Coding Issue: Confusion with the "ScreenBound" function

Started by SuperFromND, August 06, 2015, 04:57:03 AM

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SuperFromND

So I was trying to code something that freezes the screen in place, as if playing on a tiny stage. The code I used is listed below:
[State 8511, ScreenBound]
type = ScreenBound
trigger1 = 1

I have attempted a lot of codes, but none do the desired effect. How do I get the desired effect?

Creator of the Ikemen GO Command List Generator and its successor, Iguana.
I also make 3D stage ports for Ikemen GO. You can find my stages here. :heart:

Алексей

ScreenBound sets your character as bound to the screen or not. If you character is bound to the screen, they will not be able to move past the bounds of the stage, whereas if they are not bound, they will. You have to set value to 0 to turn off screenbinding or it's as good as on. The movecamera parameter allows the camera to follow you on the axes specified or turn the camera-follow off entirely for the duration the StateController is triggered.

See the docs for more info: http://mugencoder.com/mugendocs/1.0/sctrls.html#screenbound

-[Все слова это только слова.]-