Capcom X Marvel [PROGRESS VIDEO]

Started by BC, June 28, 2013, 02:00:43 AM

Previous topic - Next topic

Σaxβeta

The following is just my opinion...CVS and Alpha sprites don't look that bad when put together in a game.

They've done it in CVS1 & 2 and also in SFA3 Max....Not to forget we've been used to seeing it happen in mugen for many years now.

I think saying that they look bad together is more of a purist thing.

Again, this is just my opinion, and I respect anyone elses.
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
www.instagram.com/tanooki_ninja

Titiln

the issue i have is that mixing those without resizing looks weird and gives advantage to the alpha style characters (longer reach in average)

Σaxβeta


Oh, well you do have a very valid point there.
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
www.instagram.com/tanooki_ninja

BC

so what about resizing using localcoord or Xscale and giving them an alpha palette? or changing up the marvel sides palette?

I do prefer the look of CVS Ryu to Alpha Ryu.
Accepting commissions

Staubhold

Quote from: MaxBeta on June 29, 2013, 05:31:31 PM

I'm once again looking forward to working with you BananaClot buddy. :)

Send me the template whenever you are free.

These are old, from the helper in SyN's Strider but I could definitely make more.



Nice to see ya MaxBeta!

How about a Super-Skrull Rl'nnd pal?


TrinitroRoy

Quote from: BC on June 29, 2013, 06:42:50 PM
I do prefer the look of CVS Ryu to Alpha Ryu.
Yeah, I do too.
Also, if you use CVS sprites of Ryu, please make sure to also use the bonus sprites found in Ryu by PotS.
And please make Chun-Li CvS-styled as well. I hate it, how Capcom removed her Spinning Bird Kick in the Alpha series and the MvC series, plus Jmorphman's Chun-Li also has bonus animations like SF3 attacks and a better special intro against villians.
===My discord servers===
Unlimited Force HQ: https://discord.gg/hnyK7JZ
Mega Man Megamix Engine Help Server: https://discord.gg/Wjm9GYU

Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
Quote from: bitter nothings on April 30, 2010, 09:35:51 PM
you are all small and can't grow manly sideburns

Titiln

Quote from: BC on June 29, 2013, 06:42:50 PM
so what about resizing using localcoord or Xscale and giving them an alpha palette? or changing up the marvel sides palette?

I do prefer the look of CVS Ryu to Alpha Ryu.
using cvs sprites when possible (shotos, chunli, rose) and changing alpha palettes to blend better with cvs sprites seems like the better solution to me.

Aldo

Quote from: Staubhold on June 29, 2013, 07:25:06 PM
http://images1.wikia.nocookie.net/__cb20090419130834/marveldatabase/images/4/4c/Rl%27nnd_%28Earth-616%29.jpg

Not entirely possible due to color limit issues, something similar can be done thought.

Quote from: Titiln on June 29, 2013, 07:38:05 PM
using cvs sprites when possible (shotos, chunli, rose) and changing alpha palettes to blend better with cvs sprites seems like the better solution to me.

Technically speaking doing alpha palettes for the cvs sprites would be easier since alpha series have fixated values for the colors (16,32,48 to 240) and CvS series doesn´t follow any pattern so it would be needed to see the game palettes and color the alpha sprites like that.

Thankfully there are websites that compilated all those colors.
Chilling

SlenderMan

ok. sorry for asking about it I was just wondering cuz the game looked good so far and I wondered why it fell off the face of the Earth. good luck with this new project dude.

Σaxβeta

Quote from: Staubhold on June 29, 2013, 07:25:06 PM
Nice to see ya MaxBeta!

How about a Super-Skrull Rl'nnd pal?



Hey Staubs! Nice to see you as well bro!

I took your suggestion and came up with this quick one...I may improve the hues somewhat later.



But yeah, its like Aldo said...limited Capcom Sprites can only hold a few colors. :/
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
www.instagram.com/tanooki_ninja

Titiln

Quote from: Aldo on June 29, 2013, 08:41:50 PM
Technically speaking doing alpha palettes for the cvs sprites would be easier since alpha series have fixated values for the colors (16,32,48 to 240)
sticking to a limited number of RGB combinations would be a hassle and won't magically make the sprites look like they're in a similar style

Aldo

^ Perhaps you´re right cause in the long way the colors won´t be enough. Resizing the sprites to a CvS-ish ratio should be a beginning IMO thought coloring the marvel side has been always a pain in every iteration of the MvC series.
Chilling

BC

omg these targetbinds are taking forever! lol, I'm adding his grabbing system from X-men COTA which consists of the following:

-pick up p2 off the floor above head (which has 23 frames)
-p2 recovers if you don't react for around 145 ticks (not accurate, if it is then I'm good at guessing)
-walk forwards or backwards with p2 above head (both have 11 frames each and he bobs when walking so that requires positioning of p2 again.)


^ I've got that far what's left is:

-running forward with p2 (can't run back)
-jumping with p2
-4 throws while p2 is above head (standing/running)
-1 jumping throw.
Accepting commissions

R@CE AKIR@

Quote from: BC on June 29, 2013, 04:32:41 PM
-I've already added chain combos but not marvel style with air combos.
-I'm still thinking about Rage requirements at the moment, I wanted to have it working more like a SF4 Ultra so that it doesn't use any of the characters power bar. That's one thing I didn't like about the original Rage I did for SFA4, although it was a match changing move, if you missed it then it was pretty much match over and you couldn't even use a super as a backup from missing it.
-Regarding wall bounce I think you've been using too many of Mr Infinite's characters :P all seriousness aside wall bounce moves are cool but too many of them can be distasteful. That's not to say no one will have a wall bounce move I just don't want to overload the game with them.
-EX moves are a possibility yes.
-Run or Dash I don't see having both as a problem, if characters don't have a running animation that's fine, they'll have a dash.
-I may have to do that anyway, currently Colossus has a super which is QCF+pp so if I was to add EX moves then that would definitely conflict.
-Even though the games name has changed I don't think the brand specific skills should either.
-I'm not too sure about a parry system right now.

Thanks for your suggestions and I hope this video cures the chain combo demand:
http://www.youtube.com/watch?v=tTTeYFITchI&feature=youtu.be


(M.Bison Street Fighter Cartoon) Yeeeeeeeees! lol Yeah BC I see what you mean dude, its all good. Love what your doing so far and can't wait to see more.

BC

FINALLY!

Colossus now has all his throws and the "Body Lift" system is complete. Visually it looks cool I'm glad it's over with! Juggling long shifts at work and finding the free time has been a challenge. All that's left is some additional game system stuff then his Super Armour and his RAAAAGE.

Once again I'll be releasing him publicly once he's ready, so I gotta add some stuff to his sound file because It's all currently in the screenpack.

Enjoy!

http://www.youtube.com/watch?v=tLaAQvOKqDk&feature=youtu.be

Accepting commissions

metamutant

Wow that is impressive. I have not seen that throw ability in mugen before.

TrinitroRoy

===My discord servers===
Unlimited Force HQ: https://discord.gg/hnyK7JZ
Mega Man Megamix Engine Help Server: https://discord.gg/Wjm9GYU

Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
Quote from: bitter nothings on April 30, 2010, 09:35:51 PM
you are all small and can't grow manly sideburns

QuickFist



SOLIDUS SNAKE

(Once again I'll be releasing him publicly once he's ready, so I gotta add some stuff to his sound file because It's all currently in the screenpack.)

@BC, now what sp might that be hmmm?

Aldo

That Body Lift system looks pretty sick. It completely fits Colossus and a nice addition to his gameplay, me likes :D
Chilling