YesNoOk
avatar

Biohazard screenpack 1.1 (Read 45160 times)

Started by abls1, November 14, 2013, 12:09:51 pm
Share this topic:
Biohazard screenpack 1.1
#1  November 14, 2013, 12:09:51 pm
  • ***
    • www.ablsearch.com/gamingforum/
This screen pack is an edited version of Human's Proelium screen pack

here is some screenshots


winner screen


gameover



title


options


versus: Updated v3


character select


loading


wip video

http://www.youtube.com/watch?v=1sGVFHNJTxM

this screen pack features
mugen 1.1
1280x768
orchestrated music & rock music
new female announcer
some animation
portrait thread already started in anticipation see it in link
http://mugenguild.com/forum/topics/proelium-custom-portrait-thread-153581.0.html

any updates will be posted on 1st post! I'm not an expert so i might need some help as i go.

Thanks
New MUGEN Forum Opened
Last Edit: December 05, 2013, 03:56:38 pm by abls1
Re: Biohazard screenpack 1.1
#2  November 14, 2013, 05:26:50 pm
  • ******
  • The Lord of Vampire
  • Member of the Reign of Kreation
    • Brazil
    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20
Kinda interesting my friend ;)
Last Edit: November 14, 2013, 05:30:20 pm by gui0007
Re: Biohazard screenpack 1.1
#3  November 14, 2013, 05:28:26 pm
  • *****
    • Venezuela
    • Blacksight22@Yahoo.Com.Ve
    • Skype - sebastian.osio
Very interesting, how many slots?

Re: Biohazard screenpack 1.1
#4  November 14, 2013, 05:42:29 pm
  • ***
  • Food and Woman!
Very interesting, how many slots?

Same like the original screenpack, has 28 slots with patch 60 slots and 150 slots.

     Posted: November 14, 2013, 05:43:43 pm
@abls1 I think maybe for the select screen image you post that use all the custom port so people will see how it really look like. About your winquote font, did it have .,'?! or just a alphabet?
Re: Biohazard screenpack 1.1
#5  November 14, 2013, 08:34:28 pm
  • ***
    • www.ablsearch.com/gamingforum/
@Sanji The Prince  I'll check to see if font has special chars
17  It will have 160
@gui0007 Thanks

sanji there is no special symbols that can be used with character names

I never imagine this screen pack would that much excitement so i must protect from the unthinkable nightmare of many creators "harddrive crash"  i will start saving my work  on the cloud

Thanks for the interest
New MUGEN Forum Opened
Last Edit: November 14, 2013, 08:41:55 pm by abls1
Re: Biohazard screenpack 1.1
#6  November 14, 2013, 08:50:26 pm
  • ****
    • Zimbabwe
    • hephaistos1.wix.com/mugen-palace


Check it. I don't really know, maybe you are already working like that.. If you use renders, on another layer of picture, you are able to put animations of the render!!
Like that, you could probably make some circle animation of the logo, like turning on itself, you see what I mean?
Just saying, maybe it will help you.
Re: Biohazard screenpack 1.1
#7  November 14, 2013, 09:01:53 pm
  • ***
    • www.ablsearch.com/gamingforum/
Hephaistos31

I probably can do that, the images that i created are not final and i keep everysingle background so all i have to do is find the turn code and add this new one which looks better that the one i have question does this image a transparent background?
New MUGEN Forum Opened
Re: Biohazard screenpack 1.1
#8  November 14, 2013, 09:03:46 pm
  • ****
    • Zimbabwe
    • hephaistos1.wix.com/mugen-palace
Yes it is transparent background, like that you can animate on every picture you want! It's called a "render".
Re: Biohazard screenpack 1.1
#9  November 14, 2013, 10:07:41 pm
  • ***
    • www.ablsearch.com/gamingforum/
updated the versus screen see the first post
New MUGEN Forum Opened
Re: Biohazard screenpack 1.1
#10  November 14, 2013, 10:26:04 pm
  • *
    • USA
    • antpepmck@gmail.com
    • www.youtube.com/user/GosbelX
Looking Good!  :woeh:
Re: Biohazard screenpack 1.1
#11  November 14, 2013, 10:34:43 pm
  • ***
    • www.ablsearch.com/gamingforum/
Yes it is transparent background, like that you can animate on every picture you want! It's called a "render".

I cannot use that image this is how it looks in screenpack



issue solved.. I have to use an old code as referrence

Here is the code guide just in case you need to place images in front of each other

[Info]
localcoord = 1340,768 

[SceneDef]
spr = load.sff
startscene = 0

;---------Blank Sceen
[Scene 0]
clearcolor = 0,0,0
end.time =6

;---------Loading
[Scene 1]
clearcolor = 0,0,0
bg.name = Scene1bg
fadeout.time = 20
fadeout.col = 0,0,0
end.time = 11000
bgm = Marvel vs Capcom 3 SHIELD Helicarrier Music.mp3       
bgm.loop = 25

[Scene1bgDef]

[Scene1bg 0] ;loading background
type  = normal
spriteno = 111,1
layerno = 0
start = 0, 0
tile = 0,0
mask=1
trans=add
New MUGEN Forum Opened
Last Edit: November 14, 2013, 11:03:17 pm by abls1
Re: Biohazard screenpack 1.1
#12  November 14, 2013, 11:09:13 pm
  • ****
    • Zimbabwe
    • hephaistos1.wix.com/mugen-palace
Yeah, it should work, because the background is transparent. Just checked it once again.
Re: Biohazard screenpack 1.1
#13  November 14, 2013, 11:18:59 pm
  • ***
    • www.ablsearch.com/gamingforum/
I've check with your image but it looks grey?  there is something going on with the image processing. I also tried other images and the colors do not change
New MUGEN Forum Opened
Last Edit: November 14, 2013, 11:22:56 pm by abls1
Re: Biohazard screenpack 1.1
#14  November 15, 2013, 10:36:36 am
  • ***
    • www.ablsearch.com/gamingforum/
Very very important

Human did not include the patch for the select screen so only the default number of characters will display so you need to add extra character slots on the .def file to about 200 total

samppleFreeSpace
FreeSpace
FreeSpace
FreeSpace
FreeSpace
FreeSpace
FreeSpace
FreeSpace
FreeSpace
FreeSpace
FreeSpace
FreeSpace
FreeSpace
FreeSpace
FreeSpace
FreeSpace
FreeSpace
FreeSpace
FreeSpace
FreeSpace

untill you reach 200


;Character select definition
[Select Info]
fadein.time = 10
fadeout.time = 10
rows = 20
columns = 10

20x10=200

testing right now but only 170 display on the screen properly  everythingelse after will be below the screen
New MUGEN Forum Opened
Re: Biohazard screenpack 1.1
#15  November 15, 2013, 11:31:36 am
  • ***
  • Food and Woman!
200 roster huh? That is awesome!

NoZ

Re: Biohazard screenpack 1.1
#16  November 15, 2013, 02:13:43 pm
  • ****
  • pain is weakness leaving the body
    • Puerto Rico
    • phantomgs.forumotion.net/
Not bad but that select screen needs a lot of work,so empty
Re: Biohazard screenpack 1.1
#17  November 15, 2013, 08:00:59 pm
  • ***
    • www.ablsearch.com/gamingforum/
There is people working on portraits as we speak, I'm looking to add some animation with the help of others I'm hoping to add smoke fire spark effect to select screen
New MUGEN Forum Opened
Re: Biohazard screenpack 1.1
#18  November 15, 2013, 08:35:01 pm
  • ****
    • Zimbabwe
    • hephaistos1.wix.com/mugen-palace
I think NoZ wanted to say that you should work more on your select screen. Big portraits are too big for small ones, and they are too few visible. You should make a "background" all around the small portraits, to make it really nice.

I think you should remake our versus v2. Portraits are not entire, and it looks a little bit strange. for the 2 bars, you could add some movement from left to right, for both, then a stop, then a movement.. It could looks like a factory, you see? Then just some little flares that pops around after moving and during the moving.. It could looks fantastic!!

You got great design ideas. Don't take bad my words, I really think this project got potential to become a good screenpack.
Re: Biohazard screenpack 1.1
#19  November 16, 2013, 01:35:15 am
  • ***
    • www.ablsearch.com/gamingforum/
Big portraits will stay big, small portraits are few visible so will work on more so people have an idea what this will look like... the issue is that i'm still working on screenpack and adding more characters to it will slow down the loading of the screen pack

All screen will get some type of effects fire,smoke or sparks not sure if mugen can do all the effects also iIm not a professional and even getting someone to really help me with stuff like that is hard.  I can forsure add movement of the bars but stoping adding more effects i cannot do

Thanks for your suggestions keep the coming
New MUGEN Forum Opened
Re: Biohazard screenpack 1.1
#20  November 16, 2013, 06:47:48 am
  • ****
  • fuck me right in the street
    • USA
For the VS. screen, you should add some type of overlay to the center to hide the bottom & top edges of the renders because it doesn't look good when the renders just "end".