Thanks to Umezono for the feedback, I'm able to update this character, hopefully for the better. All the changes are documented on the ReadMe.Sorry for the delay. Also, I am also updating Bunny Tracy and Bison Trooper also, and they will be available for download soon.http://www.mediafire.com/download/bs2lo571mp1jkyw/D.rar(--https://www.mediafire.com/?b0693rxa774n3gahttp://www.youtube.com/watch?v=_X3ls-LVHkIBunny Tracyhttp://www.mediafire.com/download/14oh21h7zuj9khp/BunnyTracy.rarJean Claude Van Dammehttps://www.mediafire.com/?f0r6c0c0cuc9h8uFPS Bison Trooperhttp://www.mediafire.com/download/msig9fcvhazds2e/Bison-Trooper.rarThe Shadowhttp://www.mediafire.com/?wwww986cwxu3a1eKunoichihttp://www.mediafire.com/?wz44u96a3wcav2pKamaitachihttp://www.mediafire.com/?04c28vge6aswd9cAll critiques are accepted.
Gonna have to try this myself, not just because of it being based off the Bootleg but also because it's an Elirin edit.
Roman55 said, March 31, 2013, 05:14:13 amGonna have to try this myself, not just because of it being based off the Bootleg but also because it's an Elirin edit.Go ahead, Hope you like it.
-The air version of D, DF, F + A doesn't seem to work (I did the motion in the air like it says in the Readme but nothing is happening....)-The focus attack seems kinda useless when you have Bouncer Dash (They pretty much do the same thing)-I think Royal Rumble should be a level 2 super, reason being because I can keep super canceling it into itself. It leads to half a health bar being depleted if timed right:I will say, I like the concept of this character. Neat use of the Elirin sprites.
Roman55 said, March 31, 2013, 05:36:54 am-The air version of D, DF, F + A doesn't seem to work (I did the motion in the air like it says in the Readme but nothing is happening....)-The focus attack seems kinda useless when you have Bouncer Dash (They pretty much do the same thing)-I think Royal Rumble should be a level 2 super, reason being because I can keep super canceling it into itself. It leads to half a health bar being depleted if timed right:-Ah crap. I should of added in the readme that the move is suppose to work as a Combo ender. I'll fix that.-Well you see, The Bouncer Dash is more mobile, but it can be blocked and you can get knocked out of it while it's being performed. While The Focus Attack is unblockable while also being able to continue it's attack even if she gets hit while fully reared back.-That's not suppose to happen. I'll try to fix that.
D, The Red Cloak said, March 31, 2013, 06:00:39 am-Well you see, The Bouncer Dash is more mobile, but it can be blocked and you can get knocked out of it while it's being performed. While The Focus Attack is unblockable while also being able to continue it's attack even if she gets hit while fully reared back.A quick suggestion, instead of having it cause the opponent to hit the wall (like Bouncer Dash does), why not cause it to crumple the opponent like in Street Fighter 4?Also bit of a nitpick, but it would be nice if you can use the small port from the bootleg instead of Elirin's VG one.
Roman55 said, March 31, 2013, 06:22:16 amA quick suggestion, instead of having it cause the opponent to hit the wall (like Bouncer Dash does), why not cause it to crumple the opponent like in Street Fighter 4?Also bit of a nitpick, but it would be nice if you can use the small port from the bootleg instead of Elirin's VG one.-I might do that.-Well I guess I could figure something out with the NES Sprites.
Okay that should be everything now.-Focus Attack can now inflict a crumple state.-Royale Rumble is now a Level 2 since I can't figure out how to make it unable to Super Cancel into itself.-Readme is updated.-Unfortunatly, I didn't use the original NES sprites since it's almost 1 AM and I'm really tired now. So I'm off to bed now. Night guys.
sorta let down that it's not the original sprites but hey that's just me. checkin' this out in a few since it's still a pretty interesting idea
Played with her for a few minutes, not bad, kinda' odd command and weird behavior for the focus attack IMO, but still ... I like her, good job bro!
MadkaT said, March 31, 2013, 06:22:53 pmNice character I haven't seen before, I'll try it for sure, Thnx 4 sharing your works Your welcome, glad to share. MelvanaInChains said, March 31, 2013, 06:24:22 pmsorta let down that it's not the original sprites but hey that's just me. checkin' this out in a few since it's still a pretty interesting ideaSorry if it's not what you expected, but I did try to use the original sprites. Unfortunatly, my edits made them look bizzare in the bad way.Ness Vilain said, March 31, 2013, 09:18:37 pmPlayed with her for a few minutes, not bad, kinda' odd command and weird behavior for the focus attack IMO, but still ... I like her, good job bro!Thanks bro! :Bro Fist:
Hey guys, I just discovered something weird about the Focus Attack. Not the attack itself but it's effect on comic characters like Thor, Starfire and Etrigan. Well you guys better see it for yourself.
I want to try but media fire gives me an error when trying to download! do you have an alternative location where you host the character?
abls1 said, April 03, 2013, 01:18:00 pmI want to try but media fire gives me an error when trying to download! do you have an alternative location where you host the character?Sorry for not responding earlier, but I checked the download link, and it works fine at my end. And sorry to say I don't have an alternate link. I'll try to get another link.
Tried Dl'ing again to update and get this messageQuoteThere was a problem with your downloadWe apologize, but we are having difficulties processing your download request. Please be patient while we try to repair your download request.
D, The Red Cloak said, April 01, 2013, 03:00:43 amHey guys, I just discovered something weird about the Focus Attack. Not the attack itself but it's effect on comic characters like Thor, Starfire and Etrigan. Well you guys better see it for yourself.I dug around in the focus attack code and found the special "freeze" animation is happening because of the following stuff in state 1029:[State 1220, ground freeze, has anim]type = ChangeAnimtriggerall = AnimExist(7990)trigger1 = (time = 0) && (pos y >= 0)value = 7990[State 1220, ground freeze, no anim]type = ChangeAnim2triggerall = !AnimExist(7990)trigger1 = (time = 0) && (pos y >= 0)ctrl = 0value = 1029Since your crumple animation is made using required sprites, you don't really need the state to check if an anim exists within the enemy, which is what is causing the trouble. I commented out the above code, then added the following code into state 1029 and it made Starfire crumple like she's supposed to:[State 1029, 1]type = ChangeAnim2Trigger1 = time = 0trigger1 = (time = 0) && (pos y >= 0)value = 1029I also checked it on Thor and he crumpled correctly, too. If anything is wrong with this fix, hopefully someone will speak up before it gets put into an update - I haven't done a whole lot of coding lately but this seems to have resolved the problem. Or the coding might have been completely intentional, in which case it gave me a laugh.
AudioVisual said, April 04, 2013, 03:58:50 amSince your crumple animation is made using required sprites, you don't really need the state to check if an anim exists within the enemy, which is what is causing the trouble. I commented out the above code, then added the following code into state 1029 and it made Starfire crumple like she's supposed to:[State 1029, 1]type = ChangeAnim2Trigger1 = time = 0trigger1 = (time = 0) && (pos y >= 0)value = 1029I also checked it on Thor and he crumpled correctly, too. If anything is wrong with this fix, hopefully someone will speak up before it gets put into an update - I haven't done a whole lot of coding lately but this seems to have resolved the problem. Or the coding might have been completely intentional, in which case it gave me a laugh. -I just fixed the Focus Attack and it should work properly now.-Yeah that wasn't intentional actually, but glad you got a good laugh about it.