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Character Creation Problem

Started by cdgallahue, August 30, 2012, 05:14:05 AM

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cdgallahue

When I try to test my custom character, it disappears whenever I let go of a direction, and then won't reappear, even though I have an idle animation.  Any idea what could cause this?
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DNZRX768

1.) Is the Idle Animation in the right number? Remember, it needs to be 0.
2.) Did you mess around with the common.cns?
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Cyanide

Probably hasn't even defined common1.cns (or has removed it) from the .def file. Frames with a time of 0 do not show up either. It is probably a combination of these 2.


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cdgallahue

Idle animation is 0, I'm fairly sure that I didn't touch common1.cns, the idle animation doesn't have any frames w/ a time of 0, and I think the common is properly defined.  Here's the .def file.

[Info]
name ="Cameron"
displayname ="Cameron"
versiondate =09,30,2009
mugenversion =1.0
author ="cdgallahue"
pal.defaults =1
                            ;Numbering starts from 1
localcoord = 1280,720       ;Local coordinate space width and height

; Files for the player
[Files]
cmd     =cameron.cmd
cns     =cameron.cns
st      =cameron.cns
stcommon =common1.cns
sprite  =cameron.sff
anim    =cameron.air
sound   =
ai      = cameron.ai         ;AI hints data (not used)
pal1=1.act

; Maps character selection buttons to palette numbers.
[Palette Keymap]
x = 1 ;Press button X to select palette 1, etc.
y = 2
z = 3
a = 4
b = 5
c = 6
;x2 = 7 ;Hold Start and press button X for palette 7, etc.
;y2 = 8
;z2 = 9
;a2 = 10
;b2 = 11
;c2 = 12

; Arcade mode
[Arcade]
intro.storyboard =
ending.storyboard =

Granted, I don't have all of the animations plugged in, but I do have most of the ones that I test out, including idle, crouching, walking, running, jumping, some blocking, etc.  I could see this being a problem, but the animations just don't have sprites attached to them yet, I wouldn't think the character would disappear completely and not reappear.

     Posted: September 04, 2012, 04:52:50 AM
what's weird is that when i let go of a button or do anything that would put me in an idle state, the character disappears, and even if i try to do anything else after that, it doesn't reappear, but if i pull up the collision boxes and character widths with ctrl+c i can still see the width where the character was standing before it disappeared
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Odb718

Hit Ctrl+d and see if it's switching to state 0. If it isnt then it should show you what stateno is the problem.
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Cyanide

Oh, non-paletted sprites will cause this too. I'm still looking at 0 time frames though, they break things tremendously.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.