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add004basic

Started by Shiyo Kakuge, June 18, 2014, 05:46:41 PM

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2Dee4ever

I think I got the core down. Just trial and error from here, but thank you!!!! Finally the wall is gone.

Shiyo Kakuge

well, as I said before, I am really NOT good at coding.
I bet you can understand the mechanism of code and make adjustments to your own style.
good luck :)

Im going to :sleeping:

2Dee4ever

Nah you've taught me so many things. This is only really fun because of you, I would have quit a long time ago. Thanks as always. I truly appreciate it, always inspiring me.

Flowrellik

Same here! So far for your coding I have figured out plenty, even how to implement hitsparks and whatnot onto characters. The only drawback I face is how to implement that add004 hitspark system onto projectiles...that still annoys the hell out of me. It was also because of add004 that I figured out exactly how you made more solid projectiles, and alternatives in the event that the built in code does not work (Just use greyscale overlay animations with negative alpha).

2Dee4ever

Idk if you already saw, but I pretty much have it down now. Nothing is stopping me from making these now. Going to be a lot of fun.

,mem

That's pretty nice looking I mean there's yun appearing looking like it needs to be fixed but you probably already know that. But I do wonder what would the command for this stuff be as in is it universal or not.

2Dee4ever

He drops from the sky just like Yang originally did. I don't mind the cross either. It's not so much as how it looks after me messing around with it, as it is that this is actually possible at all.

,mem

Oh okay that makes sense.

2Dee4ever

Fall outta the sky I mean appear out of nowhere. Too much trouble having them try to run across the screen to do it. We shall see though.

,mem

Yeah I actually am really surprised by how cool this is. Hopefully if there is a new version a feature like this can be added or improved.

2Dee4ever

This was something I specifically asked for. It's not automated, you'd have to do each character individually. You'd have to make all the double teams yourself etc. I'm just doing it for the fun of it, so hopefully someone else can help you out if you want it to be a community thang. If anyone is interested that is. I've been talking about this since 2014 & finally it's happening, having a lot of fun with it.

-Ash-

#831
Its possible to add slowdown when a character dies in a tag battle? I've managed to make it freeze for a short time by just coping some code, but i have no ideia on how to reproduce the k.o. slowdown.
Lasagna

D. HoChoy

I can't for the life of me figure out how to add this lifebar.

tiloger

How to fix the portrait the scale in the last update? http://imgur.com/a/pR3Hq <img src="http://i.imgur.com/NcYBfd0.png" title="source: imgur.com" />

Koopa901

New update.....yeee.....i finally got a chance to announce it!

MR. IBZS II

Any details on specifics of stuff?

Koopa901

Gimme a dollar and I'll tell.....gimme 3 and I'll tell you the truth......BUT $5.......I'll share the video

MR. IBZS II

Well I have a shit ton of pennies. Although you should start a GoFundMe. Would be a lot easier.


-Ash-

Little pause when a character dies in a tag battle, that's what is new, i've asked for something similar few posts above, but instead of pause i want to reproduce the slowdown from the round k.o., at least now i know that he read this thread frenquently.
Lasagna