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Death Cargo

Started by DatKofGuy, June 29, 2011, 01:49:50 PM

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MellyInChains

yeah. gameplay for the most part still looks stiff as hell, but it LOOKS really good. like damn, the sprites are near flawless in quality.

then the deathrip happened. and it's beautiful in the worst way possible.

psychoripper

I'll give necrostorm their props this looks like a significant improvement over the first "demo"

Xhominid

Like the above mentioned, the game still looks stiff as fuck, the motions, actions, and damn near everything else looks way too awkward to believe that this is the right way to go.....

The sprites aren't bad though, definitely look great(although nowhere near KOF XII-XIII territory atm), but the hitsparks definitely need to be changed(I couldn't even tell if it was supposed to be blood hitsparks or Plasma decides to do a shadow like Johnny Cage whenever he gets hit....) and the stage looks bland compared to the sprites.

And the Deathrip......
So you get transported into a room? Why? I thought that was just a test or something, why make it happen in there? And Plasma's 2nd one is just as awful as the first. In fact, I would never do any of the deathrips if I ever buy this game due to the fact that they are WAY too narmy and show just how bad an idea digitized actors are...
http://www.youtube.com/user/busterbladex?feature=mhum

Finally got some vids on here.
Subscribe to me please and who knows, maybe my video walkthroughs will help you one day.......

SlySuavity

Not digging the tacky death-rips, either; it's like as if they're saying "we're trying to be more violent than Mortal Kombat!"

--;

"Bad News" Hoffmann

...and with that they fail since they look super goofy and dont have the humor of the MK fatalitys

Person Man

Quote from: Xhominid on October 07, 2011, 11:00:42 PM
And the Deathrip......
So you get transported into a room? Why? I thought that was just a test or something, why make it happen in there?
So they could film all of the Deathrips in the same alleyway and not have to expend the extra effort, most likely.  That way they have more time to render all of those sweet particle effects on the character portraits.

Jesuszilla

That wasn't gameplay, that was, "my character can punch."

MellyInChains



and simulate something resembling an andrew WK cover

Duos.act

Quote from: Jesuszilla on October 07, 2011, 11:41:28 PM
That wasn't gameplay, that was, "my character can punch."

More gameplay than the average Mugen character WIP video anyway.

Xhominid

Quote from: Person Man on October 07, 2011, 11:40:16 PM
Quote from: Xhominid on October 07, 2011, 11:00:42 PM
And the Deathrip......
So you get transported into a room? Why? I thought that was just a test or something, why make it happen in there?
So they could film all of the Deathrips in the same alleyway and not have to expend the extra effort, most likely.  That way they have more time to render all of those sweet particle effects on the character portraits.

Past the obvious....
It still seems weird to have it like that.....but I guess that's ANOTHER failing of having digitized actors, especially having the deathrips happen like that.....
http://www.youtube.com/user/busterbladex?feature=mhum

Finally got some vids on here.
Subscribe to me please and who knows, maybe my video walkthroughs will help you one day.......

Cybaster

It's really not hard, in a 3D environment, to put the character in the stage and to splash blood onto the wall behind.
There's really no need for this "teleportation".

Xhominid

Quote from: Cybaster on October 08, 2011, 02:16:21 PM
It's really not hard, in a 3D environment, to put the character in the stage and to splash blood onto the wall behind.
There's really no need for this "teleportation".

Or atleast darken the whole area....may look weird, but it's better than lolteleporting...
http://www.youtube.com/user/busterbladex?feature=mhum

Finally got some vids on here.
Subscribe to me please and who knows, maybe my video walkthroughs will help you one day.......

CF7

#252
Quote from: MelvanaInChains on October 07, 2011, 11:43:19 PM
Somebody make a "yes, we can" picture out of this...!
Quem fui eu?
https://web.archive.org/web/20180111134408/http://forum.paodemugen.com.br/index.php?showuser=6081

https://web.archive.org/web/20141230185512/http://forum.mgbr.net/index.php?showuser=41375

https://web.archive.org/web/20200222030142/capcom-unity.com/cheapohater

...eu não lembro.


SlySuavity

There's a character named Silent? lol.

rednavi -RETIRED

He will be the one with the most voice samples in the game  :haw:

The_None

Sooooo out of boredom I decided to visit the website one more time to notice that since the last time this thread had been active two more (final) characters had been announced. One of which is apparently a tranny and has a stupid pun for a name. The other?

Spoiler (click to show)


And nothing more needs to be said.

Also, pushed back to 2012. Anyone who didn't see that coming raise your hand.

psychoripper

lol no one shouldbe suprised this games pushed to 2012. Its november and they havnt released their first demo

"Bad News" Hoffmann



Ouch..they should have named it Kulo Diamond

LurkerSupreme

Female Maxima or Male Whip next. Place your bets.