This screen pack is an edited version of Human's Proelium screen packhere is some screenshotswinner screengameovertitleoptionsversus: Updated v3character selectloadingwip videohttp://www.youtube.com/watch?v=1sGVFHNJTxMthis screen pack featuresmugen 1.11280x768 orchestrated music & rock musicnew female announcersome animationportrait thread already started in anticipation see it in linkhttp://mugenguild.com/forum/topics/proelium-custom-portrait-thread-153581.0.htmlany updates will be posted on 1st post! I'm not an expert so i might need some help as i go.Thanks
Ezequiel 25:17 said, November 14, 2013, 05:28:26 pmVery interesting, how many slots?Same like the original screenpack, has 28 slots with patch 60 slots and 150 slots. Posted: November 14, 2013, 05:43:43 pm@abls1 I think maybe for the select screen image you post that use all the custom port so people will see how it really look like. About your winquote font, did it have .,'?! or just a alphabet?
@Sanji The Prince I'll check to see if font has special chars17 It will have 160@gui0007 Thankssanji there is no special symbols that can be used with character namesI never imagine this screen pack would that much excitement so i must protect from the unthinkable nightmare of many creators "harddrive crash" i will start saving my work on the cloudThanks for the interest
Check it. I don't really know, maybe you are already working like that.. If you use renders, on another layer of picture, you are able to put animations of the render!!Like that, you could probably make some circle animation of the logo, like turning on itself, you see what I mean?Just saying, maybe it will help you.
Hephaistos31I probably can do that, the images that i created are not final and i keep everysingle background so all i have to do is find the turn code and add this new one which looks better that the one i have question does this image a transparent background?
Yes it is transparent background, like that you can animate on every picture you want! It's called a "render".
Hephaistos31 said, November 14, 2013, 09:03:46 pmYes it is transparent background, like that you can animate on every picture you want! It's called a "render".I cannot use that image this is how it looks in screenpack issue solved.. I have to use an old code as referrenceHere is the code guide just in case you need to place images in front of each other[Info]localcoord = 1340,768 [SceneDef]spr = load.sffstartscene = 0;---------Blank Sceen[Scene 0]clearcolor = 0,0,0end.time =6;---------Loading[Scene 1]clearcolor = 0,0,0bg.name = Scene1bgfadeout.time = 20fadeout.col = 0,0,0end.time = 11000bgm = Marvel vs Capcom 3 SHIELD Helicarrier Music.mp3 bgm.loop = 25[Scene1bgDef][Scene1bg 0] ;loading backgroundtype = normalspriteno = 111,1layerno = 0start = 0, 0tile = 0,0mask=1trans=add
I've check with your image but it looks grey? there is something going on with the image processing. I also tried other images and the colors do not change
Very very importantHuman did not include the patch for the select screen so only the default number of characters will display so you need to add extra character slots on the .def file to about 200 totalsamppleFreeSpaceFreeSpaceFreeSpaceFreeSpaceFreeSpaceFreeSpaceFreeSpaceFreeSpaceFreeSpaceFreeSpaceFreeSpaceFreeSpaceFreeSpaceFreeSpaceFreeSpaceFreeSpaceFreeSpaceFreeSpaceFreeSpaceFreeSpaceuntill you reach 200;Character select definition[Select Info]fadein.time = 10fadeout.time = 10rows = 20columns = 1020x10=200testing right now but only 170 display on the screen properly everythingelse after will be below the screen
There is people working on portraits as we speak, I'm looking to add some animation with the help of others I'm hoping to add smoke fire spark effect to select screen
I think NoZ wanted to say that you should work more on your select screen. Big portraits are too big for small ones, and they are too few visible. You should make a "background" all around the small portraits, to make it really nice.I think you should remake our versus v2. Portraits are not entire, and it looks a little bit strange. for the 2 bars, you could add some movement from left to right, for both, then a stop, then a movement.. It could looks like a factory, you see? Then just some little flares that pops around after moving and during the moving.. It could looks fantastic!!You got great design ideas. Don't take bad my words, I really think this project got potential to become a good screenpack.
Big portraits will stay big, small portraits are few visible so will work on more so people have an idea what this will look like... the issue is that i'm still working on screenpack and adding more characters to it will slow down the loading of the screen packAll screen will get some type of effects fire,smoke or sparks not sure if mugen can do all the effects also iIm not a professional and even getting someone to really help me with stuff like that is hard. I can forsure add movement of the bars but stoping adding more effects i cannot doThanks for your suggestions keep the coming
For the VS. screen, you should add some type of overlay to the center to hide the bottom & top edges of the renders because it doesn't look good when the renders just "end".