yes:
Re: [1.1]SkullGirls Part 1
#14  February 12, 2014, 10:06:37 PM
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Minor point; the stages by default have their volume set to zero.  Seems odd to mute it, especially when the file doesn't have the music set up by default.  It's nit-picky, I guess.
\"So you have chosen....death.\"-Saruman.
Re: [1.1]SkullGirls Part 1
#15  February 13, 2014, 12:37:39 AM
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LOL  :P

Now everyone is commenting!  ;P
Last Edit: February 13, 2014, 12:41:02 AM by Master Yoda
Re: [1.1]SkullGirls Part 1
#16  February 13, 2014, 04:52:15 AM
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I was wondering if you can tell me on how you manage to make Kung fu man to leap threw to your stages

@OldGamer: Quoted from Cybaster's Complete Stage Creation Tutorial

Now we are going to set the boundhigh parameter following a similar process. However, usual characters can't go very high in the sky to allow you to check boundhigh. There are two ways of testing it, use the one you prefer :
1) Activate Debug mode by pressing Ctrl+D ingame. Jump with a character and quickly press Ctrl+I when the character is in the air. He will then stand in the air. Repeat the process as much as you need until the character reaches the top of the stage.
2) Choose one character of your choice which will always be your test character (it's better if you use this method only in a Test Mugen). Open the CNS file of the character, and look for the [Movement] section at the beginning of the file. Set the number of air jumps you can perform to a very high number, as such :
Code:
[Movement]
airjump.num = 999      ;Number of air jumps allowed (opt)
You character can now jump like crazy, allowing you to reach very high portions of stages.
Re: [1.1]SkullGirls Part 1
#17  February 14, 2014, 02:20:37 AM
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