Attack Reduced??

Started by StickofDoom, March 07, 2011, 11:53:17 PM

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StickofDoom

I'm having this random problem.

I coded 2 supers. For some reason, both these supers' damages are reduced by about 33%.
Where could this be coming from?

Note: These supers depend on helpers for damage, while the player does not really attack.
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Cyanide

p2's defence rating or You have used a superpause and p2defmul is kicking in.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

StickofDoom

Ahhh, turns out the Super.TargetDefenceMul under mugen.cfg was set to higher!

Well, that fixes it, thanks so much :D
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http://sodproductions.ucoz.com/

rednavi -RETIRED

Quote from: StickofDoom on March 08, 2011, 12:14:47 AM
Ahhh, turns out the Super.TargetDefenceMul under mugen.cfg was set to higher!

Well, that fixes it, thanks so much :D

that is the problem but if you want the damage to be consistent on any other mugen (Like, if you release this char) you will need to fix that without requiring .cfg file modifications. Add the p2defmul line for that.

[State 3000, superpause]
type = superpause
trigger1 = time=4
time = 39
p2defmul = 1
unhittable = 1
anim = -1
sound = s1000,0
darken = 0

StickofDoom

Right, but it's a full game, so no worries.

.... I'ma add it in anyway, just in case >_>
Please visit my website for info on all my newest MUGEN characters!
http://sodproductions.ucoz.com/